ES-DE/src/InputManager.cpp
Aloshi c6a7f8abf9 Fixed InputManager's handling of controllers with duplicate names.
Added emergency keyboard config if no players can be loaded.
Switched some console output to log output.
2013-04-13 13:19:06 -05:00

283 lines
6.8 KiB
C++

#include "InputManager.h"
#include "InputConfig.h"
#include "Window.h"
#include "Log.h"
#include "pugiXML/pugixml.hpp"
#include <boost/filesystem.hpp>
namespace fs = boost::filesystem;
InputManager::InputManager(Window* window) : mWindow(window)
{
mJoysticks = NULL;
mKeyboardInputConfig = NULL;
mNumJoysticks = 0;
mNumPlayers = 0;
}
InputManager::~InputManager()
{
deinit();
}
void InputManager::init()
{
if(mJoysticks != NULL)
deinit();
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
mNumJoysticks = SDL_NumJoysticks();
mJoysticks = new SDL_Joystick*[mNumJoysticks];
mInputConfigs = new InputConfig*[mNumJoysticks];
mPrevAxisValues = new std::map<int, int>[mNumJoysticks];
for(int i = 0; i < mNumJoysticks; i++)
{
mJoysticks[i] = SDL_JoystickOpen(i);
mInputConfigs[i] = new InputConfig(i);
for(int k = 0; k < SDL_JoystickNumAxes(mJoysticks[i]); k++)
{
mPrevAxisValues[i][k] = 0;
}
}
mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD);
SDL_JoystickEventState(SDL_ENABLE);
loadConfig();
}
void InputManager::deinit()
{
SDL_JoystickEventState(SDL_DISABLE);
if(!SDL_WasInit(SDL_INIT_JOYSTICK))
return;
if(mJoysticks != NULL)
{
for(int i = 0; i < mNumJoysticks; i++)
{
SDL_JoystickClose(mJoysticks[i]);
delete mInputConfigs[i];
}
delete mKeyboardInputConfig;
delete[] mJoysticks;
delete[] mInputConfigs;
delete[] mPrevAxisValues;
mJoysticks = NULL;
mKeyboardInputConfig = NULL;
mInputConfigs = NULL;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
int InputManager::getNumJoysticks() { return mNumJoysticks; }
int InputManager::getNumPlayers() { return mNumPlayers; }
void InputManager::setNumPlayers(int num) { mNumPlayers = num; }
InputConfig* InputManager::getInputConfigByDevice(int device)
{
if(device == DEVICE_KEYBOARD)
return mKeyboardInputConfig;
else
return mInputConfigs[device];
}
InputConfig* InputManager::getInputConfigByPlayer(int player)
{
if(mKeyboardInputConfig->getPlayerNum() == player)
return mKeyboardInputConfig;
for(int i = 0; i < mNumJoysticks; i++)
{
if(mInputConfigs[i]->getPlayerNum() == player)
return mInputConfigs[i];
}
LOG(LogError) << "Could not find input config for player number " << player << "!";
return NULL;
}
bool InputManager::parseEvent(const SDL_Event& ev)
{
bool causedEvent = false;
switch(ev.type)
{
case SDL_JOYAXISMOTION:
//if it switched boundaries
if((abs(ev.jaxis.value) > DEADZONE) != (abs(mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis]) > DEADZONE))
{
int normValue;
if(abs(ev.jaxis.value) <= DEADZONE)
normValue = 0;
else
if(ev.jaxis.value > 0)
normValue = 1;
else
normValue = -1;
mWindow->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false));
causedEvent = true;
}
mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis] = ev.jaxis.value;
return causedEvent;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
mWindow->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false));
return true;
case SDL_JOYHATMOTION:
mWindow->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false));
return true;
case SDL_KEYDOWN:
if(ev.key.keysym.sym == SDLK_F4)
{
SDL_Event* quit = new SDL_Event();
quit->type = SDL_QUIT;
SDL_PushEvent(quit);
return false;
}
mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false));
return true;
case SDL_KEYUP:
mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
return true;
}
return false;
}
void InputManager::loadConfig()
{
if(!mJoysticks)
{
LOG(LogError) << "ERROR - cannot load InputManager config without being initialized!";
}
std::string path = getConfigPath();
if(!fs::exists(path))
return;
pugi::xml_document doc;
pugi::xml_parse_result res = doc.load_file(path.c_str());
if(!res)
{
LOG(LogError) << "Error loading input config: " << res.description();
return;
}
mNumPlayers = 0;
bool configuredDevice[mNumJoysticks];
for(int i = 0; i < mNumJoysticks; i++)
{
mInputConfigs[i]->setPlayerNum(-1);
configuredDevice[i] = false;
}
pugi::xml_node root = doc.child("inputList");
for(pugi::xml_node node = root.child("inputConfig"); node; node = node.next_sibling("inputConfig"))
{
std::string type = node.attribute("type").as_string();
if(type == "keyboard")
{
getInputConfigByDevice(DEVICE_KEYBOARD)->loadFromXML(node, mNumPlayers);
mNumPlayers++;
}else if(type == "joystick")
{
bool found = false;
std::string devName = node.attribute("deviceName").as_string();
for(int i = 0; i < mNumJoysticks; i++)
{
if(!configuredDevice[i] && SDL_JoystickName(i) == devName)
{
mInputConfigs[i]->loadFromXML(node, mNumPlayers);
mNumPlayers++;
found = true;
configuredDevice[i] = true;
break;
}
}
if(!found)
{
LOG(LogWarning) << "Could not find unconfigured joystick named \"" << devName << "\"! Skipping it.\n";
continue;
}
}else{
LOG(LogWarning) << "Device type \"" << type << "\" unknown!\n";
}
}
if(mNumPlayers == 0)
{
LOG(LogInfo) << "No input configs loaded. Loading default keyboard config.";
loadDefaultConfig();
}
}
//used in an "emergency" where no configs could be loaded from the inputmanager config file
//allows the user to select to reconfigure in menus if this happens without having to delete es_input.cfg manually
void InputManager::loadDefaultConfig()
{
InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD);
mNumPlayers++;
cfg->setPlayerNum(0);
cfg->mapInput("up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
cfg->mapInput("down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
cfg->mapInput("left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
cfg->mapInput("right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));
cfg->mapInput("a", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
cfg->mapInput("b", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
cfg->mapInput("menu", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
cfg->mapInput("select", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));
}
void InputManager::writeConfig()
{
if(!mJoysticks)
{
LOG(LogError) << "ERROR - cannot write config without being initialized!";
return;
}
std::string path = getConfigPath();
pugi::xml_document doc;
pugi::xml_node root = doc.append_child("inputList");
mKeyboardInputConfig->writeToXML(root);
for(int i = 0; i < mNumJoysticks; i++)
{
mInputConfigs[i]->writeToXML(root);
}
doc.save_file(path.c_str());
}
std::string InputManager::getConfigPath()
{
std::string path = getenv("HOME");
path += "/.emulationstation/es_input.cfg";
return path;
}