ES-DE/es-core/src/HelpStyle.cpp

211 lines
9.3 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// HelpStyle.cpp
//
// Style (colors, position, icons etc.) for the help system.
//
#include "HelpStyle.h"
#include "resources/Font.h"
#define PREFIX "button_"
HelpStyle::HelpStyle()
: position {Renderer::getScreenWidth() * 0.012f,
Renderer::getScreenHeight() *
(Renderer::getIsVerticalOrientation() ? 0.975f : 0.9515f)}
, positionDimmed {position}
, origin {glm::vec2 {0.0f, 0.0f}}
, originDimmed {origin}
, textColor {0x777777FF}
, textColorDimmed {0x777777FF}
, iconColor {0x777777FF}
, iconColorDimmed {0x777777FF}
, font {Renderer::getIsVerticalOrientation() ? Font::get(0.025f * Renderer::getScreenWidth()) :
Font::get(FONT_SIZE_SMALL)}
, fontDimmed {Renderer::getIsVerticalOrientation() ?
Font::get(0.025f * Renderer::getScreenWidth()) :
Font::get(FONT_SIZE_SMALL)}
, entrySpacing {0.00833f}
, entrySpacingDimmed {entrySpacing}
, iconTextSpacing {0.00416f}
, iconTextSpacingDimmed {iconTextSpacing}
, opacity {1.0f}
, opacityDimmed {opacity}
, letterCase {"uppercase"}
{
}
void HelpStyle::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view)
{
auto elem = theme->getElement(view, "helpsystem_help", "helpsystem");
if (!elem)
return;
if (elem->has("pos"))
position = elem->get<glm::vec2>("pos") *
glm::vec2 {Renderer::getScreenWidth(), Renderer::getScreenHeight()};
if (elem->has("posDimmed"))
positionDimmed = elem->get<glm::vec2>("posDimmed") *
glm::vec2 {Renderer::getScreenWidth(), Renderer::getScreenHeight()};
else
positionDimmed = position;
if (elem->has("origin"))
origin = elem->get<glm::vec2>("origin");
if (elem->has("originDimmed"))
originDimmed = elem->get<glm::vec2>("originDimmed");
else
originDimmed = origin;
if (elem->has("textColor"))
textColor = elem->get<unsigned int>("textColor");
if (elem->has("textColorDimmed"))
textColorDimmed = elem->get<unsigned int>("textColorDimmed");
else
textColorDimmed = textColor;
if (elem->has("iconColor"))
iconColor = elem->get<unsigned int>("iconColor");
if (elem->has("iconColorDimmed"))
iconColorDimmed = elem->get<unsigned int>("iconColorDimmed");
else
iconColorDimmed = iconColor;
if (elem->has("fontPath") || elem->has("fontSize")) {
font = Font::getFromTheme(elem, ThemeFlags::ALL, font);
if (!elem->has("fontSizeDimmed"))
fontDimmed = Font::getFromTheme(elem, ThemeFlags::ALL, font);
}
if (elem->has("fontSizeDimmed"))
fontDimmed = Font::getFromTheme(elem, ThemeFlags::ALL, font, 0.0f, 1.0f, true);
if (elem->has("entrySpacing"))
entrySpacing = glm::clamp(elem->get<float>("entrySpacing"), 0.0f, 0.04f);
if (elem->has("entrySpacingDimmed"))
entrySpacingDimmed = glm::clamp(elem->get<float>("entrySpacingDimmed"), 0.0f, 0.04f);
else
entrySpacingDimmed = entrySpacing;
if (elem->has("iconTextSpacing"))
iconTextSpacing = glm::clamp(elem->get<float>("iconTextSpacing"), 0.0f, 0.04f);
if (elem->has("iconTextSpacingDimmed"))
iconTextSpacingDimmed = glm::clamp(elem->get<float>("iconTextSpacingDimmed"), 0.0f, 0.04f);
else
iconTextSpacingDimmed = iconTextSpacing;
if (elem->has("letterCase"))
letterCase = elem->get<std::string>("letterCase");
if (elem->has("opacity"))
opacity = glm::clamp(elem->get<float>("opacity"), 0.2f, 1.0f);
if (elem->has("opacityDimmed"))
opacityDimmed = glm::clamp(elem->get<float>("opacityDimmed"), 0.2f, 1.0f);
else
opacityDimmed = opacity;
// Load custom button icons.
// The names may look a bit strange when combined with the PREFIX string "button_" but it's
// because ThemeData adds this prefix to avoid name collisions when using XML attributes.
// General.
if (elem->has(PREFIX "dpad_updown"))
mCustomButtons.dpad_updown = elem->get<std::string>(PREFIX "dpad_updown");
if (elem->has(PREFIX "dpad_leftright"))
mCustomButtons.dpad_leftright = elem->get<std::string>(PREFIX "dpad_leftright");
if (elem->has(PREFIX "dpad_all"))
mCustomButtons.dpad_all = elem->get<std::string>(PREFIX "dpad_all");
if (elem->has(PREFIX "thumbstick_click"))
mCustomButtons.thumbstick_click = elem->get<std::string>(PREFIX "thumbstick_click");
if (elem->has(PREFIX "button_l"))
mCustomButtons.button_l = elem->get<std::string>(PREFIX "button_l");
if (elem->has(PREFIX "button_r"))
mCustomButtons.button_r = elem->get<std::string>(PREFIX "button_r");
if (elem->has(PREFIX "button_lr"))
mCustomButtons.button_lr = elem->get<std::string>(PREFIX "button_lr");
if (elem->has(PREFIX "button_lt"))
mCustomButtons.button_lt = elem->get<std::string>(PREFIX "button_lt");
if (elem->has(PREFIX "button_rt"))
mCustomButtons.button_rt = elem->get<std::string>(PREFIX "button_rt");
if (elem->has(PREFIX "button_ltrt"))
mCustomButtons.button_ltrt = elem->get<std::string>(PREFIX "button_ltrt");
// SNES.
