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197 lines
3.5 KiB
C++
197 lines
3.5 KiB
C++
#ifndef ELEMENT_H
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#define ELEMENT_H
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#include <memory>
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#include <list>
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#include "property.h"
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namespace lunasvg {
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enum class ElementID {
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Unknown = 0,
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Star,
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Circle,
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ClipPath,
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Defs,
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Ellipse,
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G,
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Line,
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LinearGradient,
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Marker,
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Mask,
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Path,
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Pattern,
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Polygon,
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Polyline,
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RadialGradient,
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Rect,
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SolidColor,
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Stop,
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Style,
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Svg,
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Symbol,
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Use
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};
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enum class PropertyID {
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Unknown = 0,
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Class,
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Clip_Path,
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Clip_Rule,
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ClipPathUnits,
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Color,
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Cx,
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Cy,
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D,
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Display,
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Fill,
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Fill_Opacity,
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Fill_Rule,
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Fx,
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Fy,
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GradientTransform,
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GradientUnits,
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Height,
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Href,
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Id,
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Marker_End,
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Marker_Mid,
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Marker_Start,
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MarkerHeight,
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MarkerUnits,
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MarkerWidth,
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Mask,
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MaskContentUnits,
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MaskUnits,
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Offset,
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Opacity,
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Orient,
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Overflow,
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PatternContentUnits,
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PatternTransform,
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PatternUnits,
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Points,
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PreserveAspectRatio,
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R,
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RefX,
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RefY,
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Rx,
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Ry,
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Solid_Color,
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Solid_Opacity,
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SpreadMethod,
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Stop_Color,
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Stop_Opacity,
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Stroke,
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Stroke_Dasharray,
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Stroke_Dashoffset,
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Stroke_Linecap,
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Stroke_Linejoin,
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Stroke_Miterlimit,
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Stroke_Opacity,
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Stroke_Width,
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Style,
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Transform,
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ViewBox,
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Visibility,
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Width,
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X,
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X1,
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X2,
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Y,
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Y1,
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Y2
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};
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struct Property {
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int specificity;
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PropertyID id;
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std::string value;
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};
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using PropertyList = std::vector<Property>;
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class LayoutContext;
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class LayoutContainer;
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class Element;
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class Node {
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public:
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Node() = default;
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virtual ~Node() = default;
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virtual bool isText() const { return false; }
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virtual bool isPaint() const { return false; }
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virtual bool isGeometry() const { return false; }
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virtual void layout(LayoutContext*, LayoutContainer*) const;
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virtual std::unique_ptr<Node> clone() const = 0;
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public:
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Element* parent = nullptr;
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};
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class TextNode : public Node {
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public:
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TextNode() = default;
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bool isText() const { return true; }
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std::unique_ptr<Node> clone() const;
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public:
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std::string text;
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};
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using NodeList = std::list<std::unique_ptr<Node>>;
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class Element : public Node {
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public:
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Element(ElementID id);
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void set(PropertyID id, const std::string& value, int specificity);
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const std::string& get(PropertyID id) const;
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const std::string& find(PropertyID id) const;
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bool has(PropertyID id) const;
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Element* previousElement() const;
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Element* nextElement() const;
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Node* addChild(std::unique_ptr<Node> child);
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void layoutChildren(LayoutContext* context, LayoutContainer* current) const;
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Rect currentViewport() const;
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template<typename T>
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void transverse(T callback) {
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if(!callback(this))
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return;
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for(auto& child : children) {
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if(child->isText()) {
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if(!callback(child.get()))
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return;
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continue;
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}
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auto element = static_cast<Element*>(child.get());
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element->transverse(callback);
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}
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}
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template<typename T>
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std::unique_ptr<T> cloneElement() const {
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auto element = std::make_unique<T>();
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element->properties = properties;
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for(auto& child : children)
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element->addChild(child->clone());
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return element;
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}
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public:
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ElementID id;
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NodeList children;
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PropertyList properties;
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};
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} // namespace lunasvg
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#endif // ELEMENT_H
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