mirror of
https://github.com/RetroDECK/ES-DE.git
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293 lines
7.7 KiB
C++
293 lines
7.7 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// MediaViewer.cpp
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//
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// Fullscreen game media viewer.
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//
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#include "MediaViewer.h"
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#include "components/VideoFFmpegComponent.h"
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#if defined(BUILD_VLC_PLAYER)
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#include "components/VideoVlcComponent.h"
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#endif
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#include "AudioManager.h"
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#include "Sound.h"
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#include "views/ViewController.h"
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MediaViewer::MediaViewer(Window* window)
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: mWindow(window)
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, mVideo(nullptr)
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, mImage(nullptr)
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{
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mWindow->setMediaViewer(this);
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}
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MediaViewer::~MediaViewer()
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{
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if (mVideo) {
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delete mVideo;
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mVideo = nullptr;
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}
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if (mImage) {
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delete mImage;
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mImage = nullptr;
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}
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}
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bool MediaViewer::startMediaViewer(FileData* game)
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{
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mHasVideo = false;
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mHasImages = false;
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mCurrentImageIndex = 0;
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mScreenShotIndex = -1;
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mGame = game;
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initiateViewer();
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if (mHasVideo)
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ViewController::get()->onPauseVideo();
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if (mHasVideo || mHasImages)
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return true;
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else
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return false;
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}
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void MediaViewer::stopMediaViewer()
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{
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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ViewController::get()->onStopVideo();
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if (mVideo) {
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delete mVideo;
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mVideo = nullptr;
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}
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if (mImage) {
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delete mImage;
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mImage = nullptr;
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}
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mVideoFile = "";
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mImageFiles.clear();
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}
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void MediaViewer::update(int deltaTime)
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{
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if (mVideo)
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mVideo->update(deltaTime);
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}
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void MediaViewer::render(const glm::mat4& /*parentTrans*/)
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{
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glm::mat4 trans{Renderer::getIdentity()};
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Renderer::setMatrix(trans);
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// Render a black background below the game media.
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Renderer::drawRect(0.0f, 0.0f, static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()), 0x000000FF, 0x000000FF);
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if (mVideo && !mDisplayingImage) {
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mVideo->render(trans);
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#if defined(USE_OPENGL_21)
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Renderer::shaderParameters videoParameters;
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unsigned int shaders{0};
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if (Settings::getInstance()->getBool("MediaViewerVideoScanlines"))
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shaders = Renderer::SHADER_SCANLINES;
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if (Settings::getInstance()->getBool("MediaViewerVideoBlur")) {
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shaders |= Renderer::SHADER_BLUR_HORIZONTAL;
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float heightModifier = Renderer::getScreenHeightModifier();
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// clang-format off
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if (heightModifier < 1)
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videoParameters.blurPasses = 2; // Below 1080
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else if (heightModifier >= 4)
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videoParameters.blurPasses = 12; // 8K
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else if (heightModifier >= 2.9)
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videoParameters.blurPasses = 10; // 6K
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else if (heightModifier >= 2.6)
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videoParameters.blurPasses = 8; // 5K
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else if (heightModifier >= 2)
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videoParameters.blurPasses = 5; // 4K
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else if (heightModifier >= 1.3)
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videoParameters.blurPasses = 3; // 1440
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else if (heightModifier >= 1)
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videoParameters.blurPasses = 2; // 1080
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// clang-format on
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}
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Renderer::shaderPostprocessing(shaders, videoParameters);
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#endif
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}
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else if (mImage && mImage->hasImage() && mImage->getSize() != glm::vec2{}) {
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mImage->render(trans);
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#if defined(USE_OPENGL_21)
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if (mCurrentImageIndex == mScreenShotIndex &&
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Settings::getInstance()->getBool("MediaViewerScreenshotScanlines"))
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Renderer::shaderPostprocessing(Renderer::SHADER_SCANLINES);
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#endif
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// This is necessary so that the video loops if viewing an image when
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// the video ends.
