mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
372 lines
8 KiB
C++
372 lines
8 KiB
C++
#include "lunasvg.h"
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#include "layoutcontext.h"
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#include "parser.h"
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#include <fstream>
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#include <cstring>
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#include <cmath>
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namespace lunasvg {
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struct Bitmap::Impl {
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Impl(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride);
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Impl(std::uint32_t width, std::uint32_t height);
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std::unique_ptr<std::uint8_t[]> ownData;
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std::uint8_t* data;
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std::uint32_t width;
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std::uint32_t height;
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std::uint32_t stride;
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};
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Bitmap::Impl::Impl(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride)
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: data(data), width(width), height(height), stride(stride)
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{
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}
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Bitmap::Impl::Impl(std::uint32_t width, std::uint32_t height)
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: ownData(new std::uint8_t[width*height*4]), data(nullptr), width(width), height(height), stride(width * 4)
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{
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}
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Bitmap::Bitmap()
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{
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}
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Bitmap::Bitmap(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride)
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: m_impl(new Impl(data, width, height, stride))
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{
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}
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Bitmap::Bitmap(std::uint32_t width, std::uint32_t height)
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: m_impl(new Impl(width, height))
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{
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}
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void Bitmap::reset(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride)
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{
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m_impl.reset(new Impl(data, width, height, stride));
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}
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void Bitmap::reset(std::uint32_t width, std::uint32_t height)
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{
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m_impl.reset(new Impl(width, height));
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}
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std::uint8_t* Bitmap::data() const
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{
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if(m_impl == nullptr)
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return nullptr;
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if(m_impl->data == nullptr)
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return m_impl->ownData.get();
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return m_impl->data;
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}
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std::uint32_t Bitmap::width() const
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{
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return m_impl ? m_impl->width : 0;
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}
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std::uint32_t Bitmap::height() const
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{
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return m_impl ? m_impl->height : 0;
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}
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std::uint32_t Bitmap::stride() const
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{
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return m_impl ? m_impl->stride : 0;
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}
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void Bitmap::clear(std::uint32_t color)
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{
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auto r = (color >> 24) & 0xFF;
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auto g = (color >> 16) & 0xFF;
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auto b = (color >> 8) & 0xFF;
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auto a = (color >> 0) & 0xFF;
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auto pr = (r * a) / 255;
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auto pg = (g * a) / 255;
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auto pb = (b * a) / 255;
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auto width = this->width();
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auto height = this->height();
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auto stride = this->stride();
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auto rowData = this->data();
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for(std::uint32_t y = 0; y < height; y++) {
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auto data = rowData;
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for(std::uint32_t x = 0; x < width; x++) {
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data[0] = pb;
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data[1] = pg;
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data[2] = pr;
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data[3] = a;
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data += 4;
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}
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rowData += stride;
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}
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}
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void Bitmap::convert(int ri, int gi, int bi, int ai, bool unpremultiply)
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{
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auto width = this->width();
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auto height = this->height();
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auto stride = this->stride();
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auto rowData = this->data();
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for(std::uint32_t y = 0; y < height; y++) {
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auto data = rowData;
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for(std::uint32_t x = 0; x < width; x++) {
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auto b = data[0];
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auto g = data[1];
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auto r = data[2];
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auto a = data[3];
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if(unpremultiply && a != 0) {
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r = (r * 255) / a;
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g = (g * 255) / a;
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b = (b * 255) / a;
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}
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data[ri] = r;
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data[gi] = g;
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data[bi] = b;
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data[ai] = a;
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data += 4;
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}
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rowData += stride;
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}
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}
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Box::Box(double x, double y, double w, double h)
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: x(x), y(y), w(w), h(h)
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{
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}
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Box::Box(const Rect& rect)
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: x(rect.x), y(rect.y), w(rect.w), h(rect.h)
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{
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}
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Box& Box::transform(const Matrix &matrix)
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{
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*this = transformed(matrix);
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return *this;
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}
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Box Box::transformed(const Matrix& matrix) const
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{
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return Transform(matrix).map(*this);
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}
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Matrix::Matrix(double a, double b, double c, double d, double e, double f)
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: a(a), b(b), c(c), d(d), e(e), f(f)
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{
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}
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Matrix::Matrix(const Transform& transform)
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: a(transform.m00), b(transform.m10), c(transform.m01), d(transform.m11), e(transform.m02), f(transform.m12)
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{
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}
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Matrix& Matrix::rotate(double angle)
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{
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*this = rotated(angle) * *this;
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return *this;
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}
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Matrix& Matrix::rotate(double angle, double cx, double cy)
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{
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*this = rotated(angle, cx, cy) * *this;
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return *this;
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}
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Matrix& Matrix::scale(double sx, double sy)
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{
