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47 lines
934 B
C++
47 lines
934 B
C++
#pragma once
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#ifndef ES_CORE_SOUND_H
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#define ES_CORE_SOUND_H
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#include "SDL_audio.h"
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#include <map>
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#include <memory>
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class ThemeData;
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class Sound
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{
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std::string mPath;
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SDL_AudioSpec mSampleFormat;
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Uint8 * mSampleData;
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Uint32 mSamplePos;
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Uint32 mSampleLength;
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bool playing;
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public:
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static std::shared_ptr<Sound> get(const std::string& path);
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static std::shared_ptr<Sound> getFromTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& elem);
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~Sound();
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void init();
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void deinit();
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void loadFile(const std::string & path);
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void play();
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bool isPlaying() const;
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void stop();
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const Uint8 * getData() const;
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Uint32 getPosition() const;
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void setPosition(Uint32 newPosition);
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Uint32 getLength() const;
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Uint32 getLengthMS() const;
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private:
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Sound(const std::string & path = "");
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static std::map< std::string, std::shared_ptr<Sound> > sMap;
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};
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#endif // ES_CORE_SOUND_H
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