ES-DE/src/guis/GuiDetectDevice.cpp
Aloshi 980a2c4ec6 InputManager mostly redone to handle rolling joystick changes instead of completely deinitializing/reinitializing itself every time a change is detected.
Some other slight changes to better fit with SDL2's joystick improvements.
Completely redid GuiDetectDevice and GuiInputConfig.
Inching closer and closer to beta.
2014-03-21 20:16:07 -05:00

104 lines
3.1 KiB
C++

#include "GuiDetectDevice.h"
#include "../Window.h"
#include "../Renderer.h"
#include "../resources/Font.h"
#include "GuiInputConfig.h"
#include "../components/TextComponent.h"
#include <iostream>
#include <string>
#include <sstream>
#include "../views/ViewController.h"
#define HOLD_TIME 1000
using namespace Eigen;
GuiDetectDevice::GuiDetectDevice(Window* window, bool firstRun) : GuiComponent(window),
mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 4))
{
mHoldingConfig = NULL;
mHoldTime = 0;
addChild(&mBackground);
addChild(&mGrid);
if(firstRun)
{
mDoneCallback = [window] {
window->getViewController()->goToStart();
};
}
mTitle = std::make_shared<TextComponent>(mWindow, firstRun ? "WELCOME TO EMULATIONSTATION" : "SELECT A DEVICE",
Font::get(FONT_SIZE_MEDIUM), 0x666666FF, TextComponent::ALIGN_CENTER);
mGrid.setEntry(mTitle, Vector2i(0, 0), false, true);
std::string msg = (firstRun ? "First, we need to configure your input device!\n" : "");
msg += "Hold a button on your input device to configure it.\n"
"Press F4 to quit at any time.";
mMsg = std::make_shared<TextComponent>(mWindow, msg, Font::get(FONT_SIZE_SMALL), 0x777777FF, TextComponent::ALIGN_CENTER);
mGrid.setEntry(mMsg, Vector2i(0, 1), false, true);
std::stringstream deviceInfo;
int numDevices = mWindow->getInputManager()->getNumJoysticks();
if(numDevices > 0)
deviceInfo << numDevices << " joystick" << (numDevices > 1 ? "s" : "") << " detected.";
else
deviceInfo << "No joysticks detected!";
mDeviceInfo = std::make_shared<TextComponent>(mWindow, deviceInfo.str(), Font::get(FONT_SIZE_SMALL), 0x888888FF, TextComponent::ALIGN_CENTER);
mGrid.setEntry(mDeviceInfo, Vector2i(0, 2), false, true);
mDeviceHeld = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_MEDIUM), 0x777777FF, TextComponent::ALIGN_CENTER);
mGrid.setEntry(mDeviceHeld, Vector2i(0, 3), false, true);
setSize(Renderer::getScreenWidth() * 0.6f, Renderer::getScreenHeight() * 0.5f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2);
}
void GuiDetectDevice::onSizeChanged()
{
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
// grid
mGrid.setSize(mSize);
mGrid.setRowHeightPerc(0, mTitle->getFont()->getHeight() / mSize.y());
mGrid.setRowHeightPerc(2, mDeviceInfo->getFont()->getHeight() / mSize.y());
mGrid.setRowHeightPerc(3, mDeviceHeld->getFont()->getHeight() / mSize.y());
}
bool GuiDetectDevice::input(InputConfig* config, Input input)
{
if(input.type == TYPE_BUTTON || input.type == TYPE_KEY)
{
if(input.value && mHoldingConfig == NULL)
{
// started holding
mHoldingConfig = config;
mHoldTime = HOLD_TIME;
mDeviceHeld->setText(config->getDeviceName());
}else if(!input.value && mHoldingConfig == config)
{
// cancel
mHoldingConfig = NULL;
mDeviceHeld->setText("");
}
}
return true;
}
void GuiDetectDevice::update(int deltaTime)
{
if(mHoldingConfig)
{
mHoldTime -= deltaTime;
if(mHoldTime <= 0)
{
// picked one!
mWindow->pushGui(new GuiInputConfig(mWindow, mHoldingConfig, true, mDoneCallback));
delete this;
}
}
}