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124 lines
4 KiB
C++
124 lines
4 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// FileFilterIndex.h
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//
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// Gamelist filters.
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//
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#ifndef ES_APP_FILE_FILTER_INDEX_H
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#define ES_APP_FILE_FILTER_INDEX_H
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#if defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__)
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#include <sstream>
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#endif
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#include <map>
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#include <string>
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#include <vector>
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class FileData;
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enum FilterIndexType {
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NONE,
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FAVORITES_FILTER,
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GENRE_FILTER,
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PLAYER_FILTER,
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PUBDEV_FILTER,
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RATINGS_FILTER,
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KIDGAME_FILTER,
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COMPLETED_FILTER,
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BROKEN_FILTER,
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HIDDEN_FILTER
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};
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struct FilterDataDecl {
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FilterIndexType type; // Type of filter.
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std::map<std::string, int>* allIndexKeys; // All possible filters for this type.
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bool* filteredByRef; // Is it filtered by this type?
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std::vector<std::string>* currentFilteredKeys; // Current keys being filtered for.
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std::string primaryKey; // Primary key in metadata.
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bool hasSecondaryKey; // Has secondary key for comparison.
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std::string secondaryKey; // What's the secondary key.
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std::string menuLabel; // Text to show in menu.
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};
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class FileFilterIndex
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{
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public:
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FileFilterIndex();
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~FileFilterIndex();
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void addToIndex(FileData* game);
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void removeFromIndex(FileData* game);
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void setFilter(FilterIndexType type, std::vector<std::string>* values);
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void setTextFilter(std::string textFilter);
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std::string getTextFilter() { return mTextFilter; };
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void clearAllFilters();
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void debugPrintIndexes();
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bool showFile(FileData* game);
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bool isFiltered();
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bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
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std::vector<FilterDataDecl>& getFilterDataDecls();
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void importIndex(FileFilterIndex* indexToImport);
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void resetIndex();
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void resetFilters();
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void setKidModeFilters();
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private:
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std::vector<FilterDataDecl> filterDataDecl;
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std::string getIndexableKey(FileData* game, FilterIndexType type, bool getSecondary);
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void manageFavoritesEntryInIndex(FileData* game, bool remove = false);
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void manageGenreEntryInIndex(FileData* game, bool remove = false);
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void managePlayerEntryInIndex(FileData* game, bool remove = false);
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void managePubDevEntryInIndex(FileData* game, bool remove = false);
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void manageRatingsEntryInIndex(FileData* game, bool remove = false);
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void manageKidGameEntryInIndex(FileData* game, bool remove = false);
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void manageCompletedEntryInIndex(FileData* game, bool remove = false);
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void manageBrokenEntryInIndex(FileData* game, bool remove = false);
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void manageHiddenEntryInIndex(FileData* game, bool remove = false);
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void manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove);
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void clearIndex(std::map<std::string, int>& indexMap);
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std::string mTextFilter;
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bool mFilterByText;
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bool mFilterByFavorites;
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bool mFilterByGenre;
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bool mFilterByPlayers;
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bool mFilterByPubDev;
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bool mFilterByRatings;
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bool mFilterByKidGame;
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bool mFilterByCompleted;
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bool mFilterByBroken;
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bool mFilterByHidden;
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std::map<std::string, int> mFavoritesIndexAllKeys;
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std::map<std::string, int> mGenreIndexAllKeys;
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std::map<std::string, int> mPlayersIndexAllKeys;
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std::map<std::string, int> mPubDevIndexAllKeys;
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std::map<std::string, int> mRatingsIndexAllKeys;
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std::map<std::string, int> mKidGameIndexAllKeys;
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std::map<std::string, int> mCompletedIndexAllKeys;
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std::map<std::string, int> mBrokenIndexAllKeys;
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std::map<std::string, int> mHiddenIndexAllKeys;
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std::vector<std::string> mFavoritesIndexFilteredKeys;
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std::vector<std::string> mGenreIndexFilteredKeys;
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std::vector<std::string> mPlayersIndexFilteredKeys;
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std::vector<std::string> mPubDevIndexFilteredKeys;
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std::vector<std::string> mRatingsIndexFilteredKeys;
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std::vector<std::string> mKidGameIndexFilteredKeys;
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std::vector<std::string> mCompletedIndexFilteredKeys;
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std::vector<std::string> mBrokenIndexFilteredKeys;
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std::vector<std::string> mHiddenIndexFilteredKeys;
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FileData* mRootFolder;
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};
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#endif // ES_APP_FILE_FILTER_INDEX_H
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