if (elem->has(PREFIX "button_a_SNES"))
mCustomButtons.button_a_SNES = elem->get<std::string>(PREFIX "button_a_SNES");
if (elem->has(PREFIX "button_b_SNES"))
mCustomButtons.button_b_SNES = elem->get<std::string>(PREFIX "button_b_SNES");
if (elem->has(PREFIX "button_x_SNES"))
mCustomButtons.button_x_SNES = elem->get<std::string>(PREFIX "button_x_SNES");
if (elem->has(PREFIX "button_y_SNES"))
mCustomButtons.button_y_SNES = elem->get<std::string>(PREFIX "button_y_SNES");
if (elem->has(PREFIX "button_back_SNES"))
mCustomButtons.button_back_SNES = elem->get<std::string>(PREFIX "button_back_SNES");
if (elem->has(PREFIX "button_start_SNES"))
mCustomButtons.button_start_SNES = elem->get<std::string>(PREFIX "button_start_SNES");
// Switch Pro.
if (elem->has(PREFIX "button_a_switch"))
mCustomButtons.button_a_switch = elem->get<std::string>(PREFIX "button_a_switch");
if (elem->has(PREFIX "button_b_switch"))
mCustomButtons.button_b_switch = elem->get<std::string>(PREFIX "button_b_switch");
if (elem->has(PREFIX "button_x_switch"))
mCustomButtons.button_x_switch = elem->get<std::string>(PREFIX "button_x_switch");
if (elem->has(PREFIX "button_y_switch"))
mCustomButtons.button_y_switch = elem->get<std::string>(PREFIX "button_y_switch");
if (elem->has(PREFIX "button_back_switch"))
mCustomButtons.button_back_switch = elem->get<std::string>(PREFIX "button_back_switch");
if (elem->has(PREFIX "button_start_switch"))
mCustomButtons.button_start_switch = elem->get<std::string>(PREFIX "button_start_switch");
// PlayStation.
if (elem->has(PREFIX "button_a_PS"))
mCustomButtons.button_a_PS = elem->get<std::string>(PREFIX "button_a_PS");
if (elem->has(PREFIX "button_b_PS"))
mCustomButtons.button_b_PS = elem->get<std::string>(PREFIX "button_b_PS");
if (elem->has(PREFIX "button_x_PS"))
mCustomButtons.button_x_PS = elem->get<std::string>(PREFIX "button_x_PS");
if (elem->has(PREFIX "button_y_PS"))
mCustomButtons.button_y_PS = elem->get<std::string>(PREFIX "button_y_PS");
if (elem->has(PREFIX "button_back_PS123"))
mCustomButtons.button_back_PS123 = elem->get<std::string>(PREFIX "button_back_PS123");
if (elem->has(PREFIX "button_start_PS123"))
mCustomButtons.button_start_PS123 = elem->get<std::string>(PREFIX "button_start_PS123");
if (elem->has(PREFIX "button_back_PS4"))
mCustomButtons.button_back_PS4 = elem->get<std::string>(PREFIX "button_back_PS4");
if (elem->has(PREFIX "button_start_PS4"))
mCustomButtons.button_start_PS4 = elem->get<std::string>(PREFIX "button_start_PS4");
if (elem->has(PREFIX "button_back_PS5"))
mCustomButtons.button_back_PS5 = elem->get<std::string>(PREFIX "button_back_PS5");
if (elem->has(PREFIX "button_start_PS5"))
mCustomButtons.button_start_PS5 = elem->get<std::string>(PREFIX "button_start_PS5");
// XBOX.
if (elem->has(PREFIX "button_a_XBOX"))
mCustomButtons.button_a_XBOX = elem->get<std::string>(PREFIX "button_a_XBOX");
if (elem->has(PREFIX "button_b_XBOX"))
mCustomButtons.button_b_XBOX = elem->get<std::string>(PREFIX "button_b_XBOX");
if (elem->has(PREFIX "button_x_XBOX"))
mCustomButtons.button_x_XBOX = elem->get<std::string>(PREFIX "button_x_XBOX");
if (elem->has(PREFIX "button_y_XBOX"))
mCustomButtons.button_y_XBOX = elem->get<std::string>(PREFIX "button_y_XBOX");
if (elem->has(PREFIX "button_back_XBOX"))
mCustomButtons.button_back_XBOX = elem->get<std::string>(PREFIX "button_back_XBOX");
if (elem->has(PREFIX "button_start_XBOX"))
mCustomButtons.button_start_XBOX = elem->get<std::string>(PREFIX "button_start_XBOX");
if (elem->has(PREFIX "button_back_XBOX360"))
mCustomButtons.button_back_XBOX360 = elem->get<std::string>(PREFIX "button_back_XBOX360");
if (elem->has(PREFIX "button_start_XBOX360"))
mCustomButtons.button_start_XBOX360 = elem->get<std::string>(PREFIX "button_start_XBOX360");
}