mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-27 08:35:39 +00:00
1372 lines
62 KiB
C++
1372 lines
62 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiMenu.cpp
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//
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// Main menu.
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// Some submenus are covered in separate source files.
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//
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#include "guis/GuiMenu.h"
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#include "CollectionSystemsManager.h"
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#include "EmulationStation.h"
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#include "FileFilterIndex.h"
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#include "FileSorts.h"
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#include "Platform.h"
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#include "Scripting.h"
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#include "SystemData.h"
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#include "VolumeControl.h"
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#include "components/OptionListComponent.h"
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#include "components/SliderComponent.h"
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#include "components/SwitchComponent.h"
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#include "guis/GuiAlternativeEmulators.h"
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#include "guis/GuiCollectionSystemsOptions.h"
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#include "guis/GuiDetectDevice.h"
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#include "guis/GuiMediaViewerOptions.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiScraperMenu.h"
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#include "guis/GuiScreensaverOptions.h"
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#include "guis/GuiTextEditKeyboardPopup.h"
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#include "guis/GuiTextEditPopup.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGameListView.h"
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#include <SDL2/SDL_events.h>
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#include <algorithm>
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GuiMenu::GuiMenu(Window* window)
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: GuiComponent(window)
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, mMenu(window, "MAIN MENU")
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, mVersion(window)
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{
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bool isFullUI = UIModeController::getInstance()->isUIModeFull();
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if (isFullUI)
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addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperOptions(); });
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if (isFullUI)
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addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUIOptions(); });
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addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundOptions(); });
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if (isFullUI)
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addEntry("INPUT DEVICE SETTINGS", 0x777777FF, true, [this] { openInputDeviceOptions(); });
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if (isFullUI)
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addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true,
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[this] { openCollectionSystemOptions(); });
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if (isFullUI)
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addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherOptions(); });
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// TEMPORARY - disabled for now, will be used in the future.
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// if (isFullUI)
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// addEntry("UTILITIES", 0x777777FF, true, [this] {
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// openUtilitiesMenu(); });
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if (!Settings::getInstance()->getBool("ForceKiosk") &&
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Settings::getInstance()->getString("UIMode") != "kiosk") {
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if (Settings::getInstance()->getBool("ShowQuitMenu"))
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addEntry("QUIT", 0x777777FF, true, [this] { openQuitMenu(); });
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else
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addEntry("QUIT EMULATIONSTATION", 0x777777FF, false, [this] { openQuitMenu(); });
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}
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addChild(&mMenu);
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addVersionInfo();
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f, Renderer::getScreenHeight() * 0.13f);
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}
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GuiMenu::~GuiMenu()
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{
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// This is required for the situation where scrolling started just before the menu
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// was openened. Without this, the scrolling would run until manually stopped after
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// the menu has been closed.
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ViewController::get()->stopScrolling();
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}
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void GuiMenu::openScraperOptions()
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{
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// Open the scraper menu.
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mWindow->pushGui(new GuiScraperMenu(mWindow, "SCRAPER"));
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}
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void GuiMenu::openUIOptions()
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{
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auto s = new GuiSettings(mWindow, "UI SETTINGS");
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// Optionally start in selected system/gamelist.
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auto startup_system = std::make_shared<OptionListComponent<std::string>>(
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mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
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startup_system->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
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float dotsSize = Font::get(FONT_SIZE_MEDIUM)->sizeText("...").x;
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for (auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend();
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it++) {
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if ((*it)->getName() != "retropie") {
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// If required, abbreviate the system name so it doesn't overlap the setting name.
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std::string abbreviatedString =
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Font::get(FONT_SIZE_MEDIUM)->getTextMaxWidth((*it)->getFullName(), mSize.x * 0.47f);
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float sizeDifference = Font::get(FONT_SIZE_MEDIUM)->sizeText((*it)->getFullName()).x -
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Font::get(FONT_SIZE_MEDIUM)->sizeText(abbreviatedString).x;
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if (sizeDifference > 0.0f) {
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// It doesn't make sense to abbreviate if the number of pixels removed by
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// the abbreviation is less or equal to the size of the three dots that
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// would be appended to the string.
