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84 lines
3 KiB
C++
84 lines
3 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiSettings.h
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//
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// User interface template for a settings GUI.
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// The saving of es_settings.xml, the reload of gamelists and some other actions are
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// also triggered to be executed here via flags set by the menu entries' lambda functions.
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//
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#ifndef ES_APP_GUIS_GUI_SETTINGS_H
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#define ES_APP_GUIS_GUI_SETTINGS_H
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#include "SystemData.h"
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#include "components/MenuComponent.h"
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#include "views/ViewController.h"
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// This is just a really simple template for a GUI that calls some save functions when closed.
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class GuiSettings : public GuiComponent
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{
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public:
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GuiSettings(std::string title);
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virtual ~GuiSettings();
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void save();
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void addRow(const ComponentListRow& row, bool setCursorHere = false)
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{
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mMenu.addRow(row, setCursorHere);
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}
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void addWithLabel(const std::string& label, const std::shared_ptr<GuiComponent>& comp)
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{
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mMenu.addWithLabel(label, comp);
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}
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void addEditableTextComponent(const std::string label,
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std::shared_ptr<GuiComponent> ed,
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std::string value,
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std::string defaultValue = "",
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bool isPassword = false);
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void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); }
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MenuComponent& getMenu() { return mMenu; }
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glm::vec2 getMenuSize() { return mMenu.getSize(); }
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void setMenuSize(glm::vec2 size) { mMenu.setSize(size); }
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glm::vec3 getMenuPosition() { return mMenu.getPosition(); }
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void setMenuPosition(glm::vec3 position) { mMenu.setPosition(position); }
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void setNeedsSaving(bool state = true) { mNeedsSaving = state; }
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void setNeedsCollectionsUpdate() { mNeedsCollectionsUpdate = true; }
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void setNeedsSorting() { mNeedsSorting = true; }
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void setNeedsSortingCollections() { mNeedsSortingCollections = true; }
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void setNeedsResetFilters() { mNeedsResetFilters = true; }
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void setNeedsReloading() { mNeedsReloading = true; }
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void setNeedsGoToStart() { mNeedsGoToStart = true; }
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void setNeedsGoToSystem(SystemData* goToSystem)
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{
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mNeedsGoToSystem = true;
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mGoToSystem = goToSystem;
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};
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void setNeedsGoToGroupedCollections() { mNeedsGoToGroupedCollections = true; }
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void setInvalidateCachedBackground() { mInvalidateCachedBackground = true; }
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bool input(InputConfig* config, Input input) override;
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std::vector<HelpPrompt> getHelpPrompts() override;
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HelpStyle getHelpStyle() override { return ViewController::getInstance()->getViewHelpStyle(); }
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private:
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MenuComponent mMenu;
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std::vector<std::function<void()>> mSaveFuncs;
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SystemData* mGoToSystem;
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bool mNeedsSaving;
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bool mNeedsCollectionsUpdate;
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bool mNeedsSorting;
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bool mNeedsSortingCollections;
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bool mNeedsResetFilters;
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bool mNeedsReloading;
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bool mNeedsGoToStart;
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bool mNeedsGoToSystem;
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bool mNeedsGoToGroupedCollections;
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bool mInvalidateCachedBackground;
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};
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#endif // ES_APP_GUIS_GUI_SETTINGS_H
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