ES-DE/es-app/src/guis/GuiScraperMulti.cpp
Leon Styhre c4eb1b8b97 Greatly simplified the video controls code.
Also fixed a cosmetic issue with carousel fade transitions.
2022-02-19 17:04:23 +01:00

322 lines
12 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiScraperMulti.cpp
//
// Multiple game scraping user interface.
// Shows the progress for the scraping as it's running.
// This interface is triggered from GuiScraperMenu.
// GuiScraperSearch is called from here.
//
#include "guis/GuiScraperMulti.h"
#include "CollectionSystemsManager.h"
#include "FileFilterIndex.h"
#include "GamelistFileParser.h"
#include "MameNames.h"
#include "SystemData.h"
#include "Window.h"
#include "components/ButtonComponent.h"
#include "components/MenuComponent.h"
#include "components/TextComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperSearch.h"
#include "views/ViewController.h"
GuiScraperMulti::GuiScraperMulti(const std::queue<ScraperSearchParams>& searches,
bool approveResults)
: mBackground {":/graphics/frame.svg"}
, mGrid {glm::ivec2 {2, 6}}
, mSearchQueue {searches}
, mApproveResults {approveResults}
{
assert(mSearchQueue.size());
addChild(&mBackground);
addChild(&mGrid);
mIsProcessing = true;
mTotalGames = static_cast<int>(mSearchQueue.size());
mCurrentGame = 0;
mTotalSuccessful = 0;
mTotalSkipped = 0;
// Set up grid.
mTitle = std::make_shared<TextComponent>("SCRAPING IN PROGRESS", Font::get(FONT_SIZE_LARGE),
0x555555FF, ALIGN_CENTER);
mGrid.setEntry(mTitle, glm::ivec2 {0, 0}, false, true, glm::ivec2 {2, 2});
mSystem = std::make_shared<TextComponent>("SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF,
ALIGN_CENTER);
mGrid.setEntry(mSystem, glm::ivec2 {0, 2}, false, true, glm::ivec2 {2, 1});
mSubtitle = std::make_shared<TextComponent>("subtitle text", Font::get(FONT_SIZE_SMALL),
0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mSubtitle, glm::ivec2 {0, 3}, false, true, glm::ivec2 {2, 1});
if (mApproveResults && !Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp =
std::make_shared<GuiScraperSearch>(GuiScraperSearch::NEVER_AUTO_ACCEPT, mTotalGames);
else if (mApproveResults && Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp = std::make_shared<GuiScraperSearch>(GuiScraperSearch::ACCEPT_SINGLE_MATCHES,
mTotalGames);
else if (!mApproveResults)
mSearchComp = std::make_shared<GuiScraperSearch>(
GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, mTotalGames);
mSearchComp->setAcceptCallback(
std::bind(&GuiScraperMulti::acceptResult, this, std::placeholders::_1));
mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this));
mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this));
mSearchComp->setRefineCallback([&] {
mScrollUp->setOpacity(0.0f);
mScrollDown->setOpacity(0.0f);
mResultList->resetScrollIndicatorStatus();
});
mGrid.setEntry(mSearchComp, glm::ivec2 {0, 4},
mSearchComp->getSearchType() != GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT,
true, glm::ivec2 {2, 1});
mResultList = mSearchComp->getResultList();
// Set up scroll indicators.
mScrollUp = std::make_shared<ImageComponent>();
mScrollDown = std::make_shared<ImageComponent>();
mScrollIndicator =
std::make_shared<ScrollIndicatorComponent>(mResultList, mScrollUp, mScrollDown);
mScrollUp->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
mScrollUp->setOrigin(0.0f, -0.35f);
mScrollDown->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
mScrollDown->setOrigin(0.0f, 0.35f);
mGrid.setEntry(mScrollUp, glm::ivec2 {1, 0}, false, false, glm::ivec2 {1, 1});
mGrid.setEntry(mScrollDown, glm::ivec2 {1, 1}, false, false, glm::ivec2 {1, 1});
// Buttons.
std::vector<std::shared_ptr<ButtonComponent>> buttons;
if (mApproveResults) {
buttons.push_back(std::make_shared<ButtonComponent>("REFINE SEARCH", "refine search", [&] {
// Check whether we should allow a refine of the game name.
if (!mSearchComp->getAcceptedResult()) {
bool allowRefine = false;
// Previously refined.
if (mSearchComp->getRefinedSearch())
allowRefine = true;
// Interactive mode and "Auto-accept single game matches" not enabled.
else if (mSearchComp->getSearchType() != GuiScraperSearch::ACCEPT_SINGLE_MATCHES)
allowRefine = true;
// Interactive mode with "Auto-accept single game matches" enabled and more
// than one result.
else if (mSearchComp->getSearchType() == GuiScraperSearch::ACCEPT_SINGLE_MATCHES &&
mSearchComp->getScraperResultsSize() > 1)
allowRefine = true;
// Dito but there were no games found, or the search has not been completed.
else if (mSearchComp->getSearchType() == GuiScraperSearch::ACCEPT_SINGLE_MATCHES &&
!mSearchComp->getFoundGame())
allowRefine = true;
if (allowRefine) {
// Copy any search refine that may have been previously entered by opening
// the input screen using the "Y" button shortcut.
mSearchQueue.front().nameOverride = mSearchComp->getNameOverride();
mSearchComp->openInputScreen(mSearchQueue.front());
mGrid.resetCursor();
}
}
}));
buttons.push_back(std::make_shared<ButtonComponent>("SKIP", "skip game", [&] {
// Skip game, unless the result has already been accepted.