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if (sizeDifference <= dotsSize) {
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abbreviatedString = (*it)->getFullName();
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}
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else {
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if (abbreviatedString.back() == ' ')
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abbreviatedString.pop_back();
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abbreviatedString += "...";
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}
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}
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startup_system->add(abbreviatedString, (*it)->getName(),
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Settings::getInstance()->getString("StartupSystem") ==
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(*it)->getName());
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}
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}
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s->addWithLabel("GAMELIST ON STARTUP", startup_system);
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s->addSaveFunc([startup_system, s] {
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if (startup_system->getSelected() != Settings::getInstance()->getString("StartupSystem")) {
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Settings::getInstance()->setString("StartupSystem", startup_system->getSelected());
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s->setNeedsSaving();
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}
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});
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// GameList view style.
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auto gamelist_view_style = std::make_shared<OptionListComponent<std::string>>(
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mWindow, getHelpStyle(), "GAMELIST VIEW STYLE", false);
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std::string selectedViewStyle = Settings::getInstance()->getString("GamelistViewStyle");
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gamelist_view_style->add("automatic", "automatic", selectedViewStyle == "automatic");
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gamelist_view_style->add("basic", "basic", selectedViewStyle == "basic");
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gamelist_view_style->add("detailed", "detailed", selectedViewStyle == "detailed");
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gamelist_view_style->add("video", "video", selectedViewStyle == "video");
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gamelist_view_style->add("grid (experimental)", "grid", selectedViewStyle == "grid");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the view style to Automatic in this case.
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if (gamelist_view_style->getSelectedObjects().size() == 0)
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gamelist_view_style->selectEntry(0);
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s->addWithLabel("GAMELIST VIEW STYLE", gamelist_view_style);
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s->addSaveFunc([gamelist_view_style, s] {
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if (gamelist_view_style->getSelected() !=
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Settings::getInstance()->getString("GamelistViewStyle")) {
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Settings::getInstance()->setString("GamelistViewStyle",
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gamelist_view_style->getSelected());
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s->setNeedsSaving();
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s->setNeedsReloading();
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s->setInvalidateCachedBackground();
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}
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});
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// Transition style.
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auto transition_style = std::make_shared<OptionListComponent<std::string>>(
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mWindow, getHelpStyle(), "TRANSITION STYLE", false);
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std::vector<std::string> transitions;
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transitions.push_back("slide");
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transitions.push_back("fade");
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transitions.push_back("instant");
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for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
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transition_style->add(*it, *it,
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Settings::getInstance()->getString("TransitionStyle") == *it);
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s->addWithLabel("TRANSITION STYLE", transition_style);
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s->addSaveFunc([transition_style, s] {
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if (transition_style->getSelected() !=
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Settings::getInstance()->getString("TransitionStyle")) {
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Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected());
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s->setNeedsSaving();
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}
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});
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// Theme selection.
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auto themeSets = ThemeData::getThemeSets();
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if (!themeSets.empty()) {
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std::map<std::string, ThemeSet>::const_iterator selectedSet =
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themeSets.find(Settings::getInstance()->getString("ThemeSet"));
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if (selectedSet == themeSets.cend())
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selectedSet = themeSets.cbegin();
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auto theme_set = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
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"THEME SET", false);
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for (auto it = themeSets.cbegin(); it != themeSets.cend(); it++)
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theme_set->add(it->first, it->first, it == selectedSet);
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s->addWithLabel("THEME SET", theme_set);
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s->addSaveFunc([this, theme_set, s] {
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if (theme_set->getSelected() != Settings::getInstance()->getString("ThemeSet")) {
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Scripting::fireEvent("theme-changed", theme_set->getSelected(),
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Settings::getInstance()->getString("ThemeSet"));
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Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
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CollectionSystemsManager::get()->updateSystemsList();
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mWindow->setChangedThemeSet();
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// This is required so that the custom collection system does not disappear
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// if the user is editing a custom collection when switching theme sets.
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if (CollectionSystemsManager::get()->isEditing()) {
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CollectionSystemsManager::get()->exitEditMode();
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s->setNeedsCollectionsUpdate();
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}
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s->setNeedsSaving();
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s->setNeedsReloading();
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s->setNeedsGoToStart();
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s->setInvalidateCachedBackground();
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}
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});
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}
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// UI mode.
