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https://github.com/RetroDECK/ES-DE.git
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b510aa8cd4
The character count of the average Font::get decreased by 310%...
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
#include "GuiMenu.h"
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#include <iostream>
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#include <SDL.h>
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#include "../Log.h"
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#include "../SystemData.h"
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#include "GuiGameList.h"
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#include "../Settings.h"
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#include "GuiSettingsMenu.h"
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GuiMenu::GuiMenu(Window* window, GuiGameList* parent) : GuiComponent(window)
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{
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mParent = parent;
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std::shared_ptr<Font> font = Font::get(FONT_SIZE_LARGE);
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mList = new TextListComponent<std::string>(mWindow, 0.0f, font->getHeight() + 2.0f, font);
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mList->setSelectedTextColor(0x0000FFFF);
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populateList();
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}
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GuiMenu::~GuiMenu()
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{
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delete mList;
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}
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bool GuiMenu::input(InputConfig* config, Input input)
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{
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mList->input(config, input);
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if(config->isMappedTo("menu", input) && input.value != 0)
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{
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delete this;
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return true;
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}
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if(config->isMappedTo("a", input) && input.value != 0)
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{
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executeCommand(mList->getSelectedObject());
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return true;
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}
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return false;
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}
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void GuiMenu::executeCommand(std::string command)
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{
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if(command == "exit")
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{
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//push SDL quit event
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SDL_Event* event = new SDL_Event();
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event->type = SDL_QUIT;
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SDL_PushEvent(event);
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}else if(command == "es_reload")
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{
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//reload the game list
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SystemData::loadConfig(SystemData::getConfigPath(), false);
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mParent->setSystemId(0);
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}else if(command == "es_settings")
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{
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mWindow->pushGui(new GuiSettingsMenu(mWindow));
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delete this;
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}else{
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if(system(command.c_str()) != 0)
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{
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LOG(LogWarning) << "(warning: command terminated with nonzero result!)";
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}
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}
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}
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void GuiMenu::populateList()
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{
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mList->clear();
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//if you want to add your own commands to the menu, here is where you need to change!
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//commands added here are called with system() when selected (so are executed as shell commands)
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//the method is GuiList::addObject(std::string displayString, std::string commandString, unsigned int displayHexColor);
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//the list will automatically adjust as items are added to it, this should be the only area you need to change
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//if you want to do something special within ES, override your command in the executeComand() method
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mList->addObject("Settings", "es_settings", 0x0000FFFF);
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mList->addObject("Restart", "sudo shutdown -r now", 0x0000FFFF);
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mList->addObject("Shutdown", "sudo shutdown -h now", 0x0000FFFF);
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mList->addObject("Reload", "es_reload", 0x0000FFFF);
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if(!Settings::getInstance()->getBool("DONTSHOWEXIT"))
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mList->addObject("Exit", "exit", 0xFF0000FF); //a special case; pushes an SDL quit event to the event stack instead of being called by system()
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}
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void GuiMenu::update(int deltaTime)
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{
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mList->update(deltaTime);
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}
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void GuiMenu::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans;
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Renderer::setMatrix(trans);
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Renderer::drawRect(Renderer::getScreenWidth() / 4, 0, Renderer::getScreenWidth() / 2, Renderer::getScreenHeight(), 0x999999);
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mList->render(trans);
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}
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