mirror of
https://github.com/RetroDECK/ES-DE.git
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137 lines
3.4 KiB
C++
137 lines
3.4 KiB
C++
#include "views/gamelist/ISimpleGameListView.h"
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#include "ThemeData.h"
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#include "Window.h"
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#include "views/ViewController.h"
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#include "Sound.h"
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#include "Settings.h"
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ISimpleGameListView::ISimpleGameListView(Window* window, FileData* root) : IGameListView(window, root),
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mHeaderText(window), mHeaderImage(window), mBackground(window)
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{
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mHeaderText.setText("Logo Text");
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mHeaderText.setSize(mSize.x(), 0);
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mHeaderText.setPosition(0, 0);
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mHeaderText.setAlignment(ALIGN_CENTER);
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mHeaderText.setDefaultZIndex(50);
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mHeaderImage.setResize(0, mSize.y() * 0.185f);
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mHeaderImage.setOrigin(0.5f, 0.0f);
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mHeaderImage.setPosition(mSize.x() / 2, 0);
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mHeaderImage.setDefaultZIndex(50);
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mBackground.setResize(mSize.x(), mSize.y());
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mBackground.setDefaultZIndex(0);
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addChild(&mHeaderText);
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addChild(&mBackground);
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}
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void ISimpleGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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{
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using namespace ThemeFlags;
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mBackground.applyTheme(theme, getName(), "background", ALL);
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mHeaderImage.applyTheme(theme, getName(), "logo", ALL);
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mHeaderText.applyTheme(theme, getName(), "logoText", ALL);
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// Remove old theme extras
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for (auto extra : mThemeExtras)
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{
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removeChild(extra);
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delete extra;
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}
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mThemeExtras.clear();
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// Add new theme extras
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mThemeExtras = ThemeData::makeExtras(theme, getName(), mWindow);
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for (auto extra : mThemeExtras)
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{
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addChild(extra);
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}
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if(mHeaderImage.hasImage())
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{
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removeChild(&mHeaderText);
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addChild(&mHeaderImage);
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}else{
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addChild(&mHeaderText);
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removeChild(&mHeaderImage);
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}
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}
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void ISimpleGameListView::onFileChanged(FileData* file, FileChangeType change)
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{
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// we could be tricky here to be efficient;
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// but this shouldn't happen very often so we'll just always repopulate
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FileData* cursor = getCursor();
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if (!cursor->isPlaceHolder()) {
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populateList(cursor->getParent()->getChildrenListToDisplay());
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setCursor(cursor);
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}
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else
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{
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populateList(mRoot->getChildrenListToDisplay());
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setCursor(cursor);
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}
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}
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bool ISimpleGameListView::input(InputConfig* config, Input input)
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{
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if(input.value != 0)
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{
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if(config->isMappedTo("a", input))
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{
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FileData* cursor = getCursor();
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if(cursor->getType() == GAME)
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{
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Sound::getFromTheme(getTheme(), getName(), "launch")->play();
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launch(cursor);
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}else{
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// it's a folder
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if(cursor->getChildren().size() > 0)
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{
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mCursorStack.push(cursor);
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populateList(cursor->getChildrenListToDisplay());
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}
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}
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return true;
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}else if(config->isMappedTo("b", input))
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{
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if(mCursorStack.size())
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{
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populateList(mCursorStack.top()->getParent()->getChildren());
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setCursor(mCursorStack.top());
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mCursorStack.pop();
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Sound::getFromTheme(getTheme(), getName(), "back")->play();
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}else{
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onFocusLost();
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ViewController::get()->goToSystemView(getCursor()->getSystem());
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}
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return true;
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}else if(config->isMappedTo("right", input))
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{
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if(Settings::getInstance()->getBool("QuickSystemSelect"))
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{
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onFocusLost();
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ViewController::get()->goToNextGameList();
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return true;
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}
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}else if(config->isMappedTo("left", input))
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{
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if(Settings::getInstance()->getBool("QuickSystemSelect"))
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{
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onFocusLost();
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ViewController::get()->goToPrevGameList();
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return true;
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}
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}else if (config->isMappedTo("x", input))
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{
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ViewController::get()->goToRandomGame();
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return true;
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}
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}
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return IGameListView::input(config, input);
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}
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