mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 15:15:38 +00:00
fe030fb6c7
Check out THEMES.md for more information.
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
#include "GuiMenu.h"
|
|
#include <iostream>
|
|
|
|
GuiMenu::GuiMenu(GuiComponent* parent)
|
|
{
|
|
mParent = parent;
|
|
parent->pause();
|
|
|
|
mList = new GuiList<std::string>(0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::LARGE));
|
|
mList->setSelectedTextColor(0x0000FFFF);
|
|
populateList();
|
|
addChild(mList);
|
|
|
|
mSkippedMenuClose = false;
|
|
|
|
Renderer::registerComponent(this);
|
|
InputManager::registerComponent(this);
|
|
}
|
|
|
|
GuiMenu::~GuiMenu()
|
|
{
|
|
Renderer::unregisterComponent(this);
|
|
InputManager::unregisterComponent(this);
|
|
|
|
delete mList;
|
|
mParent->resume();
|
|
}
|
|
|
|
void GuiMenu::onInput(InputManager::InputButton button, bool keyDown)
|
|
{
|
|
if(button == InputManager::MENU && !keyDown)
|
|
{
|
|
if(!mSkippedMenuClose)
|
|
{
|
|
mSkippedMenuClose = true;
|
|
}else{
|
|
delete this;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(button == InputManager::BUTTON1 && keyDown)
|
|
{
|
|
if(system(mList->getSelectedObject().c_str()) != 0)
|
|
{
|
|
std::cout << "(menu command terminated with a nonzero errorcode)\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiMenu::populateList()
|
|
{
|
|
mList->clear();
|
|
|
|
//if you want to add your own commands to the menu, here is where you need to change!
|
|
//commands added here are called with system() when selected (so are executed as shell commands)
|
|
//the method is GuiList::addObject(std::string displayString, std::string commandString, unsigned int displayHexColor);
|
|
//the list will automatically adjust as items are added to it, this should be the only area you need to change
|
|
mList->addObject("Restart", "sudo shutdown -r now", 0x0000FFFF);
|
|
mList->addObject("Shutdown", "sudo shutdown -h now", 0x0000FFFF);
|
|
}
|
|
|
|
void GuiMenu::onRender()
|
|
{
|
|
Renderer::drawRect(Renderer::getScreenWidth() * 0.25, 0, Renderer::getScreenWidth() * 0.5, Renderer::getScreenHeight(), 0x999999);
|
|
}
|