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a6430ff0ff
This also fixes the issue where some input was not being logged correctly.
147 lines
4.3 KiB
C++
147 lines
4.3 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// UIModeController.cpp
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//
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// Handling of application user interface modes (full, kiosk and kid).
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// This includes switching the mode when the UI mode passkey is used.
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//
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#include "UIModeController.h"
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#include "utils/StringUtil.h"
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#include "views/ViewController.h"
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#include "Log.h"
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#include "Window.h"
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UIModeController* UIModeController::sInstance = nullptr;
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UIModeController* UIModeController::getInstance()
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{
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if (sInstance == nullptr)
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sInstance = new UIModeController();
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return sInstance;
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}
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UIModeController::UIModeController()
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:mPassKeyCounter(0)
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{
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mPassKeySequence = Settings::getInstance()->getString("UIMode_passkey");
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mCurrentUIMode = Settings::getInstance()->getString("UIMode");
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}
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void UIModeController::monitorUIMode()
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{
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std::string uimode = Settings::getInstance()->getString("UIMode");
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// UI mode was changed.
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if (uimode != mCurrentUIMode) {
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mCurrentUIMode = uimode;
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ViewController::get()->ReloadAndGoToStart();
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}
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}
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bool UIModeController::listen(InputConfig* config, Input input)
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{
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// Reads the current input to listen for the passkey sequence to unlock
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// the UI mode. The progress is saved in mPassKeyCounter.
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if ((Settings::getInstance()->getString("UIMode") == "full") || !isValidInput(config, input))
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return false; // Already unlocked, or invalid input, nothing to do here.
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if (!inputIsMatch(config, input))
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mPassKeyCounter = 0; // Current input is incorrect, reset counter.
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if (mPassKeyCounter == (int)mPassKeySequence.length()) {
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unlockUIMode();
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return true;
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}
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return false;
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}
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bool UIModeController::inputIsMatch(InputConfig* config, Input input)
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{
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for (auto valstring : mInputVals) {
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if (config->isMappedLike(valstring, input) &&
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(mPassKeySequence[mPassKeyCounter] == valstring[0])) {
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mPassKeyCounter++;
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return true;
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}
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}
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return false;
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}
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// When we have reached the end of the list, trigger UI_mode unlock.
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void UIModeController::unlockUIMode()
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{
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LOG(LogDebug) <<
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" UIModeController::listen(): Passkey sequence completed, switching UIMode to Full";
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Settings::getInstance()->setString("UIMode", "full");
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Settings::getInstance()->saveFile();
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mPassKeyCounter = 0;
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}
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bool UIModeController::isUIModeFull()
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{
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return ((mCurrentUIMode == "full") && !Settings::getInstance()->getBool("ForceKiosk"));
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}
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bool UIModeController::isUIModeKid()
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{
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return (Settings::getInstance()->getBool("ForceKid") ||
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((mCurrentUIMode == "kid") && !Settings::getInstance()->getBool("ForceKiosk")));
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}
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bool UIModeController::isUIModeKiosk()
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{
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return (Settings::getInstance()->getBool("ForceKiosk") ||
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((mCurrentUIMode == "kiosk") && !Settings::getInstance()->getBool("ForceKid")));
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}
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std::string UIModeController::getFormattedPassKeyStr()
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{
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// Supported sequence-inputs: u (up), d (down), l (left), r (right), a, b, x, y.
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std::string out = "";
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for (auto c : mPassKeySequence) {
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out += (out == "") ? "" : ", "; // Add a comma after the first entry.
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switch (c) {
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case 'u':
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out += Utils::String::unicode2Chars(0x2191); // Arrow pointing up.
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break;
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case 'd':
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out += Utils::String::unicode2Chars(0x2193); // Arrow pointing down.
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break;
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case 'l':
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out += Utils::String::unicode2Chars(0x2190); // Arrow pointing left.
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break;
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case 'r':
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out += Utils::String::unicode2Chars(0x2192); // Arrow pointing right.
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break;
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case 'a':
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out += "A";
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break;
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case 'b':
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out += "B";
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break;
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case 'x':
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out += "X";
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break;
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case 'y':
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out += "Y";
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break;
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}
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}
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return out;
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}
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bool UIModeController::isValidInput(InputConfig* config, Input input)
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{
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if ((config->getMappedTo(input).size() == 0) || // Not a mapped input, so ignore..
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(input.type == TYPE_HAT) || // Ignore all hat inputs.
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(!input.value)) // Not a key-down event.
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return false;
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else
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return true;
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}
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