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if (mVideo)
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mVideo->handleLooping();
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}
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}
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void MediaViewer::initiateViewer()
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{
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if (mGame->getType() == PLACEHOLDER)
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return;
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findMedia();
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if (!mHasVideo && !mHasImages)
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return;
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if (mHasVideo)
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playVideo();
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else
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showImage(0);
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}
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void MediaViewer::findMedia()
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{
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std::string mediaFile;
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if ((mediaFile = mGame->getVideoPath()) != "") {
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mVideoFile = mediaFile;
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mHasVideo = true;
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}
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if (!mHasVideo && (mediaFile = mGame->getScreenshotPath()) != "") {
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mImageFiles.push_back(mediaFile);
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mScreenShotIndex = 0;
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}
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if ((mediaFile = mGame->getCoverPath()) != "")
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mImageFiles.push_back(mediaFile);
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if (mHasVideo && (mediaFile = mGame->getScreenshotPath()) != "") {
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mImageFiles.push_back(mediaFile);
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mScreenShotIndex = static_cast<int>(mImageFiles.size() - 1);
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}
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if ((mediaFile = mGame->getMiximagePath()) != "")
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mImageFiles.push_back(mediaFile);
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if (!mImageFiles.empty())
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mHasImages = true;
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}
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void MediaViewer::showNext()
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{
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if (mHasImages && mCurrentImageIndex != static_cast<int>(mImageFiles.size()) - 1)
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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bool showedVideo = false;
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if (mVideo && !mHasImages) {
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return;
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}
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else if (mVideo && !Settings::getInstance()->getBool("MediaViewerKeepVideoRunning")) {
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delete mVideo;
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mVideo = nullptr;
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showedVideo = true;
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}
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if (mImage) {
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delete mImage;
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mImage = nullptr;
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}
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if ((mVideo || showedVideo) && !mDisplayingImage)
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mCurrentImageIndex = 0;
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else if (static_cast<int>(mImageFiles.size()) > mCurrentImageIndex + 1)
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mCurrentImageIndex++;
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if (mVideo)
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mDisplayingImage = true;
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showImage(mCurrentImageIndex);
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}
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void MediaViewer::showPrevious()
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{
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if ((mHasVideo && mDisplayingImage) || (!mHasVideo && mCurrentImageIndex != 0))
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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if (mCurrentImageIndex == 0 && !mHasVideo) {
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return;
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}
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else if (mCurrentImageIndex == 0 && mHasVideo) {
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if (mImage) {
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delete mImage;
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mImage = nullptr;
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}
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mDisplayingImage = false;
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playVideo();
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return;
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}
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if (mImage) {
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delete mImage;
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mImage = nullptr;
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}
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mCurrentImageIndex--;
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showImage(mCurrentImageIndex);
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}
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void MediaViewer::playVideo()
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{
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if (mVideo || mVideoFile == "")
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return;
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mDisplayingImage = false;
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ViewController::get()->onStopVideo();
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#if defined(BUILD_VLC_PLAYER)
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if (Settings::getInstance()->getString("VideoPlayer") == "ffmpeg")
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mVideo = new VideoFFmpegComponent(mWindow);
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else
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mVideo = new VideoVlcComponent(mWindow);
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#else
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mVideo = new VideoFFmpegComponent(mWindow);
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#endif
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mVideo->topWindow(true);
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mVideo->setOrigin(0.5f, 0.5f);
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mVideo->setPosition(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f);
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if (Settings::getInstance()->getBool("MediaViewerStretchVideos"))
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mVideo->setResize(static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()));
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else
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mVideo->setMaxSize(static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()));
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mVideo->setVideo(mVideoFile);
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mVideo->setMediaViewerMode(true);
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mVideo->onShow();
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}
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void MediaViewer::showImage(int index)
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{
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if (mImage)
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return;
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mDisplayingImage = true;
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if (!mImageFiles.empty() && static_cast<int>(mImageFiles.size()) >= index) {
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mImage = new ImageComponent(mWindow, false, false);
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mImage->setImage(mImageFiles[index]);
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mImage->setOrigin(0.5f, 0.5f);
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mImage->setPosition(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f);
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mImage->setMaxSize(static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()));
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}
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}
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