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https://github.com/RetroDECK/ES-DE.git
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af9b9f732f
SDL_mixer is not in the standard SDL distribution. The mixing is now done using regular SDL_Audio functions. AudioManager is converted to a singleton and std::shared_ptrs are used for all Sound objects. Note that for GCC "-std=c++11" might need to be added to the CMAKE_CXX_FLAGS.
145 lines
2.9 KiB
C++
145 lines
2.9 KiB
C++
#include "GuiFastSelect.h"
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#include "../Renderer.h"
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#include <iostream>
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#include "GuiGameList.h"
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const std::string GuiFastSelect::LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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const int GuiFastSelect::SCROLLSPEED = 100;
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const int GuiFastSelect::SCROLLDELAY = 507;
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GuiFastSelect::GuiFastSelect(Window* window, GuiGameList* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data,
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int textcolor, std::shared_ptr<Sound> & scrollsound, Font* font) : Gui(window)
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{
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mLetterID = LETTERS.find(toupper(startLetter));
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if(mLetterID == std::string::npos)
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mLetterID = 0;
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mParent = parent;
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mList = list;
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mScrollSound = scrollsound;
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mFont = font;
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mScrolling = false;
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mScrollTimer = 0;
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mScrollOffset = 0;
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unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
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mBox = new GuiBox(window, (int)(sw * 0.2f), (int)(sh * 0.2f), (int)(sw * 0.6f), (int)(sh * 0.6f));
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mBox->setData(data);
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mTextColor = textcolor;
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}
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GuiFastSelect::~GuiFastSelect()
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{
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mParent->updateDetailData();
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delete mBox;
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}
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void GuiFastSelect::render()
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{
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unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
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if(!mBox->hasBackground())
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Renderer::drawRect((int)(sw * 0.2f), (int)(sh * 0.2f), (int)(sw * 0.6f), (int)(sh * 0.6f), 0x000FF0FF);
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mBox->render();
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mFont->getHeight() * 0.5f)), mTextColor, mFont);
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}
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void GuiFastSelect::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("up", input) && input.value != 0)
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{
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mScrollOffset = -1;
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scroll();
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}
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if(config->isMappedTo("down", input) && input.value != 0)
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{
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mScrollOffset = 1;
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scroll();
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}
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if((config->isMappedTo("up", input) || config->isMappedTo("down", input)) && input.value == 0)
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{
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mScrolling = false;
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mScrollTimer = 0;
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mScrollOffset = 0;
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}
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if(config->isMappedTo("select", input) && input.value == 0)
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{
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setListPos();
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delete this;
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return;
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}
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}
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void GuiFastSelect::update(int deltaTime)
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{
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if(mScrollOffset != 0)
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{
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mScrollTimer += deltaTime;
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if(!mScrolling && mScrollTimer >= SCROLLDELAY)
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{
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mScrolling = true;
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mScrollTimer = SCROLLSPEED;
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}
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if(mScrolling && mScrollTimer >= SCROLLSPEED)
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{
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mScrollTimer = 0;
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scroll();
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}
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}
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}
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void GuiFastSelect::scroll()
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{
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setLetterID(mLetterID + mScrollOffset);
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mScrollSound->play();
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}
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void GuiFastSelect::setLetterID(int id)
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{
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while(id < 0)
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id += LETTERS.length();
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while(id >= (int)LETTERS.length())
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id -= LETTERS.length();
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mLetterID = (size_t)id;
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}
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void GuiFastSelect::setListPos()
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{
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char letter = LETTERS[mLetterID];
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int min = 0;
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int max = mList->getObjectCount() - 1;
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int mid = 0;
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while(max >= min)
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{
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mid = ((max - min) / 2) + min;
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char checkLetter = toupper(mList->getObject(mid)->getName()[0]);
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if(checkLetter < letter)
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{
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min = mid + 1;
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}else if(checkLetter > letter)
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{
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max = mid - 1;
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}else{
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//exact match found
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break;
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}
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}
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mList->setSelection(mid);
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}
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