ES-DE/external/lunasvg/source/layoutcontext.h

395 lines
8.2 KiB
C++

#ifndef LAYOUTCONTEXT_H
#define LAYOUTCONTEXT_H
#include "property.h"
#include "canvas.h"
#include <list>
#include <map>
#include <set>
namespace lunasvg {
enum class LayoutId
{
Symbol,
Group,
Shape,
Mask,
ClipPath,
Marker,
LinearGradient,
RadialGradient,
Pattern,
SolidColor
};
class RenderState;
class LayoutObject
{
public:
LayoutObject(LayoutId id);
virtual ~LayoutObject();
virtual void render(RenderState&) const;
virtual void apply(RenderState&) const;
virtual Rect map(const Rect&) const;
virtual const Rect& fillBoundingBox() const { return Rect::Invalid;}
virtual const Rect& strokeBoundingBox() const { return Rect::Invalid;}
bool isPaint() const { return id == LayoutId::LinearGradient || id == LayoutId::RadialGradient || id == LayoutId::Pattern || id == LayoutId::SolidColor; }
bool isHidden() const { return isPaint() || id == LayoutId::ClipPath || id == LayoutId::Mask || id == LayoutId::Marker; }
public:
LayoutId id;
};
using LayoutList = std::list<std::unique_ptr<LayoutObject>>;
class LayoutContainer : public LayoutObject
{
public:
LayoutContainer(LayoutId id);
const Rect& fillBoundingBox() const;
const Rect& strokeBoundingBox() const;
LayoutObject* addChild(std::unique_ptr<LayoutObject> child);
LayoutObject* addChildIfNotEmpty(std::unique_ptr<LayoutContainer> child);
void renderChildren(RenderState& state) const;
public:
LayoutList children;
protected:
mutable Rect m_fillBoundingBox{Rect::Invalid};
mutable Rect m_strokeBoundingBox{Rect::Invalid};
};
class LayoutClipPath : public LayoutContainer
{
public:
LayoutClipPath();
void apply(RenderState& state) const;
public:
Units units;
Transform transform;
const LayoutClipPath* clipper;
};
class LayoutMask : public LayoutContainer
{
public:
LayoutMask();
void apply(RenderState& state) const;
public:
double x;
double y;
double width;
double height;
Units units;
Units contentUnits;
double opacity;
const LayoutMask* masker;
const LayoutClipPath* clipper;
};
class LayoutSymbol : public LayoutContainer
{
public:
LayoutSymbol();
void render(RenderState& state) const;
Rect map(const Rect& rect) const;
public:
double width;
double height;
Transform transform;
Rect clip;
double opacity;
const LayoutMask* masker;
const LayoutClipPath* clipper;
};
class LayoutGroup : public LayoutContainer
{
public:
LayoutGroup();
void render(RenderState& state) const;
Rect map(const Rect& rect) const;
public:
Transform transform;
double opacity;
const LayoutMask* masker;
const LayoutClipPath* clipper;
};
class LayoutMarker : public LayoutContainer
{
public:
LayoutMarker();
Transform markerTransform(const Point& origin, double angle, double strokeWidth) const;
Rect markerBoundingBox(const Point& origin, double angle, double strokeWidth) const;
void renderMarker(RenderState& state, const Point& origin, double angle, double strokeWidth) const;
public:
double refX;
double refY;
Transform transform;
Angle orient;
MarkerUnits units;
Rect clip;
double opacity;
const LayoutMask* masker;
const LayoutClipPath* clipper;
};
class LayoutPattern : public LayoutContainer
{
public:
LayoutPattern();
void apply(RenderState& state) const;
public:
double x;
double y;
double width;
double height;
Transform transform;
Units units;
Units contentUnits;
Rect viewBox;
PreserveAspectRatio preserveAspectRatio;
};
class LayoutGradient : public LayoutObject
{
public:
LayoutGradient(LayoutId id);
public:
Transform transform;
SpreadMethod spreadMethod;
Units units;
GradientStops stops;
};
class LayoutLinearGradient : public LayoutGradient
{
public:
LayoutLinearGradient();
void apply(RenderState& state) const;
public:
double x1;
double y1;
double x2;
double y2;
};
class LayoutRadialGradient : public LayoutGradient
{
public:
LayoutRadialGradient();
void apply(RenderState& state) const;
