ES-DE/es-core/src/InputConfig.h
Leon Styhre 6b62065595 Large code cleanup and code documentation update.
The initial code cleanup of es-app is now complete as of this commit.
2020-06-23 20:07:00 +02:00

146 lines
3.4 KiB
C++

//
// InputConfig.h
//
// Input device configuration functions.
//
#pragma once
#ifndef ES_CORE_INPUT_CONFIG_H
#define ES_CORE_INPUT_CONFIG_H
#include <CECInput.h>
#include <SDL_joystick.h>
#include <SDL_keyboard.h>
#include <map>
#include <sstream>
#include <vector>
namespace pugi { class xml_node; }
#define DEVICE_KEYBOARD -1
#define DEVICE_CEC -2
enum InputType {
TYPE_AXIS,
TYPE_BUTTON,
TYPE_HAT,
TYPE_KEY,
TYPE_CEC_BUTTON,
TYPE_COUNT
};
struct Input
{
public:
int device;
InputType type;
int id;
int value;
bool configured;
Input()
{
device = DEVICE_KEYBOARD;
configured = false;
id = -1;
value = -999;
type = TYPE_COUNT;
}
Input(
int dev,
InputType t,
int i,
int val,
bool conf)
: device(dev),
type(t),id(i),
value(val),
configured(conf)
{
}
std::string getHatDir(int val)
{
if (val & SDL_HAT_UP)
return "up";
else if (val & SDL_HAT_DOWN)
return "down";
else if (val & SDL_HAT_LEFT)
return "left";
else if (val & SDL_HAT_RIGHT)
return "right";
return "neutral?";
}
std::string getCECButtonName(int keycode)
{
return CECInput::getKeyCodeString(keycode);
}
std::string string()
{
std::stringstream stream;
switch (type) {
case TYPE_BUTTON:
stream << "Button " << id;
break;
case TYPE_AXIS:
stream << "Axis " << id << (value > 0 ? "+" : "-");
break;
case TYPE_HAT:
stream << "Hat " << id << " " << getHatDir(value);
break;
case TYPE_KEY:
stream << "Key " << SDL_GetKeyName((SDL_Keycode)id);
break;
case TYPE_CEC_BUTTON:
stream << "CEC-Button " << getCECButtonName(id);
break;
default:
stream << "Input to string error";
break;
}
return stream.str();
}
};
class InputConfig
{
public:
InputConfig(int deviceId, const std::string& deviceName, const std::string& deviceGUID);
void clear();
void mapInput(const std::string& name, Input input);
void unmapInput(const std::string& name); // Unmap all Inputs mapped to this name.
inline int getDeviceId() const { return mDeviceId; };
inline const std::string& getDeviceName() { return mDeviceName; }
inline const std::string& getDeviceGUIDString() { return mDeviceGUID; }
// Returns true if Input is mapped to this name, false otherwise.
bool isMappedTo(const std::string& name, Input input);
bool isMappedLike(const std::string& name, Input input);
// Returns a list of names this input is mapped to.
std::vector<std::string> getMappedTo(Input input);
// Returns true if there is an Input mapped to this name, false otherwise.
// Writes Input mapped to this name to result if true.
bool getInputByName(const std::string& name, Input* result);
void loadFromXML(pugi::xml_node& root);
void writeToXML(pugi::xml_node& parent);
bool isConfigured();
private:
std::map<std::string, Input> mNameMap;
const int mDeviceId;
const std::string mDeviceName;
const std::string mDeviceGUID;
};
#endif // ES_CORE_INPUT_CONFIG_H