mirror of
https://github.com/RetroDECK/ES-DE.git
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c4eb1b8b97
Also fixed a cosmetic issue with carousel fade transitions.
322 lines
12 KiB
C++
322 lines
12 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiScraperMulti.cpp
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//
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// Multiple game scraping user interface.
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// Shows the progress for the scraping as it's running.
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// This interface is triggered from GuiScraperMenu.
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// GuiScraperSearch is called from here.
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//
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#include "guis/GuiScraperMulti.h"
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#include "CollectionSystemsManager.h"
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#include "FileFilterIndex.h"
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#include "GamelistFileParser.h"
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#include "MameNames.h"
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#include "SystemData.h"
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#include "Window.h"
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#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
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#include "components/TextComponent.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiScraperSearch.h"
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#include "views/ViewController.h"
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GuiScraperMulti::GuiScraperMulti(const std::queue<ScraperSearchParams>& searches,
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bool approveResults)
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: mBackground {":/graphics/frame.svg"}
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, mGrid {glm::ivec2 {2, 6}}
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, mSearchQueue {searches}
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, mApproveResults {approveResults}
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{
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assert(mSearchQueue.size());
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addChild(&mBackground);
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addChild(&mGrid);
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mIsProcessing = true;
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mTotalGames = static_cast<int>(mSearchQueue.size());
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mCurrentGame = 0;
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mTotalSuccessful = 0;
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mTotalSkipped = 0;
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// Set up grid.
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mTitle = std::make_shared<TextComponent>("SCRAPING IN PROGRESS", Font::get(FONT_SIZE_LARGE),
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0x555555FF, ALIGN_CENTER);
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mGrid.setEntry(mTitle, glm::ivec2 {0, 0}, false, true, glm::ivec2 {2, 2});
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mSystem = std::make_shared<TextComponent>("SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF,
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ALIGN_CENTER);
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mGrid.setEntry(mSystem, glm::ivec2 {0, 2}, false, true, glm::ivec2 {2, 1});
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mSubtitle = std::make_shared<TextComponent>("subtitle text", Font::get(FONT_SIZE_SMALL),
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0x888888FF, ALIGN_CENTER);
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mGrid.setEntry(mSubtitle, glm::ivec2 {0, 3}, false, true, glm::ivec2 {2, 1});
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if (mApproveResults && !Settings::getInstance()->getBool("ScraperSemiautomatic"))
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mSearchComp =
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std::make_shared<GuiScraperSearch>(GuiScraperSearch::NEVER_AUTO_ACCEPT, mTotalGames);
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else if (mApproveResults && Settings::getInstance()->getBool("ScraperSemiautomatic"))
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mSearchComp = std::make_shared<GuiScraperSearch>(GuiScraperSearch::ACCEPT_SINGLE_MATCHES,
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mTotalGames);
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else if (!mApproveResults)
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mSearchComp = std::make_shared<GuiScraperSearch>(
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GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, mTotalGames);
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mSearchComp->setAcceptCallback(
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std::bind(&GuiScraperMulti::acceptResult, this, std::placeholders::_1));
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mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this));
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mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this));
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mSearchComp->setRefineCallback([&] {
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mScrollUp->setOpacity(0.0f);
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mScrollDown->setOpacity(0.0f);
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mResultList->resetScrollIndicatorStatus();
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});
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mGrid.setEntry(mSearchComp, glm::ivec2 {0, 4},
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mSearchComp->getSearchType() != GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT,
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true, glm::ivec2 {2, 1});
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mResultList = mSearchComp->getResultList();
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// Set up scroll indicators.
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mScrollUp = std::make_shared<ImageComponent>();
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mScrollDown = std::make_shared<ImageComponent>();
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mScrollIndicator =
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std::make_shared<ScrollIndicatorComponent>(mResultList, mScrollUp, mScrollDown);
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mScrollUp->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
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mScrollUp->setOrigin(0.0f, -0.35f);
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mScrollDown->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
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mScrollDown->setOrigin(0.0f, 0.35f);
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mGrid.setEntry(mScrollUp, glm::ivec2 {1, 0}, false, false, glm::ivec2 {1, 1});
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mGrid.setEntry(mScrollDown, glm::ivec2 {1, 1}, false, false, glm::ivec2 {1, 1});
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// Buttons.
