mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 14:45:38 +00:00
409 lines
8.1 KiB
C++
409 lines
8.1 KiB
C++
#include "GuiComponent.h"
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#include "Window.h"
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#include "Log.h"
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#include "Renderer.h"
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#include "animations/AnimationController.h"
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#include "ThemeData.h"
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GuiComponent::GuiComponent(Window* window) : mWindow(window), mParent(NULL), mOpacity(255),
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mPosition(Eigen::Vector3f::Zero()), mSize(Eigen::Vector2f::Zero()), mTransform(Eigen::Affine3f::Identity()),
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mIsProcessing(false)
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{
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for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
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mAnimationMap[i] = NULL;
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}
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GuiComponent::~GuiComponent()
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{
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mWindow->removeGui(this);
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cancelAllAnimations();
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if(mParent)
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mParent->removeChild(this);
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for(unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->setParent(NULL);
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}
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bool GuiComponent::input(InputConfig* config, Input input)
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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{
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if(getChild(i)->input(config, input))
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return true;
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}
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return false;
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}
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void GuiComponent::updateSelf(int deltaTime)
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{
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for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
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advanceAnimation(i, deltaTime);
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}
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void GuiComponent::updateChildren(int deltaTime)
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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{
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getChild(i)->update(deltaTime);
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}
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}
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void GuiComponent::update(int deltaTime)
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{
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updateSelf(deltaTime);
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updateChildren(deltaTime);
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}
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void GuiComponent::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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renderChildren(trans);
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}
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void GuiComponent::renderChildren(const Eigen::Affine3f& transform) const
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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{
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getChild(i)->render(transform);
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}
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}
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Eigen::Vector3f GuiComponent::getPosition() const
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{
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return mPosition;
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}
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void GuiComponent::setPosition(const Eigen::Vector3f& offset)
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{
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mPosition = offset;
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onPositionChanged();
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}
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void GuiComponent::setPosition(float x, float y, float z)
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{
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mPosition << x, y, z;
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onPositionChanged();
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}
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Eigen::Vector2f GuiComponent::getSize() const
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{
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return mSize;
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}
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void GuiComponent::setSize(const Eigen::Vector2f& size)
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{
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mSize = size;
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onSizeChanged();
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}
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void GuiComponent::setSize(float w, float h)
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{
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mSize << w, h;
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onSizeChanged();
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}
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float GuiComponent::getZIndex() const
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{
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return mZIndex;
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}
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void GuiComponent::setZIndex(float z)
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{
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mZIndex = z;
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}
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float GuiComponent::getDefaultZIndex() const
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{
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return mDefaultZIndex;
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}
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void GuiComponent::setDefaultZIndex(float z)
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{
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mDefaultZIndex = z;
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}
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//Children stuff.
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void GuiComponent::addChild(GuiComponent* cmp)
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{
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mChildren.push_back(cmp);
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if(cmp->getParent())
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cmp->getParent()->removeChild(cmp);
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cmp->setParent(this);
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}
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void GuiComponent::removeChild(GuiComponent* cmp)
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{
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if(!cmp->getParent())
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return;
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if(cmp->getParent() != this)
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{
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LOG(LogError) << "Tried to remove child from incorrect parent!";
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}
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cmp->setParent(NULL);
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for(auto i = mChildren.begin(); i != mChildren.end(); i++)
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{
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if(*i == cmp)
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{
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mChildren.erase(i);
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return;
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}
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}
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}
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void GuiComponent::clearChildren()
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{
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mChildren.clear();
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}
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void GuiComponent::sortChildren()
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{
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std:stable_sort(mChildren.begin(), mChildren.end(), [](GuiComponent* a, GuiComponent* b) {
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return b->getZIndex() > a->getZIndex();
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});
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}
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unsigned int GuiComponent::getChildCount() const
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{
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return mChildren.size();
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}
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GuiComponent* GuiComponent::getChild(unsigned int i) const
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{
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return mChildren.at(i);
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}
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void GuiComponent::setParent(GuiComponent* parent)
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{
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mParent = parent;
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}
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GuiComponent* GuiComponent::getParent() const
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{
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return mParent;
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}
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unsigned char GuiComponent::getOpacity() const
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{
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return mOpacity;
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}
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void GuiComponent::setOpacity(unsigned char opacity)
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{
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mOpacity = opacity;
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for(auto it = mChildren.begin(); it != mChildren.end(); it++)
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{
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(*it)->setOpacity(opacity);
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}
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}