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auto ui_mode = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
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"UI MODE", false);
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std::vector<std::string> uiModes;
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uiModes.push_back("full");
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uiModes.push_back("kiosk");
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uiModes.push_back("kid");
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std::string setMode;
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if (Settings::getInstance()->getBool("ForceKiosk"))
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setMode = "kiosk";
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else if (Settings::getInstance()->getBool("ForceKid"))
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setMode = "kid";
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else
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setMode = Settings::getInstance()->getString("UIMode");
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for (auto it = uiModes.cbegin(); it != uiModes.cend(); it++)
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ui_mode->add(*it, *it, setMode == *it);
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s->addWithLabel("UI MODE", ui_mode);
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s->addSaveFunc([ui_mode, this, s] {
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std::string selectedMode = ui_mode->getSelected();
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// If any of the force flags are set, then always apply and save the setting.
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if (selectedMode == Settings::getInstance()->getString("UIMode") &&
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!Settings::getInstance()->getBool("ForceFull") &&
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!Settings::getInstance()->getBool("ForceKiosk") &&
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!Settings::getInstance()->getBool("ForceKid")) {
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return;
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}
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else if (selectedMode != "full") {
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std::string msg = "YOU ARE CHANGING THE UI TO THE RESTRICTED MODE\n'" +
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Utils::String::toUpper(selectedMode) + "'\n";
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if (selectedMode == "kiosk") {
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msg += "THIS WILL HIDE MOST MENU OPTIONS TO PREVENT\n";
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msg += "CHANGES TO THE SYSTEM\n";
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}
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else {
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msg += "THIS WILL LIMIT THE AVAILABLE GAMES TO THE ONES\n";
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msg += "FLAGGED SUITABLE FOR CHILDREN\n";
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}
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msg += "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE: \n";
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msg += UIModeController::getInstance()->getFormattedPassKeyStr() + "\n\n";
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msg += "DO YOU WANT TO PROCEED?";
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mWindow->pushGui(new GuiMsgBox(
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mWindow, this->getHelpStyle(), msg, "YES",
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[this, selectedMode] {
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LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '"
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<< selectedMode << "'.";
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Settings::getInstance()->setString("UIMode", selectedMode);
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Settings::getInstance()->setBool("ForceFull", false);
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Settings::getInstance()->setBool("ForceKiosk", false);
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Settings::getInstance()->setBool("ForceKid", false);
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Settings::getInstance()->saveFile();
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UIModeController::getInstance()->setCurrentUIMode(selectedMode);
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for (auto it = SystemData::sSystemVector.cbegin();
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it != SystemData::sSystemVector.cend(); it++) {
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if ((*it)->getThemeFolder() == "custom-collections") {
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for (FileData* customSystem :
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(*it)->getRootFolder()->getChildrenListToDisplay())
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customSystem->getSystem()->getIndex()->resetFilters();
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}
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(*it)->sortSystem();
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(*it)->getIndex()->resetFilters();
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}
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ViewController::get()->reloadAll();
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ViewController::get()->goToSystem(SystemData::sSystemVector.front(), false);
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mWindow->invalidateCachedBackground();
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},
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"NO", nullptr));
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}
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else {
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LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '" << selectedMode
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<< "'.";
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Settings::getInstance()->setString("UIMode", ui_mode->getSelected());
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Settings::getInstance()->setBool("ForceFull", false);
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Settings::getInstance()->setBool("ForceKiosk", false);
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Settings::getInstance()->setBool("ForceKid", false);
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UIModeController::getInstance()->setCurrentUIMode("full");
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s->setNeedsSaving();
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s->setNeedsSorting();
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s->setNeedsSortingCollections();
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s->setNeedsResetFilters();
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s->setNeedsReloading();
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s->setNeedsGoToSystem(SystemData::sSystemVector.front());
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s->setInvalidateCachedBackground();
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}
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});
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// Default gamelist sort order.
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typedef OptionListComponent<const FileData::SortType*> SortList;
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std::string sortOrder;
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auto default_sort_order =
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std::make_shared<SortList>(mWindow, getHelpStyle(), "DEFAULT SORT ORDER", false);
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// Exclude the System sort options.
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unsigned int numSortTypes = static_cast<unsigned int>(FileSorts::SortTypes.size() - 2);
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for (unsigned int i = 0; i < numSortTypes; i++) {
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if (FileSorts::SortTypes[i].description ==
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Settings::getInstance()->getString("DefaultSortOrder")) {
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sortOrder = FileSorts::SortTypes[i].description;
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break;
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}
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}
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// If an invalid sort order was defined in es_settings.xml, then apply the default
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// sort order 'filename, ascending'.
