ES-DE/external/lunasvg/source/property.h

375 lines
7.4 KiB
C++

#ifndef PROPERTY_H
#define PROPERTY_H
#include <vector>
#include <string>
#include <array>
namespace lunasvg {
enum class Display
{
Inline,
None
};
enum class Visibility
{
Visible,
Hidden
};
enum class Overflow
{
Visible,
Hidden
};
enum class LineCap
{
Butt,
Round,
Square
};
enum class LineJoin
{
Miter,
Round,
Bevel
};
enum class WindRule
{
NonZero,
EvenOdd
};
enum class Units
{
UserSpaceOnUse,
ObjectBoundingBox
};
enum class SpreadMethod
{
Pad,
Reflect,
Repeat
};
enum class MarkerUnits
{
StrokeWidth,
UserSpaceOnUse
};
class Color
{
public:
Color() = default;
explicit Color(uint32_t value) : m_value(value) {}
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : m_value(a << 24 | r << 16 | g << 8 | b) {}
uint8_t alpha() const { return (m_value >> 24) & 0xff; }
uint8_t red() const { return (m_value >> 16) & 0xff; }
uint8_t green() const { return (m_value >> 8) & 0xff; }
uint8_t blue() const { return (m_value >> 0) & 0xff; }
uint32_t value() const { return m_value; }
Color& combine(double opacity);
Color combined(double opacity) const;
bool isNone() const { return m_value == 0; }
static const Color Black;
static const Color White;
static const Color Transparent;
private:
uint32_t m_value{0};
};
class Paint
{
public:
Paint() = default;
Paint(const Color& color);
Paint(const std::string& ref, const Color& color);
const Color& color() const { return m_color; }
const std::string& ref() const { return m_ref; }
bool isNone() const { return m_ref.empty() && m_color.isNone(); }
public:
std::string m_ref;
Color m_color{Color::Transparent};
};
class Point
{
public:
Point() = default;
Point(double x, double y);
public:
double x{0};
double y{0};
};
using PointList = std::vector<Point>;
class Box;
class Rect
{
public:
Rect() = default;
Rect(double x, double y, double w, double h);
Rect(const Box& box);
Rect operator&(const Rect& rect) const;
Rect operator|(const Rect& rect) const;
Rect& intersect(const Rect& rect);
Rect& unite(const Rect& rect);
bool empty() const { return w <= 0.0 || h <= 0.0; }
bool valid() const { return w >= 0.0 && h >= 0.0; }
static const Rect Empty;
static const Rect Invalid;
public:
double x{0};
double y{0};
double w{0};
double h{0};
};
class Matrix;
class Transform
{
public:
Transform() = default;
Transform(double m00, double m10, double m01, double m11, double m02, double m12);
Transform(const Matrix& matrix);
Transform inverted() const;
Transform operator*(const Transform& transform) const;
Transform& operator*=(const Transform& transform);
Transform& premultiply(const Transform& transform);
Transform& postmultiply(const Transform& transform);
Transform& rotate(double angle);
Transform& rotate(double angle, double cx, double cy);
Transform& scale(double sx, double sy);
Transform& shear(double shx, double shy);
Transform& translate(double tx, double ty);
Transform& transform(double m00, double m10, double m01, double m11, double m02, double m12);
Transform& identity();
Transform& invert();
void map(double x, double y, double* _x, double* _y) const;
Point map(double x, double y) const;
Point map(const Point& point) const;
Rect map(const Rect& rect) const;
static Transform rotated(double angle);
static Transform rotated(double angle, double cx, double cy);
static Transform scaled(double sx, double sy);
static Transform sheared(double shx, double shy);
static Transform translated(double tx, double ty);
public:
double m00{1};
double m10{0};
double m01{0};
double m11{1};
double m02{0};
double m12{0};
};
enum class PathCommand
{
MoveTo,
LineTo,
CubicTo,
Close
};
class Path
{
public:
Path() = default;
void moveTo(double x, double y);
void lineTo(double x, double y);
void cubicTo(double x1, double y1, double x2, double y2, double x3, double y3);
void close();
void reset();
bool empty() const;
void quadTo(double cx, double cy, double x1, double y1, double x2, double y2);
void arcTo(double cx, double cy, double rx, double ry, double xAxisRotation, bool largeArcFlag, bool sweepFlag, double x, double y);
void ellipse(double cx, double cy, double rx, double ry);
void rect(double x, double y, double w, double h, double rx, double ry);
Rect box() const;
const std::vector<PathCommand>& commands() const { return m_commands; }
const std::vector<Point>& points() const { return m_points; }
private:
std::vector<PathCommand> m_commands;
std::vector<Point> m_points;
};
class PathIterator
{
public:
PathIterator(const Path& path);
PathCommand currentSegment(std::array<Point, 3>& points) const;
bool isDone() const;
void next();
private:
mutable Point m_startPoint;
const std::vector<PathCommand>& m_commands;
const Point* m_points{nullptr};
unsigned int m_index{0};
};
enum class LengthUnits
{
Unknown,
Number,
Px,
Pt,
Pc,
In,
Cm,
Mm,
Ex,
Em,
Percent
};
enum LengthMode
{
Width,
Height,
Both
};
class Element;
class Length
{
public:
Length() = default;
Length(double value);
Length(double value, LengthUnits units);
double value(double max) const;
double value(const Element* element, LengthMode mode) const;
bool isValid() const { return m_units != LengthUnits::Unknown; }
bool isZero() const { return m_value == 0.0; }
bool isRelative() const { return m_units == LengthUnits::Percent || m_units == LengthUnits::Em || m_units == LengthUnits::Ex; }
static const Length Unknown;
static const Length Zero;
static const Length One;
static const Length Three;
static const Length HundredPercent;
static const Length FiftyPercent;
static const Length OneTwentyPercent;
static const Length MinusTenPercent;
private:
double m_value{0};
LengthUnits m_units{LengthUnits::Px};
};
using LengthList = std::vector<Length>;
class LengthContext
{
public:
LengthContext(const Element* element);
LengthContext(const Element* element, Units units);
double valueForLength(const Length& length, LengthMode mode) const;
private:
const Element* m_element{nullptr};
Units m_units{Units::UserSpaceOnUse};
};
enum class Align
{
None,
xMinYMin,
xMidYMin,
xMaxYMin,
xMinYMid,
xMidYMid,
xMaxYMid,
xMinYMax,
xMidYMax,
xMaxYMax
};
enum class MeetOrSlice
{
Meet,
Slice
};
class PreserveAspectRatio
{
public:
PreserveAspectRatio() = default;
PreserveAspectRatio(Align align, MeetOrSlice scale);
Transform getMatrix(double width, double height, const Rect& viewBox) const;
Rect getClip(double width, double height, const Rect& viewBox) const;
Align align() const { return m_align; }
MeetOrSlice scale() const { return m_scale; }
private:
Align m_align{Align::xMidYMid};
MeetOrSlice m_scale{MeetOrSlice::Meet};
};
enum class MarkerOrient
{
Auto,
Angle
};
class Angle
{
public:
Angle() = default;
Angle(MarkerOrient type);
Angle(double value, MarkerOrient type);
double value() const { return m_value; }
MarkerOrient type() const { return m_type; }
private:
double m_value{0};
MarkerOrient m_type{MarkerOrient::Angle};
};
} // namespace lunasvg
#endif // PROPERTY_H