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542d41c682
Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing glTranslate behind the scenes.
170 lines
3.8 KiB
C++
170 lines
3.8 KiB
C++
#include "GuiFastSelect.h"
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#include "../Renderer.h"
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#include <iostream>
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#include "GuiGameList.h"
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const std::string GuiFastSelect::LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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const int GuiFastSelect::SCROLLSPEED = 100;
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const int GuiFastSelect::SCROLLDELAY = 507;
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GuiFastSelect::GuiFastSelect(Window* window, GuiGameList* parent, TextListComponent<FileData*>* list, char startLetter, ThemeComponent * theme)
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: GuiComponent(window), mParent(parent), mList(list), mTheme(theme)
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{
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mLetterID = LETTERS.find(toupper(startLetter));
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if(mLetterID == std::string::npos)
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mLetterID = 0;
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mScrollSound = mTheme->getSound("menuScroll");
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mTextColor = mTheme->getColor("fastSelect");
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mScrolling = false;
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mScrollTimer = 0;
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mScrollOffset = 0;
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unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
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mBox = new GuiBox(window, sw * 0.2f, sh * 0.2f, sw * 0.6f, sh * 0.6f);
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mBox->setData(mTheme->getBoxData());
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}
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GuiFastSelect::~GuiFastSelect()
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{
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mParent->updateDetailData();
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delete mBox;
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}
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void GuiFastSelect::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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Renderer::setMatrix(trans);
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unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
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if(!mBox->hasBackground())
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Renderer::drawRect((int)(sw * 0.3f), (int)(sh * 0.3f), (int)(sw * 0.4f), (int)(sh * 0.4f), 0x000FF0AA);
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mBox->render(trans);
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Renderer::setMatrix(trans);
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std::shared_ptr<Font> letterFont = mTheme->getFastSelectFont();
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std::shared_ptr<Font> subtextFont = mTheme->getDescriptionFont();
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letterFont->drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5f - (letterFont->getHeight() * 0.5f), mTextColor);
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subtextFont->drawCenteredText("Sort order:", 0, sh * 0.6f - (subtextFont->getHeight() * 0.5f), mTextColor);
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std::string sortString = "<- " + mParent->getSortState().description + " ->";
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subtextFont->drawCenteredText(sortString, 0, sh * 0.6f + (subtextFont->getHeight() * 0.5f), mTextColor);
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}
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bool GuiFastSelect::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("up", input) && input.value != 0)
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{
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mScrollOffset = -1;
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scroll();
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return true;
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}
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if(config->isMappedTo("down", input) && input.value != 0)
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{
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mScrollOffset = 1;
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scroll();
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return true;
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}
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if(config->isMappedTo("left", input) && input.value != 0)
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{
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mParent->setPreviousSortIndex();
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mScrollSound->play();
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return true;
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}
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else if(config->isMappedTo("right", input) && input.value != 0)
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{
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mParent->setNextSortIndex();
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mScrollSound->play();
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return true;
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}
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if((config->isMappedTo("up", input) || config->isMappedTo("down", input)) && input.value == 0)
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{
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mScrolling = false;
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mScrollTimer = 0;
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mScrollOffset = 0;
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return true;
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}
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if(config->isMappedTo("select", input) && input.value == 0)
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{
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setListPos();
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delete this;
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return true;
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}
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return false;
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}
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void GuiFastSelect::update(int deltaTime)
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{
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if(mScrollOffset != 0)
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{
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mScrollTimer += deltaTime;
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if(!mScrolling && mScrollTimer >= SCROLLDELAY)
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{
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mScrolling = true;
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mScrollTimer = SCROLLSPEED;
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}
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if(mScrolling && mScrollTimer >= SCROLLSPEED)
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{
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mScrollTimer = 0;
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scroll();
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}
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}
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}
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void GuiFastSelect::scroll()
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{
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setLetterID(mLetterID + mScrollOffset);
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mScrollSound->play();
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}
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void GuiFastSelect::setLetterID(int id)
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{
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while(id < 0)
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id += LETTERS.length();
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while(id >= (int)LETTERS.length())
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id -= LETTERS.length();
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mLetterID = (size_t)id;
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}
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void GuiFastSelect::setListPos()
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{
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char letter = LETTERS[mLetterID];
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int min = 0;
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int max = mList->getObjectCount() - 1;
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int mid = 0;
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while(max >= min)
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{
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mid = ((max - min) / 2) + min;
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char checkLetter = toupper(mList->getObject(mid)->getName()[0]);
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if(checkLetter < letter)
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{
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min = mid + 1;
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}else if(checkLetter > letter)
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{
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max = mid - 1;
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}else{
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//exact match found
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break;
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}
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}
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mList->setSelection(mid);
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}
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