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if (sortOrder == "")
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sortOrder = Settings::getInstance()->getDefaultString("DefaultSortOrder");
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for (unsigned int i = 0; i < numSortTypes; i++) {
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const FileData::SortType& sort = FileSorts::SortTypes[i];
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if (sort.description == sortOrder)
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default_sort_order->add(sort.description, &sort, true);
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else
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default_sort_order->add(sort.description, &sort, false);
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}
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s->addWithLabel("DEFAULT SORT ORDER", default_sort_order);
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s->addSaveFunc([default_sort_order, sortOrder, s] {
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std::string selectedSortOrder = default_sort_order.get()->getSelected()->description;
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if (selectedSortOrder != sortOrder) {
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Settings::getInstance()->setString("DefaultSortOrder", selectedSortOrder);
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s->setNeedsSaving();
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s->setNeedsSorting();
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s->setNeedsSortingCollections();
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s->setInvalidateCachedBackground();
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}
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});
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// Open menu effect.
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auto menu_opening_effect = std::make_shared<OptionListComponent<std::string>>(
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mWindow, getHelpStyle(), "MENU OPENING EFFECT", false);
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std::string selectedMenuEffect = Settings::getInstance()->getString("MenuOpeningEffect");
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menu_opening_effect->add("SCALE-UP", "scale-up", selectedMenuEffect == "scale-up");
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menu_opening_effect->add("NONE", "none", selectedMenuEffect == "none");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the opening effect to "scale-up" in this case.
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if (menu_opening_effect->getSelectedObjects().size() == 0)
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menu_opening_effect->selectEntry(0);
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s->addWithLabel("MENU OPENING EFFECT", menu_opening_effect);
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s->addSaveFunc([menu_opening_effect, s] {
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if (menu_opening_effect->getSelected() !=
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Settings::getInstance()->getString("MenuOpeningEffect")) {
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Settings::getInstance()->setString("MenuOpeningEffect",
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menu_opening_effect->getSelected());
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s->setNeedsSaving();
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}
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});
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// Launch screen duration.
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auto launch_screen_duration = std::make_shared<OptionListComponent<std::string>>(
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mWindow, getHelpStyle(), "LAUNCH SCREEN DURATION", false);
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std::string selectedDuration = Settings::getInstance()->getString("LaunchScreenDuration");
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launch_screen_duration->add("NORMAL", "normal", selectedDuration == "normal");
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launch_screen_duration->add("BRIEF", "brief", selectedDuration == "brief");
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launch_screen_duration->add("LONG", "long", selectedDuration == "long");
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launch_screen_duration->add("DISABLED", "disabled", selectedDuration == "disabled");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the duration to "normal" in this case.
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if (launch_screen_duration->getSelectedObjects().size() == 0)
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launch_screen_duration->selectEntry(0);
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s->addWithLabel("LAUNCH SCREEN DURATION", launch_screen_duration);
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s->addSaveFunc([launch_screen_duration, s] {
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if (launch_screen_duration->getSelected() !=
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Settings::getInstance()->getString("LaunchScreenDuration")) {
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Settings::getInstance()->setString("LaunchScreenDuration",
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launch_screen_duration->getSelected());
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s->setNeedsSaving();
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}
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});
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// Media viewer.
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ComponentListRow media_viewer_row;
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media_viewer_row.elements.clear();
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media_viewer_row.addElement(std::make_shared<TextComponent>(mWindow, "MEDIA VIEWER SETTINGS",
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Font::get(FONT_SIZE_MEDIUM),
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0x777777FF),
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true);
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media_viewer_row.addElement(makeArrow(mWindow), false);
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media_viewer_row.makeAcceptInputHandler(std::bind(&GuiMenu::openMediaViewerOptions, this));
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s->addRow(media_viewer_row);
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// Screensaver.
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ComponentListRow screensaver_row;
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screensaver_row.elements.clear();
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screensaver_row.addElement(std::make_shared<TextComponent>(mWindow, "SCREENSAVER SETTINGS",
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Font::get(FONT_SIZE_MEDIUM),
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0x777777FF),
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true);
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screensaver_row.addElement(makeArrow(mWindow), false);
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screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
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s->addRow(screensaver_row);
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#if defined(USE_OPENGL_21)
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// Blur background when the menu is open.