public:
double cx;
double cy;
double r;
double fx;
double fy;
};
class LayoutSolidColor : public LayoutObject
{
public:
LayoutSolidColor();
void apply(RenderState& state) const;
public:
Color color;
};
class FillData
{
public:
FillData() = default;
void fill(RenderState& state, const Path& path) const;
public:
const LayoutObject* painter{nullptr};
Color color{Color::Transparent};
double opacity{0};
WindRule fillRule{WindRule::NonZero};
};
class StrokeData
{
public:
StrokeData() = default;
void stroke(RenderState& state, const Path& path) const;
void inflate(Rect& box) const;
public:
const LayoutObject* painter{nullptr};
Color color{Color::Transparent};
double opacity{0};
double width{1};
double miterlimit{4};
LineCap cap{LineCap::Butt};
LineJoin join{LineJoin::Miter};
DashData dash;
};
class MarkerPosition
{
public:
MarkerPosition(const LayoutMarker* marker, const Point& origin, double angle);
public:
const LayoutMarker* marker;
Point origin;
double angle;
};
using MarkerPositionList = std::vector<MarkerPosition>;
class MarkerData
{
public:
MarkerData() = default;
void add(const LayoutMarker* marker, const Point& origin, double angle);
void render(RenderState& state) const;
void inflate(Rect& box) const;
public:
MarkerPositionList positions;
double strokeWidth{1};
};
class LayoutShape : public LayoutObject
{
public:
LayoutShape();
void render(RenderState& state) const;
Rect map(const Rect& rect) const;
const Rect& fillBoundingBox() const;
const Rect& strokeBoundingBox() const;
public:
Path path;
Transform transform;
FillData fillData;
StrokeData strokeData;
MarkerData markerData;
Visibility visibility;
WindRule clipRule;
double opacity;
const LayoutMask* masker;
const LayoutClipPath* clipper;
private:
mutable Rect m_fillBoundingBox{Rect::Invalid};
mutable Rect m_strokeBoundingBox{Rect::Invalid};
};
enum class RenderMode
{
Display,
Clipping
};
struct BlendInfo
{
const LayoutClipPath* clipper;
const LayoutMask* masker;
double opacity;
Rect clip;
};
class RenderState
{
public:
RenderState(const LayoutObject* object, RenderMode mode);
void beginGroup(RenderState& state, const BlendInfo& info);
void endGroup(RenderState& state, const BlendInfo& info);
const LayoutObject* object() const { return m_object;}
RenderMode mode() const { return m_mode; }
const Rect& objectBoundingBox() const { return m_object->fillBoundingBox(); }
public:
std::shared_ptr<Canvas> canvas;
Transform transform;
private:
const LayoutObject* m_object;
RenderMode m_mode;
};
class TreeBuilder;
class StyledElement;
class GeometryElement;
class LayoutContext {
public:
LayoutContext(const TreeBuilder* builder, LayoutSymbol* root);
Element* getElementById(const std::string& id) const;
LayoutObject* getResourcesById(const std::string& id) const;
LayoutObject* addToResourcesCache(const std::string& id, std::unique_ptr<LayoutObject> resources);
LayoutMask* getMasker(const std::string& id);
LayoutClipPath* getClipper(const std::string& id);
LayoutMarker* getMarker(const std::string& id);
LayoutObject* getPainter(const std::string& id);
FillData fillData(const StyledElement* element);
DashData dashData(const StyledElement* element);
StrokeData strokeData(const StyledElement* element);
MarkerData markerData(const GeometryElement* element, const Path& path);
void addReference(const Element* element);
void removeReference(const Element* element);
bool hasReference(const Element* element) const;
private:
const TreeBuilder* m_builder;
LayoutSymbol* m_root;
std::map<std::string, LayoutObject*> m_resourcesCache;
std::set<const Element*> m_references;
};
class LayoutBreaker
{
public:
LayoutBreaker(LayoutContext* context, const Element* element);
~LayoutBreaker();
private:
LayoutContext* m_context;
const Element* m_element;
};
} // namespace lunasvg
#endif // LAYOUTCONTEXT_H