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ade0160ffe
Also made the value 'unknown' be set for some entries when clearing them individually in the metadata editor.
128 lines
2.6 KiB
C++
128 lines
2.6 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// SwitchComponent.cpp
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//
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// Basic on/off switch used in menus.
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//
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#include "SwitchComponent.h"
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#include "resources/Font.h"
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SwitchComponent::SwitchComponent(
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Window* window,
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bool state)
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: GuiComponent(window),
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mImage(window),
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mState(state),
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mOriginalValue(state),
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mColorOriginalValue(DEFAULT_COLORSHIFT),
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mColorChangedValue(DEFAULT_COLORSHIFT)
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{
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mImage.setImage(":/graphics/off.svg");
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mImage.setResize(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight());
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mSize = mImage.getSize();
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}
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void SwitchComponent::onSizeChanged()
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{
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mImage.setSize(mSize);
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}
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void SwitchComponent::setResize(float width, float height)
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{
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mImage.setResize(width, height);
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}
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bool SwitchComponent::input(InputConfig* config, Input input)
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{
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if (config->isMappedTo("a", input) && input.value) {
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// Ignore input if the component has been disabled.
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if (!mEnabled)
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return true;
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mState = !mState;
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onStateChanged();
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if (mToggleCallback)
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mToggleCallback();
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return true;
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}
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return false;
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}
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void SwitchComponent::render(const Transform4x4f& parentTrans)
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{
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Transform4x4f trans = parentTrans * getTransform();
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mImage.render(trans);
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renderChildren(trans);
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}
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bool SwitchComponent::getState() const
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{
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return mState;
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}
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void SwitchComponent::setState(bool state)
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{
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mState = state;
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onStateChanged();
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}
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std::string SwitchComponent::getValue() const
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{
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return mState ? "true" : "false";
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}
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void SwitchComponent::setValue(const std::string& statestring)
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{
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if (statestring == "true")
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mState = true;
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else
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mState = false;
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mOriginalValue = mState;
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onStateChanged();
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}
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unsigned char SwitchComponent::getOpacity() const
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{
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return mImage.getOpacity();
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}
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void SwitchComponent::setOpacity(unsigned char opacity)
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{
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mImage.setOpacity(opacity);
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}
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void SwitchComponent::setColorShift(unsigned int color)
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{
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mImage.setColorShift(color);
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}
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unsigned int SwitchComponent::getColorShift() const
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{
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return mImage.getColorShift();
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}
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void SwitchComponent::onStateChanged()
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{
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mImage.setImage(mState ? ":/graphics/on.svg" : ":/graphics/off.svg");
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// Change the color of the switch to reflect the changes.
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if (mState == mOriginalValue)
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mImage.setColorShift(mColorOriginalValue);
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else
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mImage.setColorShift(mColorChangedValue);
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}
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std::vector<HelpPrompt> SwitchComponent::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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prompts.push_back(HelpPrompt("a", "toggle"));
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return prompts;
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}
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