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auto menu_blur_background = std::make_shared<SwitchComponent>(mWindow);
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menu_blur_background->setState(Settings::getInstance()->getBool("MenuBlurBackground"));
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s->addWithLabel("BLUR BACKGROUND WHEN MENU IS OPEN", menu_blur_background);
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s->addSaveFunc([menu_blur_background, s] {
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if (menu_blur_background->getState() !=
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Settings::getInstance()->getBool("MenuBlurBackground")) {
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Settings::getInstance()->setBool("MenuBlurBackground",
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menu_blur_background->getState());
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s->setNeedsSaving();
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s->setInvalidateCachedBackground();
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}
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});
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#endif
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// Display pillarboxes (and letterboxes) for videos in the gamelists.
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auto gamelist_video_pillarbox = std::make_shared<SwitchComponent>(mWindow);
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gamelist_video_pillarbox->setState(Settings::getInstance()->getBool("GamelistVideoPillarbox"));
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s->addWithLabel("DISPLAY PILLARBOXES FOR GAMELIST VIDEOS", gamelist_video_pillarbox);
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s->addSaveFunc([gamelist_video_pillarbox, s] {
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if (gamelist_video_pillarbox->getState() !=
|
|
Settings::getInstance()->getBool("GamelistVideoPillarbox")) {
|
|
Settings::getInstance()->setBool("GamelistVideoPillarbox",
|
|
gamelist_video_pillarbox->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
#if defined(USE_OPENGL_21)
|
|
// Render scanlines for videos in the gamelists.
|
|
auto gamelist_video_scanlines = std::make_shared<SwitchComponent>(mWindow);
|
|
gamelist_video_scanlines->setState(Settings::getInstance()->getBool("GamelistVideoScanlines"));
|
|
s->addWithLabel("RENDER SCANLINES FOR GAMELIST VIDEOS", gamelist_video_scanlines);
|
|
s->addSaveFunc([gamelist_video_scanlines, s] {
|
|
if (gamelist_video_scanlines->getState() !=
|
|
Settings::getInstance()->getBool("GamelistVideoScanlines")) {
|
|
Settings::getInstance()->setBool("GamelistVideoScanlines",
|
|
gamelist_video_scanlines->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// Sort folders on top of the gamelists.
|
|
auto folders_on_top = std::make_shared<SwitchComponent>(mWindow);
|
|
folders_on_top->setState(Settings::getInstance()->getBool("FoldersOnTop"));
|
|
s->addWithLabel("SORT FOLDERS ON TOP OF GAMELISTS", folders_on_top);
|
|
s->addSaveFunc([folders_on_top, s] {
|
|
if (folders_on_top->getState() != Settings::getInstance()->getBool("FoldersOnTop")) {
|
|
Settings::getInstance()->setBool("FoldersOnTop", folders_on_top->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsSorting();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Sort favorites on top of non-favorites in the gamelists.
|
|
auto favorites_first = std::make_shared<SwitchComponent>(mWindow);
|
|
favorites_first->setState(Settings::getInstance()->getBool("FavoritesFirst"));
|
|
s->addWithLabel("SORT FAVORITE GAMES ABOVE NON-FAVORITES", favorites_first);
|
|
s->addSaveFunc([favorites_first, s] {
|
|
if (favorites_first->getState() != Settings::getInstance()->getBool("FavoritesFirst")) {
|
|
Settings::getInstance()->setBool("FavoritesFirst", favorites_first->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsSorting();
|
|
s->setNeedsSortingCollections();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Enable gamelist star markings for favorite games.
|
|
auto favorites_star = std::make_shared<SwitchComponent>(mWindow);
|
|
favorites_star->setState(Settings::getInstance()->getBool("FavoritesStar"));
|
|
s->addWithLabel("ADD STAR MARKINGS TO FAVORITE GAMES", favorites_star);
|
|
s->addSaveFunc([favorites_star, s] {
|
|
if (favorites_star->getState() != Settings::getInstance()->getBool("FavoritesStar")) {
|
|
Settings::getInstance()->setBool("FavoritesStar", favorites_star->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsReloading();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Use ASCII for special characters in the gamelist view instead of the Font Awesome symbols.
