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171 lines
5.4 KiB
C++
171 lines
5.4 KiB
C++
#pragma once
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#ifndef ES_CORE_RESOURCES_FONT_H
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#define ES_CORE_RESOURCES_FONT_H
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#include "math/Vector2f.h"
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#include "math/Vector2i.h"
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#include "resources/ResourceManager.h"
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#include "Renderer.h"
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#include "ThemeData.h"
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <vector>
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class TextCache;
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#define FONT_SIZE_MINI ((unsigned int)(0.030f * std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth())))
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#define FONT_SIZE_SMALL ((unsigned int)(0.035f * std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth())))
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#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth())))
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#define FONT_SIZE_LARGE ((unsigned int)(0.085f * std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth())))
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#define FONT_PATH_LIGHT ":/opensans_hebrew_condensed_light.ttf"
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#define FONT_PATH_REGULAR ":/opensans_hebrew_condensed_regular.ttf"
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enum Alignment
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{
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ALIGN_LEFT,
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ALIGN_CENTER, // centers both horizontally and vertically
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ALIGN_RIGHT,
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ALIGN_TOP,
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ALIGN_BOTTOM
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};
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//A TrueType Font renderer that uses FreeType and OpenGL.
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//The library is automatically initialized when it's needed.
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class Font : public IReloadable
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{
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public:
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static void initLibrary();
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static std::shared_ptr<Font> get(int size, const std::string& path = getDefaultPath());
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virtual ~Font();
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Vector2f sizeText(std::string text, float lineSpacing = 1.5f); // Returns the expected size of a string when rendered. Extra spacing is applied to the Y axis.
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TextCache* buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color);
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TextCache* buildTextCache(const std::string& text, Vector2f offset, unsigned int color, float xLen, Alignment alignment = ALIGN_LEFT, float lineSpacing = 1.5f);
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void renderTextCache(TextCache* cache);
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std::string wrapText(std::string text, float xLen); // Inserts newlines into text to make it wrap properly.
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Vector2f sizeWrappedText(std::string text, float xLen, float lineSpacing = 1.5f); // Returns the expected size of a string after wrapping is applied.
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Vector2f getWrappedTextCursorOffset(std::string text, float xLen, size_t cursor, float lineSpacing = 1.5f); // Returns the position of of the cursor after moving "cursor" characters.
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float getHeight(float lineSpacing = 1.5f) const;
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float getLetterHeight();
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void unload(std::shared_ptr<ResourceManager>& rm) override;
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void reload(std::shared_ptr<ResourceManager>& rm) override;
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int getSize() const;
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inline const std::string& getPath() const { return mPath; }
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inline static const char* getDefaultPath() { return FONT_PATH_REGULAR; }
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static std::shared_ptr<Font> getFromTheme(const ThemeData::ThemeElement* elem, unsigned int properties, const std::shared_ptr<Font>& orig);
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size_t getMemUsage() const; // returns an approximation of VRAM used by this font's texture (in bytes)
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static size_t getTotalMemUsage(); // returns an approximation of total VRAM used by font textures (in bytes)
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private:
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static FT_Library sLibrary;
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static std::map< std::pair<std::string, int>, std::weak_ptr<Font> > sFontMap;
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Font(int size, const std::string& path);
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struct FontTexture
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{
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GLuint textureId;
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Vector2i textureSize;
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Vector2i writePos;
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int rowHeight;
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FontTexture();
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~FontTexture();
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bool findEmpty(const Vector2i& size, Vector2i& cursor_out);
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// you must call initTexture() after creating a FontTexture to get a textureId
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void initTexture(); // initializes the OpenGL texture according to this FontTexture's settings, updating textureId
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void deinitTexture(); // deinitializes the OpenGL texture if any exists, is automatically called in the destructor
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};
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struct FontFace
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{
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const ResourceData data;
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FT_Face face;
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FontFace(ResourceData&& d, int size);
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virtual ~FontFace();
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};
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void rebuildTextures();
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void unloadTextures();
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std::vector<FontTexture> mTextures;
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void getTextureForNewGlyph(const Vector2i& glyphSize, FontTexture*& tex_out, Vector2i& cursor_out);
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std::map< unsigned int, std::unique_ptr<FontFace> > mFaceCache;
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FT_Face getFaceForChar(unsigned int id);
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void clearFaceCache();
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struct Glyph
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{
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FontTexture* texture;
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Vector2f texPos;
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Vector2f texSize; // in texels!
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Vector2f advance;
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Vector2f bearing;
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};
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std::map<unsigned int, Glyph> mGlyphMap;
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Glyph* getGlyph(unsigned int id);
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int mMaxGlyphHeight;
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const int mSize;
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const std::string mPath;
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float getNewlineStartOffset(const std::string& text, const unsigned int& charStart, const float& xLen, const Alignment& alignment);
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friend TextCache;
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};
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// Used to store a sort of "pre-rendered" string.
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// When a TextCache is constructed (Font::buildTextCache()), the vertices and texture coordinates of the string are calculated and stored in the TextCache object.
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// Rendering a previously constructed TextCache (Font::renderTextCache) every frame is MUCH faster than rebuilding one every frame.
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// Keep in mind you still need the Font object to render a TextCache (as the Font holds the OpenGL texture), and if a Font changes your TextCache may become invalid.
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class TextCache
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{
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protected:
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struct Vertex
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{
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Vector2f pos;
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Vector2f tex;
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};
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struct VertexList
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{
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GLuint* textureIdPtr; // this is a pointer because the texture ID can change during deinit/reinit (when launching a game)
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std::vector<Vertex> verts;
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std::vector<GLubyte> colors;
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};
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std::vector<VertexList> vertexLists;
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public:
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struct CacheMetrics
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{
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Vector2f size;
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} metrics;
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void setColor(unsigned int color);
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friend Font;
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};
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#endif // ES_CORE_RESOURCES_FONT_H
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