if (!mSearchComp->getAcceptedResult()) {
skip();
mGrid.resetCursor();
}
}));
}
buttons.push_back(std::make_shared<ButtonComponent>("STOP", "stop",
std::bind(&GuiScraperMulti::finish, this)));
mButtonGrid = makeButtonGrid(buttons);
mGrid.setEntry(mButtonGrid, glm::ivec2 {0, 5}, true, false, glm::ivec2 {2, 1});
// Limit the width of the GUI on ultrawide monitors. The 1.778 aspect ratio value is
// the 16:9 reference.
float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
float width = glm::clamp(0.95f * aspectValue, 0.70f, 0.95f) * Renderer::getScreenWidth();
float height = (mTitle->getFont()->getLetterHeight() + Renderer::getScreenHeight() * 0.0637f) +
mSystem->getFont()->getLetterHeight() +
mSubtitle->getFont()->getHeight() * 1.75f + mButtonGrid->getSize().y +
Font::get(FONT_SIZE_MEDIUM)->getHeight() * 7.0f;
// TODO: Temporary hack, see below.
height -= 7.0f * Renderer::getScreenHeightModifier();
setSize(width, height);
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
doNextSearch();
}
GuiScraperMulti::~GuiScraperMulti()
{
if (mTotalSuccessful > 0 || mSearchComp->getSavedNewMedia()) {
// Sort all systems to possibly update their view style from Basic to Detailed or Video.
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); ++it) {
(*it)->sortSystem();
}
}
}
void GuiScraperMulti::onSizeChanged()
{
mGrid.setRowHeightPerc(
0, (mTitle->getFont()->getLetterHeight() + Renderer::getScreenHeight() * 0.0637f) /
mSize.y / 2.0f);
mGrid.setRowHeightPerc(
1, (mTitle->getFont()->getLetterHeight() + Renderer::getScreenHeight() * 0.0637f) /
mSize.y / 2.0f);
mGrid.setRowHeightPerc(2, (mSystem->getFont()->getLetterHeight()) / mSize.y, false);
mGrid.setRowHeightPerc(3, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y, false);
mGrid.setRowHeightPerc(4, ((Font::get(FONT_SIZE_MEDIUM)->getHeight() * 7.0f)) / mSize.y, false);
// TODO: Replace this temporary hack with a proper solution. There is some kind of rounding
// issue somewhere that causes a small alignment error. This code partly compensates for this
// at higher resolutions than 1920x1080.
if (Renderer::getScreenHeightModifier() > 1.0f)
mSize.y -= 3.0f * Renderer::getScreenHeightModifier();
mGrid.setColWidthPerc(1, 0.04f);
mGrid.setSize(mSize);
mBackground.fitTo(mSize, glm::vec3 {}, glm::vec2 {-32.0f, -32.0f});
}
void GuiScraperMulti::doNextSearch()
{
if (mSearchQueue.empty()) {
finish();
return;
}
// Update title.
std::stringstream ss;
mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()));
std::string scrapeName;
if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
scrapeName = mSearchQueue.front().game->getName();
}
else {
if (mSearchQueue.front().game->isArcadeGame() &&
Settings::getInstance()->getString("Scraper") == "thegamesdb")
scrapeName =
Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) + " (" +
MameNames::getInstance().getCleanName(mSearchQueue.front().game->getCleanName()) +
")";
else
scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath());
}
mScrollUp->setOpacity(0.0f);
mScrollDown->setOpacity(0.0f);
mResultList->resetScrollIndicatorStatus();
// Extract possible subfolders from the path.
std::string folderPath =
Utils::String::replace(Utils::FileSystem::getParent(mSearchQueue.front().game->getPath()),
mSearchQueue.front().system->getSystemEnvData()->mStartPath, "");
if (folderPath.size() >= 2) {
folderPath.erase(0, 1);
#if defined(_WIN64)
folderPath.push_back('\\');
folderPath = Utils::String::replace(folderPath, "/", "\\");
#else
folderPath.push_back('/');
#endif
}
// Update subtitle.
ss.str("");
ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << folderPath
<< scrapeName
<< ((mSearchQueue.front().game->getType() == FOLDER) ? " " + ViewController::FOLDER_CHAR :
"");
mSubtitle->setText(ss.str());
mSearchComp->search(mSearchQueue.front());
}
void GuiScraperMulti::acceptResult(const ScraperSearchResult& result)
{
ScraperSearchParams& search = mSearchQueue.front();
search.system->getIndex()->removeFromIndex(search.game);
GuiScraperSearch::saveMetadata(result, search.game->metadata, search.game);
GamelistFileParser::updateGamelist(search.system);
search.system->getIndex()->addToIndex(search.game);
mSearchQueue.pop();
++mCurrentGame;
++mTotalSuccessful;
CollectionSystemsManager::getInstance()->refreshCollectionSystems(search.game);
doNextSearch();
}
void GuiScraperMulti::skip()
{
mSearchQueue.pop();
++mCurrentGame;
++mTotalSkipped;
mSearchComp->decreaseScrapeCount();
mSearchComp->unsetRefinedSearch();
doNextSearch();
}
void GuiScraperMulti::finish()
{
std::stringstream ss;
if (mTotalSuccessful == 0) {
ss << "NO GAMES WERE SCRAPED";
}
else {
ss << mTotalSuccessful << " GAME" << ((mTotalSuccessful > 1) ? "S" : "")
<< " SUCCESSFULLY SCRAPED";
if (mTotalSkipped > 0)
ss << "\n"
<< mTotalSkipped << " GAME" << ((mTotalSkipped > 1) ? "S" : "") << " SKIPPED";
}
mWindow->pushGui(new GuiMsgBox(getHelpStyle(), ss.str(), "OK", [&] {
mIsProcessing = false;
delete this;
}));
}
std::vector<HelpPrompt> GuiScraperMulti::getHelpPrompts()
{
std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
return prompts;
}
HelpStyle GuiScraperMulti::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}