|
|
auto special_chars_ascii = std::make_shared<SwitchComponent>(mWindow);
|
|
special_chars_ascii->setState(Settings::getInstance()->getBool("SpecialCharsASCII"));
|
|
s->addWithLabel("USE PLAIN ASCII FOR SPECIAL GAMELIST CHARACTERS", special_chars_ascii);
|
|
s->addSaveFunc([special_chars_ascii, s] {
|
|
if (special_chars_ascii->getState() !=
|
|
Settings::getInstance()->getBool("SpecialCharsASCII")) {
|
|
Settings::getInstance()->setBool("SpecialCharsASCII", special_chars_ascii->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsReloading();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Enable quick list scrolling overlay.
|
|
auto list_scroll_overlay = std::make_shared<SwitchComponent>(mWindow);
|
|
list_scroll_overlay->setState(Settings::getInstance()->getBool("ListScrollOverlay"));
|
|
s->addWithLabel("ENABLE QUICK LIST SCROLLING OVERLAY", list_scroll_overlay);
|
|
s->addSaveFunc([list_scroll_overlay, s] {
|
|
if (list_scroll_overlay->getState() !=
|
|
Settings::getInstance()->getBool("ListScrollOverlay")) {
|
|
Settings::getInstance()->setBool("ListScrollOverlay", list_scroll_overlay->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Enable virtual (on-screen) keyboard.
|
|
auto virtual_keyboard = std::make_shared<SwitchComponent>(mWindow);
|
|
virtual_keyboard->setState(Settings::getInstance()->getBool("VirtualKeyboard"));
|
|
s->addWithLabel("ENABLE VIRTUAL KEYBOARD", virtual_keyboard);
|
|
s->addSaveFunc([virtual_keyboard, s] {
|
|
if (virtual_keyboard->getState() != Settings::getInstance()->getBool("VirtualKeyboard")) {
|
|
Settings::getInstance()->setBool("VirtualKeyboard", virtual_keyboard->getState());
|
|
s->setNeedsSaving();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Enable the 'Y' button for tagging games as favorites.
|
|
auto favorites_add_button = std::make_shared<SwitchComponent>(mWindow);
|
|
favorites_add_button->setState(Settings::getInstance()->getBool("FavoritesAddButton"));
|
|
s->addWithLabel("ENABLE TOGGLE FAVORITES BUTTON", favorites_add_button);
|
|
s->addSaveFunc([favorites_add_button, s] {
|
|
if (Settings::getInstance()->getBool("FavoritesAddButton") !=
|
|
favorites_add_button->getState()) {
|
|
Settings::getInstance()->setBool("FavoritesAddButton",
|
|
favorites_add_button->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Enable the thumbstick click buttons for jumping to a random system or game.
|
|
auto random_add_button = std::make_shared<SwitchComponent>(mWindow);
|
|
random_add_button->setState(Settings::getInstance()->getBool("RandomAddButton"));
|
|
s->addWithLabel("ENABLE RANDOM SYSTEM OR GAME BUTTON", random_add_button);
|
|
s->addSaveFunc([random_add_button, s] {
|
|
if (Settings::getInstance()->getBool("RandomAddButton") != random_add_button->getState()) {
|
|
Settings::getInstance()->setBool("RandomAddButton", random_add_button->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Gamelist filters.
|
|
auto gamelist_filters = std::make_shared<SwitchComponent>(mWindow);
|
|
gamelist_filters->setState(Settings::getInstance()->getBool("GamelistFilters"));
|
|
s->addWithLabel("ENABLE GAMELIST FILTERS", gamelist_filters);
|
|
s->addSaveFunc([gamelist_filters, s] {
|
|
if (Settings::getInstance()->getBool("GamelistFilters") != gamelist_filters->getState()) {
|
|
Settings::getInstance()->setBool("GamelistFilters", gamelist_filters->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsReloading();
|
|
}
|
|
});
|
|
|
|
// Quick system select (navigate left/right in gamelist view).
|
|
auto quick_system_select = std::make_shared<SwitchComponent>(mWindow);
|
|
quick_system_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
|
|
s->addWithLabel("ENABLE QUICK SYSTEM SELECT", quick_system_select);
|
|
s->addSaveFunc([quick_system_select, s] {
|
|
if (Settings::getInstance()->getBool("QuickSystemSelect") !=
|
|
quick_system_select->getState()) {
|
|
Settings::getInstance()->setBool("QuickSystemSelect", quick_system_select->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// On-screen help prompts.
