mirror of
https://github.com/RetroDECK/ES-DE.git
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193 lines
6.2 KiB
C++
193 lines
6.2 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// NinePatchComponent.cpp
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//
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// Breaks up an image into 3x3 patches to accomodate resizing without distortions.
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//
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#include "components/NinePatchComponent.h"
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#include "resources/TextureResource.h"
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#include "Log.h"
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#include "ThemeData.h"
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NinePatchComponent::NinePatchComponent(
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Window* window,
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const std::string& path,
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unsigned int edgeColor,
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unsigned int centerColor)
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: GuiComponent(window),
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mCornerSize(16, 16),
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mEdgeColor(edgeColor),
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mCenterColor(centerColor),
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mPath(path),
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mVertices(nullptr)
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{
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if (!mPath.empty())
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buildVertices();
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}
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NinePatchComponent::~NinePatchComponent()
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{
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if (mVertices != nullptr)
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delete[] mVertices;
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}
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void NinePatchComponent::updateColors()
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{
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const unsigned int edgeColor = Renderer::convertColor(mEdgeColor);
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const unsigned int centerColor = Renderer::convertColor(mCenterColor);
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for (int i = 0; i < 6*9; ++i)
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mVertices[i].col = edgeColor;
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for (int i = 6*4; i < 6; ++i)
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mVertices[(6*4)+i].col = centerColor;
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}
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void NinePatchComponent::buildVertices()
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{
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if (mVertices != nullptr)
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delete[] mVertices;
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mTexture = TextureResource::get(mPath);
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if (mTexture->getSize() == Vector2i::Zero()) {
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mVertices = nullptr;
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LOG(LogWarning) << "NinePatchComponent missing texture!";
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return;
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}
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mVertices = new Renderer::Vertex[6 * 9];
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const Vector2f texSize = Vector2f((float)mTexture->getSize().x(),
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(float)mTexture->getSize().y());
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const float imgSizeX[3] = { mCornerSize.x(), mSize.x() - mCornerSize.x() * 2, mCornerSize.x()};
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const float imgSizeY[3] = { mCornerSize.y(), mSize.y() - mCornerSize.y() * 2, mCornerSize.y()};
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const float imgPosX[3] = { 0, imgSizeX[0], imgSizeX[0] + imgSizeX[1]};
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const float imgPosY[3] = { 0, imgSizeY[0], imgSizeY[0] + imgSizeY[1]};
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// The "1 +" in posY and "-" in sizeY is to deal with texture coordinates having a bottom
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// left corner origin vs. verticies having a top left origin.
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const float texSizeX[3] = { mCornerSize.x() / texSize.x(), (texSize.x() - mCornerSize.x() * 2) / texSize.x(), mCornerSize.x() / texSize.x() };
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const float texSizeY[3] = { -mCornerSize.y() / texSize.y(), -(texSize.y() - mCornerSize.y() * 2) / texSize.y(), -mCornerSize.y() / texSize.y() };
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const float texPosX[3] = { 0, texSizeX[0], texSizeX[0] + texSizeX[1] };
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const float texPosY[3] = { 1, 1 + texSizeY[0], 1 + texSizeY[0] + texSizeY[1] };
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int v = 0;
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for (int slice = 0; slice < 9; slice++) {
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const int sliceX = slice % 3;
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const int sliceY = slice / 3;
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const Vector2f imgPos = Vector2f(imgPosX[sliceX], imgPosY[sliceY]);
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const Vector2f imgSize = Vector2f(imgSizeX[sliceX], imgSizeY[sliceY]);
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const Vector2f texPos = Vector2f(texPosX[sliceX], texPosY[sliceY]);
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const Vector2f texSize = Vector2f(texSizeX[sliceX], texSizeY[sliceY]);
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mVertices[v + 1] = { { imgPos.x() , imgPos.y() }, { texPos.x(), texPos.y() }, 0 };
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mVertices[v + 2] = { { imgPos.x() , imgPos.y() + imgSize.y() }, { texPos.x(), texPos.y() + texSize.y() }, 0 };
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mVertices[v + 3] = { { imgPos.x() + imgSize.x(), imgPos.y() }, { texPos.x() + texSize.x(), texPos.y() }, 0 };
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mVertices[v + 4] = { { imgPos.x() + imgSize.x(), imgPos.y() + imgSize.y() }, { texPos.x() + texSize.x(), texPos.y() + texSize.y() }, 0 };
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// Round vertices.
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for (int i = 1; i < 5; ++i)
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mVertices[v + i].pos.round();
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// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
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mVertices[v + 0] = mVertices[v + 1];
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mVertices[v + 5] = mVertices[v + 4];
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v += 6;
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}
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updateColors();
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}
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void NinePatchComponent::render(const Transform4x4f& parentTrans)
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{
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if (!isVisible())
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return;
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Transform4x4f trans = parentTrans * getTransform();
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if (mTexture && mVertices != nullptr) {
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Renderer::setMatrix(trans);
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if (mOpacity < 255) {
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mVertices[0].shaders = Renderer::SHADER_OPACITY;
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mVertices[0].opacity = mOpacity / 255.0;
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}
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else if (mVertices[0].shaders & Renderer::SHADER_OPACITY) {
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// We have reached full opacity, so disable the opacity shader and set
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// the vertex opacity to 1.0.
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mVertices[0].shaders ^= Renderer::SHADER_OPACITY;
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mVertices[0].opacity = 1.0;
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}
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mTexture->bind();
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Renderer::drawTriangleStrips(&mVertices[0], 6*9, trans);
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}
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renderChildren(trans);
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}
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void NinePatchComponent::onSizeChanged()
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{
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buildVertices();
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}
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const Vector2f& NinePatchComponent::getCornerSize() const
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{
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return mCornerSize;
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}
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void NinePatchComponent::setCornerSize(int sizeX, int sizeY)
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{
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mCornerSize = Vector2f(sizeX, sizeY);
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buildVertices();
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}
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void NinePatchComponent::fitTo(Vector2f size, Vector3f position, Vector2f padding)
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{
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size += padding;
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position[0] -= padding.x() / 2;
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position[1] -= padding.y() / 2;
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setSize(size + mCornerSize * 2);
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setPosition(position.x() + Math::lerp(-mCornerSize.x(), mCornerSize.x(), mOrigin.x()),
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position.y() + Math::lerp(-mCornerSize.y(), mCornerSize.y(), mOrigin.y()));
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}
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void NinePatchComponent::setImagePath(const std::string& path)
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{
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mPath = path;
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buildVertices();
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}
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void NinePatchComponent::setEdgeColor(unsigned int edgeColor)
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{
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mEdgeColor = edgeColor;
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updateColors();
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}
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void NinePatchComponent::setCenterColor(unsigned int centerColor)
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{
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mCenterColor = centerColor;
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updateColors();
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}
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void NinePatchComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view, const std::string& element, unsigned int properties)
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{
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GuiComponent::applyTheme(theme, view, element, properties);
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using namespace ThemeFlags;
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "ninepatch");
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if (!elem)
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return;
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if (properties & PATH && elem->has("path"))
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setImagePath(elem->get<std::string>("path"));
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}
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