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191 lines
6.8 KiB
C++
191 lines
6.8 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiMsgBox.cpp
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//
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// Popup message dialog with a notification text and a choice of one,
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// two or three buttons.
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//
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#include "guis/GuiMsgBox.h"
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#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
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#define HORIZONTAL_PADDING_PX 20.0f
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#define VERTICAL_PADDING_MODIFIER 1.225f
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GuiMsgBox::GuiMsgBox(const HelpStyle& helpstyle,
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const std::string& text,
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const std::string& name1,
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const std::function<void()>& func1,
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const std::string& name2,
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const std::function<void()>& func2,
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const std::string& name3,
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const std::function<void()>& func3,
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bool disableBackButton,
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bool deleteOnButtonPress)
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: mBackground {":/graphics/frame.svg"}
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, mGrid {glm::ivec2 {1, 2}}
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, mHelpStyle {helpstyle}
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, mDisableBackButton {disableBackButton}
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, mDeleteOnButtonPress {deleteOnButtonPress}
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{
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// Adjust the width relative to the aspect ratio of the screen to make the GUI look coherent
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// regardless of screen type. The 1.778 aspect ratio value is the 16:9 reference.
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float aspectValue {1.778f / Renderer::getScreenAspectRatio()};
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float width {
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floorf(glm::clamp(0.60f * aspectValue, 0.60f, 0.80f) * Renderer::getScreenWidth())};
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float minWidth {
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floorf(glm::clamp(0.30f * aspectValue, 0.10f, 0.50f) * Renderer::getScreenWidth())};
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mMsg = std::make_shared<TextComponent>(text, Font::get(FONT_SIZE_MEDIUM), 0x777777FF,
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ALIGN_CENTER);
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mGrid.setEntry(mMsg, glm::ivec2 {0, 0}, false, false);
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// Create the buttons.
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mButtons.push_back(std::make_shared<ButtonComponent>(
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name1, name1, std::bind(&GuiMsgBox::deleteMeAndCall, this, func1)));
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if (!name2.empty())
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mButtons.push_back(std::make_shared<ButtonComponent>(
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name2, name2, std::bind(&GuiMsgBox::deleteMeAndCall, this, func2)));
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if (!name3.empty())
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mButtons.push_back(std::make_shared<ButtonComponent>(
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name3, name3, std::bind(&GuiMsgBox::deleteMeAndCall, this, func3)));
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// Set accelerator automatically (button to press when "B" is pressed).
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if (mButtons.size() == 1) {
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mAcceleratorFunc = mButtons.front()->getPressedFunc();
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}
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else {
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for (auto it = mButtons.cbegin(); it != mButtons.cend(); ++it) {
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if (Utils::String::toUpper((*it)->getText()) == "OK" ||
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Utils::String::toUpper((*it)->getText()) == "NO") {
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mAcceleratorFunc = (*it)->getPressedFunc();
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break;
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}
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}
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}
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// Put the buttons into a ComponentGrid.
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mButtonGrid = makeButtonGrid(mButtons);
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mGrid.setEntry(mButtonGrid, glm::ivec2 {0, 1}, true, false, glm::ivec2 {1, 1},
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GridFlags::BORDER_TOP);
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// Decide final width.
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if (mMsg->getSize().x < width && mButtonGrid->getSize().x < width) {
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// mMsg and buttons are narrower than width.
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width = std::max(mButtonGrid->getSize().x, mMsg->getSize().x);
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width = std::max(width, minWidth);
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}
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else if (mButtonGrid->getSize().x > width) {
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width = mButtonGrid->getSize().x;
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}
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// Now that we know width, we can find height.
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mMsg->setSize(width, 0.0f); // mMsg->getSize.y() now returns the proper length.
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const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(),
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mMsg->getSize().y * VERTICAL_PADDING_MODIFIER);
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setSize(width + std::ceil(HORIZONTAL_PADDING_PX * 2.0f * Renderer::getScreenWidthModifier()),
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msgHeight + mButtonGrid->getSize().y);
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// Center for good measure.
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setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
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(Renderer::getScreenHeight() - mSize.y) / 2.0f);
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addChild(&mBackground);
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addChild(&mGrid);
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}
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void GuiMsgBox::changeText(const std::string& newText)
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{
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mMsg->setText(newText);
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glm::vec2 newSize = mMsg->getFont()->sizeText(newText);
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newSize.y *= VERTICAL_PADDING_MODIFIER;
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mMsg->setSize(newSize);
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// Adjust the width depending on the aspect ratio of the screen, to make the screen look
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// somewhat coherent regardless of screen type. The 1.778 aspect ratio value is the 16:9
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// reference.
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float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
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float width =
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floorf(glm::clamp(0.60f * aspectValue, 0.60f, 0.80f) * Renderer::getScreenWidth());
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float minWidth = Renderer::getScreenWidth() * 0.3f;
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// Decide final width.
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if (mMsg->getSize().x < width && mButtonGrid->getSize().x < width) {
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// mMsg and buttons are narrower than width.
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width = std::max(mButtonGrid->getSize().x, mMsg->getSize().x);
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width = std::max(width, minWidth);
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}
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else if (mButtonGrid->getSize().x > width) {
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width = mButtonGrid->getSize().x;
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}
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// Now that we know width, we can find height.
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mMsg->setSize(width, 0.0f); // mMsg->getSize.y() now returns the proper height.
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newSize = mMsg->getSize();
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newSize.y *= VERTICAL_PADDING_MODIFIER;
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mMsg->setSize(newSize);
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const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y);
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setSize(width + std::ceil(HORIZONTAL_PADDING_PX * 2.0f * Renderer::getScreenWidthModifier()),
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msgHeight + mButtonGrid->getSize().y);
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}
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bool GuiMsgBox::input(InputConfig* config, Input input)
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{
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// Special case for when GuiMsgBox comes up to report errors before
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// anything has been configured.
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if (config->getDeviceId() == DEVICE_KEYBOARD && !config->isConfigured() && input.value &&
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(input.id == SDLK_RETURN || input.id == SDLK_ESCAPE || input.id == SDLK_SPACE)) {
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mAcceleratorFunc();
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return true;
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}
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if (!mDisableBackButton) {
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if (mAcceleratorFunc && config->isMappedTo("b", input) && input.value != 0) {
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mAcceleratorFunc();
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return true;
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}
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}
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return GuiComponent::input(config, input);
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}
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void GuiMsgBox::onSizeChanged()
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{
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mGrid.setSize(mSize);
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mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y / mSize.y);
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// Update messagebox size.
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mMsg->setSize(mSize.x - HORIZONTAL_PADDING_PX * 2.0f * Renderer::getScreenWidthModifier(),
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mGrid.getRowHeight(0));
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mGrid.onSizeChanged();
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mBackground.fitTo(mSize, glm::vec3 {}, glm::vec2 {-32.0f, -32.0f});
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}
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void GuiMsgBox::deleteMeAndCall(const std::function<void()>& func)
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{
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auto funcCopy = func;
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if (mDeleteOnButtonPress)
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delete this;
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if (funcCopy)
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funcCopy();
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}
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std::vector<HelpPrompt> GuiMsgBox::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
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if (!mDisableBackButton)
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prompts.push_back(HelpPrompt("b", "Back"));
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return prompts;
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}
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