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https://github.com/RetroDECK/ES-DE.git
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7faf9fca53
Added setClipRect and clearClipRect to Renderer. TextListComponent finally has a marquee. :)
136 lines
3.1 KiB
C++
136 lines
3.1 KiB
C++
#include "GuiBox.h"
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GuiBox::GuiBox(Window* window, int offsetX, int offsetY, unsigned int width, unsigned int height) : GuiComponent(window), mBackgroundImage(window),
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mHorizontalImage(window), mVerticalImage(window), mCornerImage(window)
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{
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setOffset(Vector2i(offsetX, offsetY));
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mSize = Vector2u(width, height);
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}
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void GuiBox::setData(GuiBoxData data)
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{
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setBackgroundImage(data.backgroundPath, data.backgroundTiled);
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setHorizontalImage(data.horizontalPath, data.horizontalTiled);
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setVerticalImage(data.verticalPath, data.verticalTiled);
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setCornerImage(data.cornerPath);
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}
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void GuiBox::setHorizontalImage(std::string path, bool tiled)
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{
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mHorizontalImage.setTiling(tiled);
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mHorizontalImage.setOrigin(0, 0);
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mHorizontalImage.setImage(path);
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mHorizontalImage.setResize(getHorizontalBorderWidth(), mSize.y, true);
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}
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void GuiBox::setVerticalImage(std::string path, bool tiled)
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{
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mVerticalImage.setTiling(tiled);
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mVerticalImage.setOrigin(0, 0);
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mVerticalImage.setImage(path);
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mVerticalImage.setResize(mSize.x, getVerticalBorderWidth(), true);
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}
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void GuiBox::setBackgroundImage(std::string path, bool tiled)
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{
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mBackgroundImage.setOrigin(0, 0);
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mBackgroundImage.setResize(mSize.x, mSize.y, true);
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mBackgroundImage.setTiling(tiled);
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mBackgroundImage.setOffset(0, 0);
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mBackgroundImage.setImage(path);
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}
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void GuiBox::setCornerImage(std::string path)
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{
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mCornerImage.setOrigin(0, 0);
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mCornerImage.setResize(getHorizontalBorderWidth(), getVerticalBorderWidth(), true);
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mCornerImage.setImage(path);
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}
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void GuiBox::onRender()
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{
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mBackgroundImage.render();
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//left border
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mHorizontalImage.setOffset(-getHorizontalBorderWidth(), 0);
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mHorizontalImage.setFlipX(false);
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mHorizontalImage.render();
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//right border
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mHorizontalImage.setOffset(mSize.x, 0);
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mHorizontalImage.setFlipX(true);
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mHorizontalImage.render();
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//top border
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mVerticalImage.setOffset(0, -getVerticalBorderWidth());
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mVerticalImage.setFlipY(false);
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mVerticalImage.render();
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//bottom border
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mVerticalImage.setOffset(0, mSize.y);
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mVerticalImage.setFlipY(true);
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mVerticalImage.render();
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//corner top left
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mCornerImage.setOffset(-getHorizontalBorderWidth(), -getVerticalBorderWidth());
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mCornerImage.setFlipX(false);
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mCornerImage.setFlipY(false);
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mCornerImage.render();
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//top right
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mCornerImage.setOffset(mSize.x, mCornerImage.getOffset().y);
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mCornerImage.setFlipX(true);
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mCornerImage.render();
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//bottom right
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mCornerImage.setOffset(mCornerImage.getOffset().x, mSize.y);
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mCornerImage.setFlipY(true);
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mCornerImage.render();
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//bottom left
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mCornerImage.setOffset(-getHorizontalBorderWidth(), mCornerImage.getOffset().y);
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mCornerImage.setFlipX(false);
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mCornerImage.render();
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GuiComponent::onRender();
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}
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void GuiBox::init()
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{
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mVerticalImage.init();
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mHorizontalImage.init();
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mCornerImage.init();
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GuiComponent::init();
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}
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void GuiBox::deinit()
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{
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mVerticalImage.deinit();
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mHorizontalImage.deinit();
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mCornerImage.deinit();
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GuiComponent::deinit();
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}
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int GuiBox::getHorizontalBorderWidth()
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{
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return mHorizontalImage.getTextureSize().x;
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}
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int GuiBox::getVerticalBorderWidth()
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{
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return mVerticalImage.getTextureSize().y;
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}
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bool GuiBox::hasBackground()
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{
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return mBackgroundImage.hasImage();
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}
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