ES-DE/CMakeLists.txt
Bim Overbohm 42829b3b6d Add version information, add window and file icon
Version information nowe resides in EmulationStation.h and is compiled
into the EXE on Windows. An icon file is also included and on
non-Windows systems the window icon is loaded from PNG data compiled
into the EXE and set via SDL_WM_SetIcon().
2013-05-16 21:26:19 +02:00

228 lines
7.7 KiB
CMake

cmake_minimum_required(VERSION 2.6)
project(emulationstation)
#-------------------------------------------------------------------------------
#add local find scripts to CMAKE path
LIST(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages
)
#-------------------------------------------------------------------------------
#set up OpenGL system variable
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "OpenGL ES")
#-------------------------------------------------------------------------------
#check if we're running on Raspberry Pi
MESSAGE("Looking for bcm_host.h")
if(EXISTS "/opt/vc/include/bcm_host.h")
MESSAGE("bcm_host.h found")
set(BCMHOST found)
set(GLSystem "OpenGL ES")
else()
MESSAGE("bcm_host.h not found")
endif()
#finding necessary packages
#-------------------------------------------------------------------------------
if(${GLSystem} MATCHES "Desktop OpenGL")
find_package(OpenGL REQUIRED)
else()
find_package(OpenGLES REQUIRED)
endif()
find_package(FreeType REQUIRED)
find_package(FreeImage REQUIRED)
find_package(SDL REQUIRED)
find_package(Boost REQUIRED)
#-------------------------------------------------------------------------------
#set up compiler flags and excutable names
if(DEFINED BCMHOST)
add_definitions(-D_RPI_)
endif()
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2") #support C++11 for std::, optimize
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s") #strip binary
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
add_definitions(-DUSE_OPENGL_DESKTOP)
else()
add_definitions(-DUSE_OPENGL_ES)
endif()
#-------------------------------------------------------------------------------
#add include directories
set(ES_INCLUDE_DIRS
${FREETYPE_INCLUDE_DIRS}
${FreeImage_INCLUDE_DIRS}
${SDL_INCLUDE_DIR}
${Boost_INCLUDE_DIRS}
)
if(DEFINED BCMHOST)
LIST(APPEND ES_INCLUDE_DIRS
"/opt/vc/include"
"/opt/vc/include/interface/vcos"
"/opt/vc/include/interface/vmcs_host/linux"
"/opt/vc/include/interface/vcos/pthreads"
)
else()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_INCLUDE_DIRS
${OPENGL_INCLUDE_DIR}
)
else()
LIST(APPEND ES_INCLUDE_DIRS
${OPENGLES_INCLUDE_DIR}
)
endif()
endif()
#-------------------------------------------------------------------------------
#define basic sources and headers
set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Font.h
${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Gui.h
${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.h
${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Log.h
${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.h
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h
${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiAnimation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiImage.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiList.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiTheme.h
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp
${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h
)
set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Font.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Gui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Log.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Window.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiAnimation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiImage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiTheme.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/logo/ES_logo_16.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/logo/ES_logo_32.cpp
)
#add open gl specific sources
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp
)
else()
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_rpi.cpp
)
endif()
#-------------------------------------------------------------------------------
#define OS specific sources and headers
if(MSVC)
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.rc
)
endif()
#-------------------------------------------------------------------------------
#define libraries and directories
if(DEFINED BCMHOST)
link_directories(
${Boost_LIBRARY_DIRS}
"/opt/vc/lib"
)
else()
link_directories(
${Boost_LIBRARY_DIRS}
)
endif()
set(ES_LIBRARIES
${Boost_LIBRARIES}
${FREETYPE_LIBRARIES}
${FreeImage_LIBRARIES}
${SDL_LIBRARY}
${SDLMAIN_LIBRARY}
)
if(DEFINED BCMHOST)
LIST(APPEND ES_LIBRARIES
bcm_host
EGL
)
else()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_LIBRARIES
${OPENGL_LIBRARIES}
)
else()
LIST(APPEND ES_LIBRARIES
${OPENGLES_LIBRARIES}
)
endif()
endif()
#-------------------------------------------------------------------------------
#set up build directories
set(dir ${CMAKE_CURRENT_SOURCE_DIR})
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
#-------------------------------------------------------------------------------
#define target
include_directories(${ES_INCLUDE_DIRS})
add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS})
target_link_libraries(emulationstation ${ES_LIBRARIES})