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			434 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			434 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "InputManager.h"
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| #include "InputConfig.h"
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| #include "Window.h"
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| #include "Log.h"
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| #include "pugiXML/pugixml.hpp"
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| #include <boost/filesystem.hpp>
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| #include "platform.h"
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| 
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| #if defined(WIN32) || defined(_WIN32)
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| 	#include <Windows.h>
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| #endif
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| 
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| namespace fs = boost::filesystem;
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| 
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| //----- InputDevice ----------------------------------------------------------------------------
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| 
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| InputDevice::InputDevice(const std::string & deviceName, unsigned long vendorId, unsigned long productId)
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| 	: name(deviceName), vendor(vendorId), product(productId)
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| {
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| }
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| 
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| bool InputDevice::operator==(const InputDevice & b) const
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| {
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| 	return (name == b.name && vendor == b.vendor && product == b.product);
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| }
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| 
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| //----- InputManager ---------------------------------------------------------------------------
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| 
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| InputManager::InputManager(Window* window) : mWindow(window), 
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| 	mJoysticks(NULL), mInputConfigs(NULL), mKeyboardInputConfig(NULL), mPrevAxisValues(NULL),
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| 	mNumJoysticks(0), mNumPlayers(0), devicePollingTimer(nullptr)
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| {
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| }
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| 
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| InputManager::~InputManager()
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| {
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| 	deinit();
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| }
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| 
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| std::vector<InputDevice> InputManager::getInputDevices() const
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| {
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| 	std::vector<InputDevice> currentDevices;
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| 
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| 	//retrieve all input devices from system
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| #if defined (__APPLE__)
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|     #error TODO: Not implemented for MacOS yet!!!
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| #elif defined(__linux__)
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| 	//open linux input devices file system
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| 	const std::string inputPath("/dev/input");
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| 	fs::directory_iterator dirIt(inputPath);
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| 	while (dirIt != fs::directory_iterator()) {
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| 		//get directory entry
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| 		std::string deviceName = (*dirIt).path().string();
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| 		//remove parent path
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| 		deviceName.erase(0, inputPath.length() + 1);
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| 		//check if it start with "js"
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| 		if (deviceName.length() >= 3 && deviceName.find("js") == 0) {
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| 			//looks like a joystick. add to devices.
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| 			currentDevices.push_back(InputDevice(deviceName, 0, 0));
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| 		}
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| 		dirIt++;
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| 	}
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| 	//or dump /proc/bus/input/devices anbd search for a Handler=..."js"... entry
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| #elif defined(WIN32) || defined(_WIN32)
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| 	RAWINPUTDEVICELIST * deviceList = nullptr;
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| 	UINT nrOfDevices = 0;
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| 	//get number of input devices
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| 	if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1 && nrOfDevices > 0)
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| 	{
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| 		//get list of input devices
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| 		deviceList = new RAWINPUTDEVICELIST[nrOfDevices];
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| 		if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1)
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| 		{
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| 			//loop through input devices
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| 			for (unsigned int i = 0; i < nrOfDevices; i++)
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| 			{
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| 				//get device name
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| 				char * rawName = new char[2048];
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| 				UINT rawNameSize = 2047;
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| 				GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICENAME, (void *)rawName, &rawNameSize);
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| 				//null-terminate string
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| 				rawName[rawNameSize] = '\0';
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| 				//convert to string
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| 				std::string deviceName = rawName;
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| 				delete [] rawName;
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| 				//get deviceType
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| 				RID_DEVICE_INFO deviceInfo;
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| 				UINT deviceInfoSize = sizeof(RID_DEVICE_INFO);
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| 				GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICEINFO, (void *)&deviceInfo, &deviceInfoSize);
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| 				//check if it is a HID. we ignore keyboards and mice...
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| 				if (deviceInfo.dwType == RIM_TYPEHID)
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| 				{
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| 					//check if the vendor/product already exists in list. yes. could be more elegant...
