ES-DE/es-app/src/guis/GuiOfflineGenerator.cpp
Leon Styhre 7b5d673050 Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00

342 lines
14 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiOfflineGenerator.cpp
//
// User interface for the miximage offline generator.
// Calls MiximageGenerator to do the actual work.
//
#include "guis/GuiOfflineGenerator.h"
#include "SystemData.h"
#include "components/MenuComponent.h"
#include "views/ViewController.h"
GuiOfflineGenerator::GuiOfflineGenerator(Window* window, const std::queue<FileData*>& gameQueue)
: GuiComponent(window)
, mBackground(window, ":/graphics/frame.svg")
, mGrid(window, glm::ivec2{6, 13})
, mGameQueue(gameQueue)
{
addChild(&mBackground);
addChild(&mGrid);
mProcessing = false;
mPaused = false;
mOverwriting = false;
mTotalGames = static_cast<int>(mGameQueue.size());
mGamesProcessed = 0;
mImagesGenerated = 0;
mImagesOverwritten = 0;
mGamesSkipped = 0;
mGamesFailed = 0;
mGame = nullptr;
// Header.
mTitle = std::make_shared<TextComponent>(mWindow, "MIXIMAGE OFFLINE GENERATOR",
Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
mGrid.setEntry(mTitle, glm::ivec2{0, 0}, false, true, glm::ivec2{6, 1});
mStatus = std::make_shared<TextComponent>(mWindow, "NOT STARTED", Font::get(FONT_SIZE_MEDIUM),
0x777777FF, ALIGN_CENTER);
mGrid.setEntry(mStatus, glm::ivec2{0, 1}, false, true, glm::ivec2{6, 1});
mGameCounter = std::make_shared<TextComponent>(
mWindow,
std::to_string(mGamesProcessed) + " OF " + std::to_string(mTotalGames) +
(mTotalGames == 1 ? " GAME " : " GAMES ") + "PROCESSED",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mGameCounter, glm::ivec2{0, 2}, false, true, glm::ivec2{6, 1});
// Spacer row with top border.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), glm::ivec2{0, 3}, false, false,
glm::ivec2{6, 1}, GridFlags::BORDER_TOP);
// Left spacer.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), glm::ivec2{0, 4}, false, false,
glm::ivec2{1, 7});
// Generated label.
mGeneratedLbl = std::make_shared<TextComponent>(
mWindow, "Generated:", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mGeneratedLbl, glm::ivec2{1, 4}, false, true, glm::ivec2{1, 1});
// Generated value/counter.
mGeneratedVal =
std::make_shared<TextComponent>(mWindow, std::to_string(mGamesProcessed),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mGeneratedVal, glm::ivec2{2, 4}, false, true, glm::ivec2{1, 1});
// Overwritten label.
mOverwrittenLbl = std::make_shared<TextComponent>(
mWindow, "Overwritten:", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mOverwrittenLbl, glm::ivec2{1, 5}, false, true, glm::ivec2{1, 1});
// Overwritten value/counter.
mOverwrittenVal =
std::make_shared<TextComponent>(mWindow, std::to_string(mImagesOverwritten),
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mOverwrittenVal, glm::ivec2{2, 5}, false, true, glm::ivec2{1, 1});
// Skipping label.
mSkippedLbl = std::make_shared<TextComponent>(
mWindow, "Skipped (existing):", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mSkippedLbl, glm::ivec2{1, 6}, false, true, glm::ivec2{1, 1});
// Skipping value/counter.
mSkippedVal = std::make_shared<TextComponent>(
mWindow, std::to_string(mGamesSkipped), Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mSkippedVal, glm::ivec2{2, 6}, false, true, glm::ivec2{1, 1});
// Failed label.
mFailedLbl = std::make_shared<TextComponent>(mWindow, "Failed:", Font::get(FONT_SIZE_SMALL),
0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mFailedLbl, glm::ivec2{1, 7}, false, true, glm::ivec2{1, 1});
// Failed value/counter.
mFailedVal = std::make_shared<TextComponent>(
mWindow, std::to_string(mGamesFailed), Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mFailedVal, glm::ivec2{2, 7}, false, true, glm::ivec2{1, 1});
// Processing label.
mProcessingLbl = std::make_shared<TextComponent>(
mWindow, "Processing: ", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mProcessingLbl, glm::ivec2{3, 4}, false, true, glm::ivec2{1, 1});
// Processing value.