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*this = scaled(sx, sy) * *this;
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return *this;
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}
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Matrix& Matrix::shear(double shx, double shy)
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{
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*this = sheared(shx, shy) * *this;
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return *this;
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}
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Matrix& Matrix::translate(double tx, double ty)
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{
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*this = translated(tx, ty) * *this;
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return *this;
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}
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Matrix& Matrix::transform(double a, double b, double c, double d, double e, double f)
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{
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*this = Matrix{a, b, c, d, e, f} * *this;
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return *this;
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}
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Matrix& Matrix::identity()
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{
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*this = Matrix{1, 0, 0, 1, 0, 0};
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return *this;
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}
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Matrix& Matrix::invert()
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{
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*this = inverted();
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return *this;
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}
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Matrix& Matrix::operator*=(const Matrix& matrix)
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{
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*this = *this * matrix;
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return *this;
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}
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Matrix& Matrix::premultiply(const Matrix& matrix)
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{
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*this = matrix * *this;
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return *this;
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}
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Matrix& Matrix::postmultiply(const Matrix& matrix)
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{
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*this = *this * matrix;
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return *this;
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}
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Matrix Matrix::inverted() const
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{
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return Transform(*this).inverted();
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}
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Matrix Matrix::operator*(const Matrix& matrix) const
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{
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return Transform(*this) * Transform(matrix);
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}
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Matrix Matrix::rotated(double angle)
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{
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return Transform::rotated(angle);
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}
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Matrix Matrix::rotated(double angle, double cx, double cy)
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{
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return Transform::rotated(angle, cx, cy);
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}
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Matrix Matrix::scaled(double sx, double sy)
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{
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return Transform::scaled(sx, sy);
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}
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Matrix Matrix::sheared(double shx, double shy)
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{
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return Transform::sheared(shx, shy);
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}
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Matrix Matrix::translated(double tx, double ty)
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{
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return Transform::translated(tx, ty);
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}
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std::unique_ptr<Document> Document::loadFromFile(const std::string& filename)
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{
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std::ifstream fs;
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fs.open(filename);
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if(!fs.is_open())
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return nullptr;
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std::string content;
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std::getline(fs, content, '\0');
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fs.close();
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return loadFromData(content);
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}
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std::unique_ptr<Document> Document::loadFromData(const std::string& string)
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{
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return loadFromData(string.data(), string.size());
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}
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std::unique_ptr<Document> Document::loadFromData(const char* data, std::size_t size)
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{
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TreeBuilder builder;
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if(!builder.parse(data, size))
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return nullptr;
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auto root = builder.build();
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if(root == nullptr)
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return nullptr;
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std::unique_ptr<Document> document(new Document);
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document->root = std::move(root);
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return document;
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}
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std::unique_ptr<Document> Document::loadFromData(const char* data)
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{
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return loadFromData(data, std::strlen(data));
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}
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void Document::setMatrix(const Matrix& matrix)
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{
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root->transform = Transform(matrix);
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}
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Matrix Document::matrix() const
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{
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return root->transform;
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}
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Box Document::box() const
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{
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return root->map(root->strokeBoundingBox());
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}
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double Document::width() const
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{
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return root->width;
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}
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double Document::height() const
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{
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return root->height;
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}
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void Document::render(Bitmap bitmap, const Matrix& matrix) const
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{
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RenderState state(nullptr, RenderMode::Display);
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state.canvas = Canvas::create(bitmap.data(), bitmap.width(), bitmap.height(), bitmap.stride());
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state.transform = Transform(matrix);
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root->render(state);
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}
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Bitmap Document::renderToBitmap(std::uint32_t width, std::uint32_t height, std::uint32_t backgroundColor) const
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{
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if(root->width == 0.0 || root->height == 0.0)
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return Bitmap{};
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if(width == 0 && height == 0) {
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width = static_cast<std::uint32_t>(std::ceil(root->width));
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height = static_cast<std::uint32_t>(std::ceil(root->height));
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} else if(width != 0 && height == 0) {
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height = static_cast<std::uint32_t>(std::ceil(width * root->height / root->width));
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} else if(height != 0 && width == 0) {
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width = static_cast<std::uint32_t>(std::ceil(height * root->width / root->height));
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}
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Matrix matrix(width / root->width, 0, 0, height / root->height, 0, 0);
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Bitmap bitmap(width, height);
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bitmap.clear(backgroundColor);
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render(bitmap, matrix);
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return bitmap;
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}
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Document::Document() = default;
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Document::~Document() = default;
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} // namespace lunasvg
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