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4ef5f64ff3
Very intrusive right now. You can turn it off in the Settings menu until that gets worked out.
99 lines
2.2 KiB
C++
99 lines
2.2 KiB
C++
#include "ButtonComponent.h"
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#include "../Renderer.h"
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#include "../Window.h"
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ButtonComponent::ButtonComponent(Window* window) : GuiComponent(window),
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mBox(window, ":/button.png"),
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mFocused(false),
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mTextColorFocused(0x000000FF), mTextColorUnfocused(0x333333FF), mTextPulseTime(0)
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{
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setSize(64, 48);
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}
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void ButtonComponent::onSizeChanged()
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{
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mBox.setSize(mSize);
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}
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void ButtonComponent::setPressedFunc(std::function<void()> f)
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{
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mPressedFunc = f;
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}
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bool ButtonComponent::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("a", input) && input.value != 0)
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{
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if(mPressedFunc)
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mPressedFunc();
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return true;
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}
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return GuiComponent::input(config, input);
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}
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void ButtonComponent::setText(const std::string& text, const std::string& helpText, unsigned int focusedColor, unsigned int unfocusedColor)
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{
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mText = text;
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mHelpText = helpText;
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mTextColorFocused = focusedColor;
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mTextColorUnfocused = unfocusedColor;
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std::shared_ptr<Font> f = getFont();
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mTextCache = std::unique_ptr<TextCache>(f->buildTextCache(mText, 0, 0, getCurTextColor()));
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setSize(mTextCache->metrics.size + Eigen::Vector2f(12, 12));
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updateHelpPrompts();
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}
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void ButtonComponent::onFocusGained()
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{
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mFocused = true;
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}
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void ButtonComponent::onFocusLost()
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{
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mFocused = false;
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}
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void ButtonComponent::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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mBox.render(trans);
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if(mTextCache)
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{
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Eigen::Vector3f centerOffset((mSize.x() - mTextCache->metrics.size.x()) / 2, (mSize.y() - mTextCache->metrics.size.y()) / 2, 0);
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trans = trans.translate(centerOffset);
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Renderer::setMatrix(trans);
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mTextCache->setColor(getCurTextColor());
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getFont()->renderTextCache(mTextCache.get());
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trans = trans.translate(-centerOffset);
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}
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renderChildren(trans);
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}
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std::shared_ptr<Font> ButtonComponent::getFont()
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{
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return Font::get(FONT_SIZE_SMALL);
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}
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unsigned int ButtonComponent::getCurTextColor() const
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{
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if(!mFocused)
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return mTextColorUnfocused;
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else
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return mTextColorFocused;
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}
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std::vector<HelpPrompt> ButtonComponent::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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prompts.push_back(HelpPrompt("a", mHelpText.empty() ? mText.c_str() : mHelpText.c_str()));
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return prompts;
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}
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