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138 lines
4.6 KiB
C++
138 lines
4.6 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// VideoComponent.h
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//
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// Base class for playing videos.
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//
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#ifndef ES_CORE_COMPONENTS_VIDEO_COMPONENT_H
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#define ES_CORE_COMPONENTS_VIDEO_COMPONENT_H
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#include "components/ImageComponent.h"
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#include "GuiComponent.h"
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#include <string>
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class MediaViewer;
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class TextureResource;
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class VideoComponent : public GuiComponent
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{
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// Structure that groups together the configuration of the video component.
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struct Configuration {
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unsigned startDelay;
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bool showSnapshotNoVideo;
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bool showSnapshotDelay;
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std::string defaultVideoPath;
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};
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public:
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VideoComponent(Window* window);
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virtual ~VideoComponent();
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// Loads the video at the given filepath.
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bool setVideo(std::string path);
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// Configures the component to show the default video.
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void setDefaultVideo();
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// Loads a static image that is displayed if the video cannot be played.
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void setImage(std::string path);
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// Sets whether we're in media viewer mode.
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void setMediaViewerMode(bool isMediaViewer);
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// Sets whether we're in screensaver mode.
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void setScreensaverMode(bool isScreensaver);
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// Set the opacity for the embedded static image.
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void setOpacity(unsigned char opacity) override;
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virtual void onShow() override;
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virtual void onHide() override;
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virtual void onStopVideo() override;
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virtual void onPauseVideo() override;
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virtual void onUnpauseVideo() override;
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virtual bool isVideoPaused() override { return mPause; }
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virtual void onScreensaverActivate() override;
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virtual void onScreensaverDeactivate() override;
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virtual void onGameLaunchedActivate() override;
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virtual void onGameLaunchedDeactivate() override;
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virtual void topWindow(bool isTop) override;
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// These functions update the embedded static image.
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void onOriginChanged() override;
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void onPositionChanged() override;
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void onSizeChanged() override;
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void render(const Transform4x4f& parentTrans) override;
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void renderSnapshot(const Transform4x4f& parentTrans);
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virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
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const std::string& element, unsigned int properties) override;
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virtual std::vector<HelpPrompt> getHelpPrompts() override;
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virtual void update(int deltaTime) override;
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// Resize the video to fit this size. If one axis is zero, scale that axis to maintain
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// aspect ratio. If both are non-zero, potentially break the aspect ratio. If both are
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// zero, no resizing. This can be set before or after a video is loaded.
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// setMaxSize() and setResize() are mutually exclusive.
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virtual void setResize(float width, float height) override = 0;
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inline void setResize(const Vector2f& size) { setResize(size.x(), size.y()); }
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// Resize the video to be as large as possible but fit within a box of this size.
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// This can be set before or after a video is loaded.
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// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
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virtual void setMaxSize(float width, float height) = 0;
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inline void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); }
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private:
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// Start the video immediately.
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virtual void startVideo() {};
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// Stop the video.
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virtual void stopVideo() {};
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// Pause the video when a game has been launched.
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virtual void pauseVideo() {};
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// Handle looping of the video. Must be called periodically.
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virtual void handleLooping() {};
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// Start the video after any configured delay.
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void startVideoWithDelay();
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// Handle any delay to the start of playing the video clip. Must be called periodically.
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void handleStartDelay();
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// Manage the playing state of the component.
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void manageState();
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friend MediaViewer;
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protected:
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Window* mWindow;
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unsigned mVideoWidth;
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unsigned mVideoHeight;
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Vector2f mTargetSize;
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Vector2f mVideoAreaPos;
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Vector2f mVideoAreaSize;
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std::shared_ptr<TextureResource> mTexture;
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std::string mStaticImagePath;
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ImageComponent mStaticImage;
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std::string mVideoPath;
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std::string mPlayingVideoPath;
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unsigned mStartTime;
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bool mStartDelayed;
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bool mIsPlaying;
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bool mIsActuallyPlaying;
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bool mPause;
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bool mShowing;
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bool mDisable;
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bool mMediaViewerMode;
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bool mScreensaverActive;
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bool mScreensaverMode;
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bool mGameLaunched;
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bool mBlockPlayer;
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bool mTargetIsMax;
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float mFadeIn; // Used for fading in the video screensaver.
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Configuration mConfig;
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};
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#endif // ES_CORE_COMPONENTS_VIDEO_COMPONENT_H
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