mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 22:55:39 +00:00
217 lines
4.8 KiB
C++
217 lines
4.8 KiB
C++
#include "Renderer.h"
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#include <bcm_host.h>
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#include <iostream>
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#include <bcm_host.h>
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#include <GLES/gl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "Font.h"
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#include <SDL/SDL.h>
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#include "InputManager.h"
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namespace Renderer
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{
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SDL_Surface* sdlScreen;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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EGLConfig config;
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static EGL_DISPMANX_WINDOW_T nativewindow;
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unsigned int display_width = 0;
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unsigned int display_height = 0;
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unsigned int getScreenWidth() { return display_width; }
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unsigned int getScreenHeight() { return display_height; }
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bool createSurface() //unsigned int display_width, unsigned int display_height)
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{
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) != 0)
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{
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std::cerr << "Error initializing SDL!\n";
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std::cerr << SDL_GetError() << "\n";
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std::cerr << "Are you in the 'video', 'audio', and 'input' groups? Is X closed? Is your firmware up to date? Are you using at least the 192/64 memory split?\n";
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return false;
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}
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sdlScreen = SDL_SetVideoMode(1, 1, 0, SDL_SWSURFACE);
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if(sdlScreen == NULL)
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{
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std::cerr << "Error creating SDL window for input!\n";
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return false;
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}
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//have to reload config to re-open SDL joysticks
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InputManager::loadConfig();
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std::cout << "Creating surface...";
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DISPMANX_ELEMENT_HANDLE_T dispman_element;
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DISPMANX_DISPLAY_HANDLE_T dispman_display;
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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VC_RECT_T dst_rect;
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VC_RECT_T src_rect;
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display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if(display == EGL_NO_DISPLAY)
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{
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std::cerr << "Error getting display!\n";
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return false;
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}
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bool result = eglInitialize(display, NULL, NULL);
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if(result == EGL_FALSE)
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{
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std::cerr << "Error initializing display!\n";
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return false;
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}
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result = eglBindAPI(EGL_OPENGL_ES_API);
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if(result == EGL_FALSE)
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{
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std::cerr << "Error binding API!\n";
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return false;
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}
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static const EGLint config_attributes[] =
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{
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE
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};
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GLint numConfigs;
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result = eglChooseConfig(display, config_attributes, &config, 1, &numConfigs);
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if(result == EGL_FALSE)
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{
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std::cerr << "Error choosing config!\n";
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return false;
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}
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context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL);
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if(context == EGL_NO_CONTEXT)
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{
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std::cout << "Error: " << eglGetError() << "\n";
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std::cerr << "Error getting context!\n";
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return false;
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}
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if(!display_width || !display_height)
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{
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bool success = graphics_get_display_size(0, &display_width, &display_height); //0 = LCD
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if(success < 0)
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{
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std::cerr << "Error getting display size!\n";
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return false;
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}
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}
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std::cout << display_width << "x" << display_height << "...";
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dst_rect.x = 0; dst_rect.y = 0;
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dst_rect.width = display_width; dst_rect.height = display_height;
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src_rect.x = 0; src_rect.y = 0;
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src_rect.width = display_width << 16; src_rect.height = display_height << 16;
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dispman_display = vc_dispmanx_display_open(0); //0 = LCD
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dispman_update = vc_dispmanx_update_start(0);
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dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display, 0 /*layer*/, &dst_rect, 0 /*src*/, &src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0 /*clamp*/, DISPMANX_NO_ROTATE /*transform*/);
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nativewindow.element = dispman_element;
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nativewindow.width = display_width; nativewindow.height = display_height;
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vc_dispmanx_update_submit_sync(dispman_update);
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surface = eglCreateWindowSurface(display, config, &nativewindow, NULL);
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if(surface == EGL_NO_SURFACE)
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{
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std::cerr << "Error creating window surface!\n";
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return false;
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}
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result = eglMakeCurrent(display, surface, surface, context);
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if(result == EGL_FALSE)
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{
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std::cerr << "Error with eglMakeCurrent!\n";
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return false;
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}
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std::cout << "success!\n";
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return true;
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}
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void swapBuffers()
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{
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eglSwapBuffers(display, surface);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void destroySurface()
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{
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eglSwapBuffers(display, surface);
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eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroySurface(display, surface);
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eglDestroyContext(display, context);
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eglTerminate(display);
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display = EGL_NO_DISPLAY;
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surface = EGL_NO_SURFACE;
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context = EGL_NO_CONTEXT;
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SDL_FreeSurface(sdlScreen);
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sdlScreen = NULL;
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SDL_Quit();
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}
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bool init(int w, int h)
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{
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if(w)
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display_width = w;
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if(h)
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display_height = h;
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bool createdSurface = createSurface();
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if(!createdSurface)
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return false;
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glViewport(0, 0, display_width, display_height);
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glOrthof(0, display_width, display_height, 0, -1.0, 1.0);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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onInit();
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return true;
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}
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void deinit()
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{
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onDeinit();
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destroySurface();
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}
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};
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