mProcessingVal = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_SMALL),
0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mProcessingVal, glm::ivec2{4, 4}, false, true, glm::ivec2{1, 1});
// Spacer row.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), glm::ivec2{1, 8}, false, false,
glm::ivec2{4, 1});
// Last error message label.
mLastErrorLbl = std::make_shared<TextComponent>(
mWindow, "Last error message:", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mLastErrorLbl, glm::ivec2{1, 9}, false, true, glm::ivec2{4, 1});
// Last error message value.
mLastErrorVal = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_SMALL),
0x888888FF, ALIGN_LEFT);
mGrid.setEntry(mLastErrorVal, glm::ivec2{1, 10}, false, true, glm::ivec2{4, 1});
// Right spacer.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), glm::ivec2{5, 4}, false, false,
glm::ivec2{1, 7});
// Spacer row with bottom border.
mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), glm::ivec2{0, 11}, false, false,
glm::ivec2{6, 1}, GridFlags::BORDER_BOTTOM);
// Buttons.
std::vector<std::shared_ptr<ButtonComponent>> buttons;
mStartPauseButton =
std::make_shared<ButtonComponent>(mWindow, "START", "start processing", [this]() {
if (!mProcessing) {
mProcessing = true;
mPaused = false;
mStartPauseButton->setText("PAUSE", "pause processing");
mCloseButton->setText("CLOSE", "close (abort processing)");
mStatus->setText("RUNNING...");
if (mGamesProcessed == 0) {
LOG(LogInfo) << "GuiOfflineGenerator: Processing " << mTotalGames << " games";
}
}
else {
if (mMiximageGeneratorThread.joinable())
mMiximageGeneratorThread.join();
mPaused = true;
update(1);
mProcessing = false;
this->mStartPauseButton->setText("START", "start processing");
this->mCloseButton->setText("CLOSE", "close (abort processing)");
mStatus->setText("PAUSED");
}
});
buttons.push_back(mStartPauseButton);
mCloseButton = std::make_shared<ButtonComponent>(mWindow, "CLOSE", "close", [this]() {
if (mGamesProcessed != 0 && mGamesProcessed != mTotalGames) {
LOG(LogInfo) << "GuiOfflineGenerator: Aborted after processing " << mGamesProcessed
<< (mGamesProcessed == 1 ? " game (" : " games (") << mImagesGenerated
<< (mImagesGenerated == 1 ? " image " : " images ") << "generated, "
<< mGamesSkipped << (mGamesSkipped == 1 ? " game " : " games ")
<< "skipped, " << mGamesFailed
<< (mGamesFailed == 1 ? " game " : " games ") << "failed)";
}
delete this;
});
buttons.push_back(mCloseButton);
mButtonGrid = makeButtonGrid(mWindow, buttons);
mGrid.setEntry(mButtonGrid, glm::ivec2{0, 12}, true, false, glm::ivec2{6, 1});
// For narrower displays (e.g. in 4:3 ratio), allow the window to fill 95% of the screen
// width rather than the 85% allowed for wider displays.
float width =
Renderer::getScreenWidth() * ((Renderer::getScreenAspectRatio() < 1.4f) ? 0.95f : 0.85f);
setSize(width, Renderer::getScreenHeight() * 0.75f);
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
}
GuiOfflineGenerator::~GuiOfflineGenerator()
{
// Let the miximage generator thread complete.
if (mMiximageGeneratorThread.joinable())
mMiximageGeneratorThread.join();
mMiximageGenerator.reset();
if (mImagesGenerated > 0)
ViewController::get()->reloadAll();
}
void GuiOfflineGenerator::onSizeChanged()
{
mBackground.fitTo(mSize, glm::vec3{}, glm::vec2{-32.0f, -32.0f});
// Set row heights.
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y, false);
mGrid.setRowHeightPerc(1, (mStatus->getFont()->getLetterHeight() + 2.0f) / mSize.y, false);
mGrid.setRowHeightPerc(2, mGameCounter->getFont()->getHeight() * 1.75f / mSize.y, false);
mGrid.setRowHeightPerc(3, (mStatus->getFont()->getLetterHeight() + 3.0f) / mSize.y, false);
mGrid.setRowHeightPerc(4, 0.07f, false);
mGrid.setRowHeightPerc(5, 0.07f, false);
mGrid.setRowHeightPerc(6, 0.07f, false);
mGrid.setRowHeightPerc(7, 0.07f, false);
mGrid.setRowHeightPerc(8, 0.02f, false);
mGrid.setRowHeightPerc(9, 0.07f, false);
mGrid.setRowHeightPerc(10, 0.07f, false);
mGrid.setRowHeightPerc(12, mButtonGrid->getSize().y / mSize.y, false);
// Set column widths.
