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			192 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #define GLM_ENABLE_EXPERIMENTAL
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| #include <glm/gtx/wrap.hpp>
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| #include <glm/ext/scalar_relational.hpp>
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| #include <glm/ext/vector_relational.hpp>
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| 
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| namespace clamp
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| {
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| 	int test()
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| 	{
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| 		int Error(0);
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| 
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| 		float A = glm::clamp(0.5f);
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| 		Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float B = glm::clamp(0.0f);
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| 		Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float C = glm::clamp(1.0f);
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| 		Error += glm::equal(C, 1.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float D = glm::clamp(-0.5f);
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| 		Error += glm::equal(D, 0.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float E = glm::clamp(1.5f);
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| 		Error += glm::equal(E, 1.0f, 0.00001f) ? 0 : 1;
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| 
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| 		glm::vec2 K = glm::clamp(glm::vec2(0.5f));
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| 		Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec3 L = glm::clamp(glm::vec3(0.5f));
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| 		Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec4 M = glm::clamp(glm::vec4(0.5f));
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| 		Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec1 N = glm::clamp(glm::vec1(0.5f));
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| 		Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
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| 
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| 		return Error;
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| 	}
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| }//namespace clamp
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| 
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| namespace repeat
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| {
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| 	int test()
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| 	{
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| 		int Error(0);
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| 
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| 		float A = glm::repeat(0.5f);
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| 		Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float B = glm::repeat(0.0f);
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| 		Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float C = glm::repeat(1.0f);
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| 		Error += glm::equal(C, 0.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float D = glm::repeat(-0.5f);
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| 		Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float E = glm::repeat(1.5f);
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| 		Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float F = glm::repeat(0.9f);
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| 		Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1;
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| 
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| 		glm::vec2 K = glm::repeat(glm::vec2(0.5f));
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| 		Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec3 L = glm::repeat(glm::vec3(0.5f));
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| 		Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec4 M = glm::repeat(glm::vec4(0.5f));
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| 		Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec1 N = glm::repeat(glm::vec1(0.5f));
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| 		Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
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| 
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| 		return Error;
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| 	}
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| }//namespace repeat
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| 
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| namespace mirrorClamp
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| {
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| 	int test()
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| 	{
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| 		int Error(0);
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| 
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| 		float A = glm::mirrorClamp(0.5f);
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| 		Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float B = glm::mirrorClamp(0.0f);
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| 		Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float C = glm::mirrorClamp(1.1f);
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| 		Error += glm::equal(C, 0.1f, 0.00001f) ? 0 : 1;
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| 
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| 		float D = glm::mirrorClamp(-0.5f);
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| 		Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float E = glm::mirrorClamp(1.5f);
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| 		Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float F = glm::mirrorClamp(0.9f);
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| 		Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1;
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| 
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| 		float G = glm::mirrorClamp(3.1f);
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| 		Error += glm::equal(G, 0.1f, 0.00001f) ? 0 : 1;
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| 
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| 		float H = glm::mirrorClamp(-3.1f);
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| 		Error += glm::equal(H, 0.1f, 0.00001f) ? 0 : 1;
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| 
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| 		float I = glm::mirrorClamp(-0.9f);
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| 		Error += glm::equal(I, 0.9f, 0.00001f) ? 0 : 1;
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| 
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| 		glm::vec2 K = glm::mirrorClamp(glm::vec2(0.5f));
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| 		Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec3 L = glm::mirrorClamp(glm::vec3(0.5f));
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| 		Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec4 M = glm::mirrorClamp(glm::vec4(0.5f));
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| 		Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec1 N = glm::mirrorClamp(glm::vec1(0.5f));
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| 		Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
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| 
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| 		return Error;
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| 	}
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| }//namespace mirrorClamp
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| 
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| namespace mirrorRepeat
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| {
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| 	int test()
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| 	{
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| 		int Error(0);
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| 
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| 		float A = glm::mirrorRepeat(0.5f);
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| 		Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float B = glm::mirrorRepeat(0.0f);
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| 		Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float C = glm::mirrorRepeat(1.0f);
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| 		Error += glm::equal(C, 1.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float D = glm::mirrorRepeat(-0.5f);
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| 		Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float E = glm::mirrorRepeat(1.5f);
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| 		Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1;
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| 
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| 		float F = glm::mirrorRepeat(0.9f);
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| 		Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1;
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| 
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| 		float G = glm::mirrorRepeat(3.0f);
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| 		Error += glm::equal(G, 1.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float H = glm::mirrorRepeat(-3.0f);
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| 		Error += glm::equal(H, 1.0f, 0.00001f) ? 0 : 1;
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| 
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| 		float I = glm::mirrorRepeat(-1.0f);
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| 		Error += glm::equal(I, 1.0f, 0.00001f) ? 0 : 1;
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| 
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| 		glm::vec2 K = glm::mirrorRepeat(glm::vec2(0.5f));
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| 		Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec3 L = glm::mirrorRepeat(glm::vec3(0.5f));
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| 		Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec4 M = glm::mirrorRepeat(glm::vec4(0.5f));
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| 		Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
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| 
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| 		glm::vec1 N = glm::mirrorRepeat(glm::vec1(0.5f));
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| 		Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
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| 
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| 		return Error;
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| 	}
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| }//namespace mirrorRepeat
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| 
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| int main()
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| {
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| 	int Error(0);
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| 
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| 	Error += clamp::test();
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| 	Error += repeat::test();
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| 	Error += mirrorClamp::test();
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| 	Error += mirrorRepeat::test();
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| 
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| 	return Error;
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| }
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