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const Eigen::Affine3f& GuiComponent::getTransform()
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{
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mTransform.setIdentity();
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mTransform.translate(mPosition);
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return mTransform;
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}
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void GuiComponent::setValue(const std::string& value)
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{
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}
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std::string GuiComponent::getValue() const
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{
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return "";
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}
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void GuiComponent::textInput(const char* text)
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{
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for(auto iter = mChildren.begin(); iter != mChildren.end(); iter++)
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{
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(*iter)->textInput(text);
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}
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}
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void GuiComponent::setAnimation(Animation* anim, int delay, std::function<void()> finishedCallback, bool reverse, unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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AnimationController* oldAnim = mAnimationMap[slot];
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mAnimationMap[slot] = new AnimationController(anim, delay, finishedCallback, reverse);
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if(oldAnim)
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delete oldAnim;
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}
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bool GuiComponent::stopAnimation(unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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if(mAnimationMap[slot])
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{
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delete mAnimationMap[slot];
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mAnimationMap[slot] = NULL;
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return true;
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}else{
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return false;
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}
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}
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bool GuiComponent::cancelAnimation(unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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if(mAnimationMap[slot])
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{
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mAnimationMap[slot]->removeFinishedCallback();
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delete mAnimationMap[slot];
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mAnimationMap[slot] = NULL;
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return true;
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}else{
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return false;
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}
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}
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bool GuiComponent::finishAnimation(unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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if(mAnimationMap[slot])
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{
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// skip to animation's end
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const bool done = mAnimationMap[slot]->update(mAnimationMap[slot]->getAnimation()->getDuration() - mAnimationMap[slot]->getTime());
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assert(done);
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delete mAnimationMap[slot]; // will also call finishedCallback
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mAnimationMap[slot] = NULL;
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return true;
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}else{
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return false;
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}
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}
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bool GuiComponent::advanceAnimation(unsigned char slot, unsigned int time)
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{
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assert(slot < MAX_ANIMATIONS);
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AnimationController* anim = mAnimationMap[slot];
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if(anim)
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{
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bool done = anim->update(time);
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if(done)
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{
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mAnimationMap[slot] = NULL;
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delete anim;
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}
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return true;
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}else{
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return false;
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}
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}
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void GuiComponent::stopAllAnimations()
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{
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for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
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stopAnimation(i);
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}
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void GuiComponent::cancelAllAnimations()
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{
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for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
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cancelAnimation(i);
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}
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bool GuiComponent::isAnimationPlaying(unsigned char slot) const
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{
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return mAnimationMap[slot] != NULL;
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}
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bool GuiComponent::isAnimationReversed(unsigned char slot) const
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{
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assert(mAnimationMap[slot] != NULL);
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return mAnimationMap[slot]->isReversed();
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}
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int GuiComponent::getAnimationTime(unsigned char slot) const
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{
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assert(mAnimationMap[slot] != NULL);
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return mAnimationMap[slot]->getTime();
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}
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void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
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{
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Eigen::Vector2f scale = getParent() ? getParent()->getSize() : Eigen::Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "");
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if(!elem)
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return;
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using namespace ThemeFlags;
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if(properties & POSITION && elem->has("pos"))
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{
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Eigen::Vector2f denormalized = elem->get<Eigen::Vector2f>("pos").cwiseProduct(scale);
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setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0));
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}
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if(properties & ThemeFlags::SIZE && elem->has("size"))
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setSize(elem->get<Eigen::Vector2f>("size").cwiseProduct(scale));
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if(properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
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setZIndex(elem->get<float>("zIndex"));
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else
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setZIndex(getDefaultZIndex());
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}
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void GuiComponent::updateHelpPrompts()
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{
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if(getParent())
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{
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getParent()->updateHelpPrompts();
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return;
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}
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std::vector<HelpPrompt> prompts = getHelpPrompts();
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if(mWindow->peekGui() == this)
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mWindow->setHelpPrompts(prompts, getHelpStyle());
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}
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HelpStyle GuiComponent::getHelpStyle()
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{
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return HelpStyle();
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}
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bool GuiComponent::isProcessing() const
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{
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return mIsProcessing;
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}
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void GuiComponent::onShow()
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onShow();
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}
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void GuiComponent::onHide()
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onHide();
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}
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void GuiComponent::onScreenSaverActivate()
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onScreenSaverActivate();
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}
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void GuiComponent::onScreenSaverDeactivate()
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onScreenSaverDeactivate();
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}
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void GuiComponent::topWindow(bool isTop)
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->topWindow(isTop);
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} |