mGrid.setColWidthPerc(0, 0.03f);
mGrid.setColWidthPerc(1, 0.20f);
mGrid.setColWidthPerc(2, 0.145f);
mGrid.setColWidthPerc(5, 0.03f);
// Adjust the width slightly depending on the aspect ratio of the screen to make sure
// that the label does not get abbreviated.
if (Renderer::getScreenAspectRatio() <= 1.4f)
mGrid.setColWidthPerc(3, 0.13f);
else if (Renderer::getScreenAspectRatio() <= 1.6f)
mGrid.setColWidthPerc(3, 0.12f);
else
mGrid.setColWidthPerc(3, 0.113f);
mGrid.setSize(mSize);
}
void GuiOfflineGenerator::update(int deltaTime)
{
if (!mProcessing)
return;
// Check if a miximage generator thread was started, and if the processing has been completed.
if (mMiximageGenerator && mGeneratorFuture.valid()) {
// Only wait one millisecond as this update() function runs very frequently.
if (mGeneratorFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) {
// We always let the miximage generator thread complete.
if (mMiximageGeneratorThread.joinable())
mMiximageGeneratorThread.join();
mMiximageGenerator.reset();
if (!mGeneratorFuture.get()) {
mImagesGenerated++;
TextureResource::manualUnload(mGame->getMiximagePath(), false);
mProcessingVal->setText("");
if (mOverwriting) {
mImagesOverwritten++;
mOverwriting = false;
}
}
else {
std::string errorMessage = mResultMessage + " (" + mGameName + ")";
mLastErrorVal->setText(errorMessage);
LOG(LogInfo) << "GuiOfflineGenerator: " << errorMessage;
mGamesFailed++;
}
mGame = nullptr;
mGamesProcessed++;
}
}
// This is simply to retain the name of the last processed game on-screen while paused.
if (mPaused)
mProcessingVal->setText(mGameName);
if (!mPaused && !mGameQueue.empty() && !mMiximageGenerator) {
mGame = mGameQueue.front();
mGameQueue.pop();
mGameName =
mGame->getName() + " [" + Utils::String::toUpper(mGame->getSystem()->getName()) + "]";
mProcessingVal->setText(mGameName);
if (!Settings::getInstance()->getBool("MiximageOverwrite") &&
mGame->getMiximagePath() != "") {
mGamesProcessed++;
mGamesSkipped++;
mSkippedVal->setText(std::to_string(mGamesSkipped));
}
else {
if (mGame->getMiximagePath() != "")
mOverwriting = true;
mMiximageGenerator = std::make_unique<MiximageGenerator>(mGame, mResultMessage);
// The promise/future mechanism is used as signaling for the thread to indicate
// that processing has been completed.
std::promise<bool>().swap(mGeneratorPromise);
mGeneratorFuture = mGeneratorPromise.get_future();
mMiximageGeneratorThread = std::thread(&MiximageGenerator::startThread,
mMiximageGenerator.get(), &mGeneratorPromise);
}
}
// Update the statistics.
mStatus->setText("RUNNING...");
mGameCounter->setText(std::to_string(mGamesProcessed) + " OF " + std::to_string(mTotalGames) +
(mTotalGames == 1 ? " GAME " : " GAMES ") + "PROCESSED");
mGeneratedVal->setText(std::to_string(mImagesGenerated));
mFailedVal->setText(std::to_string(mGamesFailed));
mOverwrittenVal->setText(std::to_string(mImagesOverwritten));
if (mGamesProcessed == mTotalGames) {
mStatus->setText("COMPLETED");
mStartPauseButton->setText("DONE", "done (close)");
mStartPauseButton->setPressedFunc([this]() { delete this; });
mCloseButton->setText("CLOSE", "close");
mProcessingVal->setText("");
LOG(LogInfo) << "GuiOfflineGenerator: Completed processing (" << mImagesGenerated
<< (mImagesGenerated == 1 ? " image " : " images ") << "generated, "
<< mGamesSkipped << (mGamesSkipped == 1 ? " game " : " games ") << "skipped, "
<< mGamesFailed << (mGamesFailed == 1 ? " game " : " games ") << "failed)";
mProcessing = false;
}
}
std::vector<HelpPrompt> GuiOfflineGenerator::getHelpPrompts()
{
std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
return prompts;
}
HelpStyle GuiOfflineGenerator::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}