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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if (mApproveResults) {
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buttons.push_back(std::make_shared<ButtonComponent>("REFINE SEARCH", "refine search", [&] {
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// Check whether we should allow a refine of the game name.
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if (!mSearchComp->getAcceptedResult()) {
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bool allowRefine = false;
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// Previously refined.
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if (mSearchComp->getRefinedSearch())
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allowRefine = true;
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// Interactive mode and "Auto-accept single game matches" not enabled.
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else if (mSearchComp->getSearchType() != GuiScraperSearch::ACCEPT_SINGLE_MATCHES)
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allowRefine = true;
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// Interactive mode with "Auto-accept single game matches" enabled and more
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// than one result.
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else if (mSearchComp->getSearchType() == GuiScraperSearch::ACCEPT_SINGLE_MATCHES &&
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mSearchComp->getScraperResultsSize() > 1)
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allowRefine = true;
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// Dito but there were no games found, or the search has not been completed.
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else if (mSearchComp->getSearchType() == GuiScraperSearch::ACCEPT_SINGLE_MATCHES &&
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!mSearchComp->getFoundGame())
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allowRefine = true;
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if (allowRefine) {
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// Copy any search refine that may have been previously entered by opening
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// the input screen using the "Y" button shortcut.
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mSearchQueue.front().nameOverride = mSearchComp->getNameOverride();
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mSearchComp->openInputScreen(mSearchQueue.front());
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mGrid.resetCursor();
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}
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}
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}));
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buttons.push_back(std::make_shared<ButtonComponent>("SKIP", "skip game", [&] {
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// Skip game, unless the result has already been accepted.
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if (!mSearchComp->getAcceptedResult()) {
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skip();
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mGrid.resetCursor();
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}
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}));
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}
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buttons.push_back(std::make_shared<ButtonComponent>("STOP", "stop",
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std::bind(&GuiScraperMulti::finish, this)));
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mButtonGrid = makeButtonGrid(buttons);
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mGrid.setEntry(mButtonGrid, glm::ivec2 {0, 5}, true, false, glm::ivec2 {2, 1});
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// Limit the width of the GUI on ultrawide monitors. The 1.778 aspect ratio value is
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// the 16:9 reference.
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float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
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float width = glm::clamp(0.95f * aspectValue, 0.70f, 0.95f) * Renderer::getScreenWidth();
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float height = (mTitle->getFont()->getLetterHeight() + Renderer::getScreenHeight() * 0.0637f) +
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mSystem->getFont()->getLetterHeight() +
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mSubtitle->getFont()->getHeight() * 1.75f + mButtonGrid->getSize().y +
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Font::get(FONT_SIZE_MEDIUM)->getHeight() * 7.0f;
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// TODO: Temporary hack, see below.
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height -= 7.0f * Renderer::getScreenHeightModifier();
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setSize(width, height);
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setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
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(Renderer::getScreenHeight() - mSize.y) / 2.0f);
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doNextSearch();
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}
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GuiScraperMulti::~GuiScraperMulti()
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{
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if (mTotalSuccessful > 0 || mSearchComp->getSavedNewMedia()) {
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// Sort all systems to possibly update their view style from Basic to Detailed or Video.
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for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
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it != SystemData::sSystemVector.cend(); ++it) {
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(*it)->sortSystem();
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}
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}
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}
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void GuiScraperMulti::onSizeChanged()
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{
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mGrid.setRowHeightPerc(
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0, (mTitle->getFont()->getLetterHeight() + Renderer::getScreenHeight() * 0.0637f) /
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mSize.y / 2.0f);
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mGrid.setRowHeightPerc(
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1, (mTitle->getFont()->getLetterHeight() + Renderer::getScreenHeight() * 0.0637f) /
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mSize.y / 2.0f);
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mGrid.setRowHeightPerc(2, (mSystem->getFont()->getLetterHeight()) / mSize.y, false);
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mGrid.setRowHeightPerc(3, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y, false);
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mGrid.setRowHeightPerc(4, ((Font::get(FONT_SIZE_MEDIUM)->getHeight() * 7.0f)) / mSize.y, false);
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// TODO: Replace this temporary hack with a proper solution. There is some kind of rounding
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// issue somewhere that causes a small alignment error. This code partly compensates for this
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// at higher resolutions than 1920x1080.