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| 					std::vector<InputDevice>::const_iterator cdIt = currentDevices.cbegin();
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| 					while (cdIt != currentDevices.cend())
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| 					{
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| 						if (cdIt->name == deviceName && cdIt->product == deviceInfo.hid.dwProductId && cdIt->vendor == deviceInfo.hid.dwVendorId)
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| 						{
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| 							//device already there
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| 							break;
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| 						}
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| 						++cdIt;
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| 					}
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| 					//was the device found?
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| 					if (cdIt == currentDevices.cend())
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| 					{
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| 						//no. add it.
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| 						currentDevices.push_back(InputDevice(deviceName, deviceInfo.hid.dwProductId, deviceInfo.hid.dwVendorId));
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| 					}
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| 				}
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| 			}
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| 		}
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| 		delete [] deviceList;
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| 	}
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| #endif
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| 
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| 	return currentDevices;
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| }
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| 
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| Uint32 InputManager::devicePollingCallback(Uint32 interval, void* param)
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| {
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| 	//this thing my be running in a different thread, so we're not allowed to call
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| 	//any functions or change/allocate/delete stuff, but can send a user event
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| 	SDL_Event event;
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| 	SDL_UserEvent userevent;
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| 	userevent.type = SDL_USEREVENT_POLLDEVICES;
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| 	userevent.code = 0;
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| 	userevent.data1 = nullptr;
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| 	userevent.data2 = nullptr;
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| 	event.type = SDL_USEREVENT;
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| 	event.user = userevent;
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| 	SDL_PushEvent(&event);
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| 
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| 	return interval;
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| }
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| 
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| void InputManager::init()
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| {
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| 	if(mJoysticks != NULL)
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| 		deinit();
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| 
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| 	//get current input devices from system
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| 	inputDevices = getInputDevices();
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| 
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| 	SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
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| 
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| 	mNumJoysticks = SDL_NumJoysticks();
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| 	mJoysticks = new SDL_Joystick*[mNumJoysticks];
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| 	mInputConfigs = new InputConfig*[mNumJoysticks];
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| 	mPrevAxisValues = new std::map<int, int>[mNumJoysticks];
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| 
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| 	for(int i = 0; i < mNumJoysticks; i++)
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| 	{
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| 		mJoysticks[i] = SDL_JoystickOpen(i);
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| 		mInputConfigs[i] = new InputConfig(i);
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| 
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| 		for(int k = 0; k < SDL_JoystickNumAxes(mJoysticks[i]); k++)
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| 		{
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| 			mPrevAxisValues[i][k] = 0;
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| 		}
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| 	}
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| 
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| 	mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD);
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| 
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| 	SDL_JoystickEventState(SDL_ENABLE);
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| 
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| 	//start timer for input device polling
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| 	//devicePollingTimer = SDL_AddTimer(POLLING_INTERVAL, devicePollingCallback, (void *)this);
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| 
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| 	loadConfig();
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| }
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| 
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| void InputManager::deinit()
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| {
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| 	//SDL_RemoveTimer(devicePollingTimer);
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| 
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| 	SDL_JoystickEventState(SDL_DISABLE);
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| 
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| 	if(!SDL_WasInit(SDL_INIT_JOYSTICK))
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| 		return;
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| 
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| 	if(mJoysticks != NULL)
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| 	{
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| 		for(int i = 0; i < mNumJoysticks; i++)
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| 		{
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| 			SDL_JoystickClose(mJoysticks[i]);
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| 			delete mInputConfigs[i];
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| 		}
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| 
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| 		delete[] mInputConfigs;
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| 		mInputConfigs = NULL;
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| 
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| 		delete[] mJoysticks;
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| 		mJoysticks = NULL;
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| 
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| 		delete mKeyboardInputConfig;
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| 		mKeyboardInputConfig = NULL;
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| 
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| 		delete[] mPrevAxisValues;
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| 		mPrevAxisValues = NULL;
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| 	}
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| 
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| 	SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
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| 
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| 	inputDevices.clear();
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| }
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| 
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| int InputManager::getNumJoysticks() { return mNumJoysticks; }
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| int InputManager::getButtonCountByDevice(int id)
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| {
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| 	if(id == DEVICE_KEYBOARD)
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| 		return 120; //it's a lot, okay.
