ES-DE/src/GuiComponent.cpp
Aloshi 4ef5f64ff3 Added on-screen help system.
Very intrusive right now. You can turn it off in the Settings menu until
that gets worked out.
2014-01-25 17:34:29 -06:00

279 lines
5.5 KiB
C++

#include "GuiComponent.h"
#include "Window.h"
#include "Log.h"
#include "Renderer.h"
#include "animations/AnimationController.h"
#include "ThemeData.h"
GuiComponent::GuiComponent(Window* window) : mWindow(window), mParent(NULL), mOpacity(255),
mPosition(Eigen::Vector3f::Zero()), mSize(Eigen::Vector2f::Zero()), mTransform(Eigen::Affine3f::Identity())
{
for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
mAnimationMap[i] = NULL;
}
GuiComponent::~GuiComponent()
{
mWindow->removeGui(this);
for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
{
if(mAnimationMap[i])
delete mAnimationMap[i];
}
if(mParent)
mParent->removeChild(this);
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->setParent(NULL);
}
bool GuiComponent::input(InputConfig* config, Input input)
{
for(unsigned int i = 0; i < getChildCount(); i++)
{
if(getChild(i)->input(config, input))
return true;
}
return false;
}
void GuiComponent::update(int deltaTime)
{
for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
{
AnimationController* anim = mAnimationMap[i];
if(anim)
{
bool done = anim->update(deltaTime);
if(done)
{
mAnimationMap[i] = NULL;
delete anim;
}
}
}
for(unsigned int i = 0; i < getChildCount(); i++)
{
getChild(i)->update(deltaTime);
}
}
void GuiComponent::render(const Eigen::Affine3f& parentTrans)
{
Eigen::Affine3f trans = parentTrans * getTransform();
renderChildren(trans);
}
void GuiComponent::renderChildren(const Eigen::Affine3f& transform) const
{
for(unsigned int i = 0; i < getChildCount(); i++)
{
getChild(i)->render(transform);
}
}
Eigen::Vector3f GuiComponent::getPosition() const
{
return mPosition;
}
void GuiComponent::setPosition(const Eigen::Vector3f& offset)
{
mPosition = offset;
onPositionChanged();
}
void GuiComponent::setPosition(float x, float y, float z)
{
mPosition << x, y, z;
onPositionChanged();
}
Eigen::Vector2f GuiComponent::getSize() const
{
return mSize;
}
void GuiComponent::setSize(const Eigen::Vector2f& size)
{
mSize = size;
onSizeChanged();
}
void GuiComponent::setSize(float w, float h)
{
mSize << w, h;
onSizeChanged();
}
//Children stuff.
void GuiComponent::addChild(GuiComponent* cmp)
{
mChildren.push_back(cmp);
if(cmp->getParent())
cmp->getParent()->removeChild(cmp);
cmp->setParent(this);
}
void GuiComponent::removeChild(GuiComponent* cmp)
{
if(!cmp->getParent())
return;
if(cmp->getParent() != this)
{
LOG(LogError) << "Tried to remove child from incorrect parent!";
}
cmp->setParent(NULL);
for(auto i = mChildren.begin(); i != mChildren.end(); i++)
{
if(*i == cmp)
{
mChildren.erase(i);
return;
}
}
}
void GuiComponent::clearChildren()
{
mChildren.clear();
}
unsigned int GuiComponent::getChildCount() const
{
return mChildren.size();
}
GuiComponent* GuiComponent::getChild(unsigned int i) const
{
return mChildren.at(i);
}
void GuiComponent::setParent(GuiComponent* parent)
{
mParent = parent;
}
GuiComponent* GuiComponent::getParent() const
{
return mParent;
}
unsigned char GuiComponent::getOpacity() const
{
return mOpacity;
}
void GuiComponent::setOpacity(unsigned char opacity)
{
mOpacity = opacity;
for(auto it = mChildren.begin(); it != mChildren.end(); it++)
{
(*it)->setOpacity(opacity);
}
}
const Eigen::Affine3f GuiComponent::getTransform()
{
mTransform.setIdentity();
mTransform.translate(mPosition);
return mTransform;
}
void GuiComponent::setValue(const std::string& value)
{
}
std::string GuiComponent::getValue() const
{
return "";
}
void GuiComponent::textInput(const char* text)
{
for(auto iter = mChildren.begin(); iter != mChildren.end(); iter++)
{
(*iter)->textInput(text);
}
}
void GuiComponent::setAnimation(Animation* anim, std::function<void()> finishedCallback, bool reverse, unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
AnimationController* oldAnim = mAnimationMap[slot];
mAnimationMap[slot] = new AnimationController(anim, finishedCallback, reverse);
if(oldAnim)
delete oldAnim;
}
void GuiComponent::stopAnimation(unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
if(mAnimationMap[slot])
{
delete mAnimationMap[slot];
mAnimationMap[slot] = NULL;
}
}
bool GuiComponent::isAnimationPlaying(unsigned char slot) const
{
return mAnimationMap[slot] != NULL;
}
bool GuiComponent::isAnimationReversed(unsigned char slot) const
{
assert(mAnimationMap[slot] != NULL);
return mAnimationMap[slot]->isReversed();
}
int GuiComponent::getAnimationTime(unsigned char slot) const
{
assert(mAnimationMap[slot] != NULL);
return mAnimationMap[slot]->getTime();
}
void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
Eigen::Vector2f scale = getParent() ? getParent()->getSize() : Eigen::Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "");
if(!elem)
return;
using namespace ThemeFlags;
if(properties & POSITION && elem->has("pos"))
{
Eigen::Vector2f denormalized = elem->get<Eigen::Vector2f>("pos").cwiseProduct(scale);
setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0));
}
if(properties & ThemeFlags::SIZE && elem->has("size"))
setSize(elem->get<Eigen::Vector2f>("size").cwiseProduct(scale));
}
void GuiComponent::updateHelpPrompts()
{
if(getParent())
{
getParent()->updateHelpPrompts();
return;
}
std::vector<HelpPrompt> prompts = getHelpPrompts();
if(mWindow->peekGui() == this)
mWindow->setHelpPrompts(prompts);
}