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if (Renderer::getScreenHeightModifier() > 1.0f)
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mSize.y -= 3.0f * Renderer::getScreenHeightModifier();
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mGrid.setColWidthPerc(1, 0.04f);
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mGrid.setSize(mSize);
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mBackground.fitTo(mSize, glm::vec3 {}, glm::vec2 {-32.0f, -32.0f});
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}
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void GuiScraperMulti::doNextSearch()
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{
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if (mSearchQueue.empty()) {
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finish();
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return;
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}
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// Update title.
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std::stringstream ss;
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mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()));
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std::string scrapeName;
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if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
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scrapeName = mSearchQueue.front().game->getName();
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}
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else {
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if (mSearchQueue.front().game->isArcadeGame() &&
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Settings::getInstance()->getString("Scraper") == "thegamesdb")
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scrapeName =
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Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) + " (" +
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MameNames::getInstance().getCleanName(mSearchQueue.front().game->getCleanName()) +
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")";
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else
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scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath());
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}
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mScrollUp->setOpacity(0.0f);
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mScrollDown->setOpacity(0.0f);
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mResultList->resetScrollIndicatorStatus();
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// Extract possible subfolders from the path.
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std::string folderPath =
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Utils::String::replace(Utils::FileSystem::getParent(mSearchQueue.front().game->getPath()),
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mSearchQueue.front().system->getSystemEnvData()->mStartPath, "");
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if (folderPath.size() >= 2) {
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folderPath.erase(0, 1);
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#if defined(_WIN64)
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folderPath.push_back('\\');
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folderPath = Utils::String::replace(folderPath, "/", "\\");
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#else
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folderPath.push_back('/');
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#endif
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}
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// Update subtitle.
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ss.str("");
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ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << folderPath
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<< scrapeName
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<< ((mSearchQueue.front().game->getType() == FOLDER) ? " " + ViewController::FOLDER_CHAR :
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"");
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mSubtitle->setText(ss.str());
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mSearchComp->search(mSearchQueue.front());
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}
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void GuiScraperMulti::acceptResult(const ScraperSearchResult& result)
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{
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ScraperSearchParams& search = mSearchQueue.front();
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search.system->getIndex()->removeFromIndex(search.game);
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GuiScraperSearch::saveMetadata(result, search.game->metadata, search.game);
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GamelistFileParser::updateGamelist(search.system);
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search.system->getIndex()->addToIndex(search.game);
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mSearchQueue.pop();
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++mCurrentGame;
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++mTotalSuccessful;
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CollectionSystemsManager::getInstance()->refreshCollectionSystems(search.game);
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doNextSearch();
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}
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void GuiScraperMulti::skip()
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{
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mSearchQueue.pop();
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++mCurrentGame;
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++mTotalSkipped;
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mSearchComp->decreaseScrapeCount();
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mSearchComp->unsetRefinedSearch();
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doNextSearch();
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}
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void GuiScraperMulti::finish()
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{
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std::stringstream ss;
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if (mTotalSuccessful == 0) {
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ss << "NO GAMES WERE SCRAPED";
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}
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else {
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ss << mTotalSuccessful << " GAME" << ((mTotalSuccessful > 1) ? "S" : "")
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<< " SUCCESSFULLY SCRAPED";
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if (mTotalSkipped > 0)
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ss << "\n"
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<< mTotalSkipped << " GAME" << ((mTotalSkipped > 1) ? "S" : "") << " SKIPPED";
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}
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mWindow->pushGui(new GuiMsgBox(getHelpStyle(), ss.str(), "OK", [&] {
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mIsProcessing = false;
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delete this;
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}));
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}
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std::vector<HelpPrompt> GuiScraperMulti::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
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return prompts;
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}
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HelpStyle GuiScraperMulti::getHelpStyle()
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{
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HelpStyle style = HelpStyle();
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style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
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return style;
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}
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