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| 	else
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| 		return SDL_JoystickNumButtons(mJoysticks[id]);
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| }
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| 
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| int InputManager::getNumPlayers() { return mNumPlayers; }
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| void InputManager::setNumPlayers(int num) { mNumPlayers = num; }
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| 
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| InputConfig* InputManager::getInputConfigByDevice(int device)
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| {
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| 	if(device == DEVICE_KEYBOARD)
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| 		return mKeyboardInputConfig;
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| 	else
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| 		return mInputConfigs[device];
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| }
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| 
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| InputConfig* InputManager::getInputConfigByPlayer(int player)
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| {
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| 	if(mKeyboardInputConfig->getPlayerNum() == player)
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| 		return mKeyboardInputConfig;
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| 
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| 	for(int i = 0; i < mNumJoysticks; i++)
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| 	{
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| 		if(mInputConfigs[i]->getPlayerNum() == player)
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| 			return mInputConfigs[i];
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| 	}
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| 
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| 	LOG(LogError) << "Could not find input config for player number " << player << "!";
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| 	return NULL;
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| }
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| 
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| bool InputManager::parseEvent(const SDL_Event& ev)
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| {
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| 	bool causedEvent = false;
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| 	switch(ev.type)
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| 	{
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| 	case SDL_JOYAXISMOTION:
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| 		//if it switched boundaries
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| 		if((abs(ev.jaxis.value) > DEADZONE) != (abs(mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis]) > DEADZONE))
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| 		{
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| 			int normValue;
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| 			if(abs(ev.jaxis.value) <= DEADZONE)
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| 				normValue = 0;
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| 			else
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| 				if(ev.jaxis.value > 0)
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| 					normValue = 1;
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| 				else
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| 					normValue = -1;
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| 
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| 			mWindow->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false));
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| 			causedEvent = true;
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| 		}
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| 
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| 		mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis] = ev.jaxis.value;
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| 		return causedEvent;
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| 
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| 	case SDL_JOYBUTTONDOWN:
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| 	case SDL_JOYBUTTONUP:
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| 		mWindow->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false));
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| 		return true;
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| 
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| 	case SDL_JOYHATMOTION:
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| 		mWindow->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false));
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| 		return true;
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| 
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| 	case SDL_KEYDOWN:
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| 		if(ev.key.keysym.sym == SDLK_F4)
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| 		{
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| 			SDL_Event* quit = new SDL_Event();
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| 			quit->type = SDL_QUIT;
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| 			SDL_PushEvent(quit);
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| 			return false;
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| 		}
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| 
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| 		mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false));
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| 		return true;
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| 
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| 	case SDL_KEYUP:
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| 		mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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| 		return true;
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| 
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| 	case SDL_USEREVENT_POLLDEVICES:
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| 		//poll joystick / HID again
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| 		std::vector<InputDevice> currentDevices = getInputDevices();
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| 		//compare device lists to see if devices were added/deleted
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| 		if (currentDevices != inputDevices) {
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| 			LOG(LogInfo) << "Device configuration changed!";
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| 			inputDevices = currentDevices;
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| 		}
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| void InputManager::loadConfig()
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| {
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| 	if(!mJoysticks)
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| 	{
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| 		LOG(LogError) << "ERROR - cannot load InputManager config without being initialized!";
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| 	}
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| 
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| 	std::string path = getConfigPath();
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| 	if(!fs::exists(path))
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| 		return;
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| 
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| 	pugi::xml_document doc;
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| 	pugi::xml_parse_result res = doc.load_file(path.c_str());
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| 
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| 	if(!res)
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| 	{
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| 		LOG(LogError) << "Error loading input config: " << res.description();
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| 		return;
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| 	}
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| 
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| 	mNumPlayers = 0;
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| 
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| 	bool* configuredDevice = new bool[mNumJoysticks];
