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https://github.com/RetroDECK/ES-DE.git
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f84570705e
Also fixed an issue where the view style would not change when adding or removing games from collections.
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ISimpleGameListView.h
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//
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// Interface that defines a simple gamelist view.
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//
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#ifndef ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
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#define ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
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#include "views/gamelist/IGameListView.h"
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#include "components/ImageComponent.h"
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#include "components/TextComponent.h"
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#include <stack>
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class ISimpleGameListView : public IGameListView
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{
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public:
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ISimpleGameListView(Window* window, FileData* root);
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virtual ~ISimpleGameListView();
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// Called when a FileData* is added, has its metadata changed, or is removed.
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virtual void onFileChanged(FileData* file, bool reloadGameList) override;
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// Called whenever the theme changes.
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virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
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virtual FileData* getCursor() override = 0;
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virtual void setCursor(FileData*) override = 0;
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virtual void addPlaceholder(FileData*) override = 0;
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virtual bool input(InputConfig* config, Input input) override;
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virtual void launch(FileData* game) override = 0;
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virtual const std::vector<std::string>& getFirstLetterIndex() override = 0;
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// These functions are used to retain the folder cursor history, for instance
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// during a view reload. The calling function stores the history temporarily.
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void copyCursorHistory(std::vector<FileData*>& cursorHistory) override
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{ cursorHistory = mCursorStackHistory; };
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void populateCursorHistory(std::vector<FileData*>& cursorHistory) override
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{ mCursorStackHistory = cursorHistory; };
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protected:
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virtual std::string getQuickSystemSelectRightButton() = 0;
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virtual std::string getQuickSystemSelectLeftButton() = 0;
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virtual void populateList(const std::vector<FileData*>& files, FileData* firstEntry) = 0;
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void generateGamelistInfo(FileData* cursor, FileData* firstEntry);
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void generateFirstLetterIndex(const std::vector<FileData*>& files);
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TextComponent mHeaderText;
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ImageComponent mHeaderImage;
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ImageComponent mBackground;
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std::vector<GuiComponent*> mThemeExtras;
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std::stack<FileData*> mCursorStack;
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std::vector<FileData*> mCursorStackHistory;
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// This game is randomly selected in the grouped custom collections view.
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FileData* mRandomGame;
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std::vector<std::string> mFirstLetterIndex;
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unsigned int mGameCount;
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unsigned int mFavoritesGameCount;
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unsigned int mFilteredGameCount;
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unsigned int mFilteredGameCountAll;
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bool mIsFiltered;
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bool mIsFolder;
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};
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#endif // ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
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