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| 	for(int i = 0; i < mNumJoysticks; i++)
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| 	{
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| 		mInputConfigs[i]->setPlayerNum(-1);
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| 		configuredDevice[i] = false;
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| 	}
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| 
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| 	pugi::xml_node root = doc.child("inputList");
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| 
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| 	for(pugi::xml_node node = root.child("inputConfig"); node; node = node.next_sibling("inputConfig"))
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| 	{
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| 		std::string type = node.attribute("type").as_string();
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| 
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| 		if(type == "keyboard")
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| 		{
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| 			getInputConfigByDevice(DEVICE_KEYBOARD)->loadFromXML(node, mNumPlayers);
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| 			mNumPlayers++;
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| 		}else if(type == "joystick")
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| 		{
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| 			bool found = false;
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| 			std::string devName = node.attribute("deviceName").as_string();
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| 			for(int i = 0; i < mNumJoysticks; i++)
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| 			{
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| 				if(!configuredDevice[i] && SDL_JoystickName(i) == devName)
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| 				{
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| 					mInputConfigs[i]->loadFromXML(node, mNumPlayers);
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| 					mNumPlayers++;
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| 					found = true;
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| 					configuredDevice[i] = true;
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| 					break;
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| 				}
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| 			}
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| 
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| 			if(!found)
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| 			{
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| 				LOG(LogWarning) << "Could not find unconfigured joystick named \"" << devName << "\"! Skipping it.\n";
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| 				continue;
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| 			}
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| 		}else{
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| 			LOG(LogWarning) << "Device type \"" << type << "\" unknown!\n";
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| 		}
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| 	}
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| 
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| 	delete[] configuredDevice;
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| 
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| 	if(mNumPlayers == 0)
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| 	{
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| 		LOG(LogInfo) << "No input configs loaded. Loading default keyboard config.";
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| 		loadDefaultConfig();
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| 	}
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| }
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| 
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| //used in an "emergency" where no configs could be loaded from the inputmanager config file
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| //allows the user to select to reconfigure in menus if this happens without having to delete es_input.cfg manually
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| void InputManager::loadDefaultConfig()
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| {
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| 	InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD);
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| 
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| 	mNumPlayers++;
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| 	cfg->setPlayerNum(0);
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| 	cfg->mapInput("up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
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| 	cfg->mapInput("down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
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| 	cfg->mapInput("left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
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| 	cfg->mapInput("right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));
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| 
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| 	cfg->mapInput("a", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
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| 	cfg->mapInput("b", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
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| 	cfg->mapInput("menu", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
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| 	cfg->mapInput("select", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));
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| 	cfg->mapInput("pageup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHTBRACKET, 1, true));
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| 	cfg->mapInput("pagedown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFTBRACKET, 1, true));
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| 
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| 	cfg->mapInput("mastervolup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PLUS, 1, true));
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| 	cfg->mapInput("mastervoldown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_MINUS, 1, true));
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| }
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| 
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| void InputManager::writeConfig()
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| {
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| 	if(!mJoysticks)
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| 	{
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| 		LOG(LogError) << "ERROR - cannot write config without being initialized!";
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| 		return;
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| 	}
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| 
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| 	std::string path = getConfigPath();
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| 
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| 	pugi::xml_document doc;
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| 
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| 	pugi::xml_node root = doc.append_child("inputList");
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| 
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| 	mKeyboardInputConfig->writeToXML(root);
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| 	for(int i = 0; i < mNumJoysticks; i++)
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| 	{
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| 		mInputConfigs[i]->writeToXML(root);
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| 	}
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| 
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| 	doc.save_file(path.c_str());
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| }
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| 
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| std::string InputManager::getConfigPath()
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| {
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| 	std::string path = getHomePath();
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| 	path += "/.emulationstation/es_input.cfg";
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| 	return path;
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| }
 | 