|
|
auto show_help_prompts = std::make_shared<SwitchComponent>(mWindow);
|
|
show_help_prompts->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
|
|
s->addWithLabel("DISPLAY ON-SCREEN HELP", show_help_prompts);
|
|
s->addSaveFunc([show_help_prompts, s] {
|
|
if (Settings::getInstance()->getBool("ShowHelpPrompts") != show_help_prompts->getState()) {
|
|
Settings::getInstance()->setBool("ShowHelpPrompts", show_help_prompts->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Play videos immediately (overrides theme setting).
|
|
auto play_videos_immediately = std::make_shared<SwitchComponent>(mWindow);
|
|
play_videos_immediately->setState(Settings::getInstance()->getBool("PlayVideosImmediately"));
|
|
s->addWithLabel("PLAY VIDEOS IMMEDIATELY (OVERRIDE THEME)", play_videos_immediately);
|
|
s->addSaveFunc([play_videos_immediately, s] {
|
|
if (Settings::getInstance()->getBool("PlayVideosImmediately") !=
|
|
play_videos_immediately->getState()) {
|
|
Settings::getInstance()->setBool("PlayVideosImmediately",
|
|
play_videos_immediately->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openSoundOptions()
|
|
{
|
|
auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
|
|
|
|
// TEMPORARY - Hide the volume slider on macOS and BSD Unix until the volume control logic
|
|
// has been implemented for these operating systems.
|
|
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
|
|
// System volume.
|
|
auto system_volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
|
|
system_volume->setValue(static_cast<float>(VolumeControl::getInstance()->getVolume()));
|
|
s->addWithLabel("SYSTEM VOLUME", system_volume);
|
|
s->addSaveFunc([system_volume] {
|
|
VolumeControl::getInstance()->setVolume(
|
|
static_cast<int>(std::round(system_volume->getValue())));
|
|
// Explicitly delete the VolumeControl instance so that it will reinitialize the
|
|
// next time the menu is entered. This is the easiest way to detect new default
|
|
// audio devices or changes to the audio volume done by the operating system.
|
|
VolumeControl::getInstance()->deleteInstance();
|
|
});
|
|
#endif
|
|
|
|
// Volume for navigation sounds.
|
|
auto sound_volume_navigation = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
|
|
sound_volume_navigation->setValue(
|
|
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation")));
|
|
s->addWithLabel("NAVIGATION SOUNDS VOLUME", sound_volume_navigation);
|
|
s->addSaveFunc([sound_volume_navigation, s] {
|
|
if (sound_volume_navigation->getValue() !=
|
|
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation"))) {
|
|
Settings::getInstance()->setInt("SoundVolumeNavigation",
|
|
static_cast<int>(sound_volume_navigation->getValue()));
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Volume for videos.
|
|
auto sound_volume_videos = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
|
|
sound_volume_videos->setValue(
|
|
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos")));
|
|
s->addWithLabel("VIDEO PLAYER VOLUME", sound_volume_videos);
|
|
s->addSaveFunc([sound_volume_videos, s] {
|
|
if (sound_volume_videos->getValue() !=
|
|
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos"))) {
|
|
Settings::getInstance()->setInt("SoundVolumeVideos",
|
|
static_cast<int>(sound_volume_videos->getValue()));
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
if (UIModeController::getInstance()->isUIModeFull()) {
|
|
// Play audio for gamelist videos.
|
|
auto gamelist_video_audio = std::make_shared<SwitchComponent>(mWindow);
|
|
gamelist_video_audio->setState(Settings::getInstance()->getBool("GamelistVideoAudio"));
|
|
s->addWithLabel("PLAY AUDIO FOR VIDEOS IN THE GAMELIST VIEW", gamelist_video_audio);
|
|
s->addSaveFunc([gamelist_video_audio, s] {
|
|
if (gamelist_video_audio->getState() !=
|
|
Settings::getInstance()->getBool("GamelistVideoAudio")) {
|
|
Settings::getInstance()->setBool("GamelistVideoAudio",
|
|
gamelist_video_audio->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Play audio for media viewer videos.
|
|
auto media_viewer_video_audio = std::make_shared<SwitchComponent>(mWindow);
|
|
media_viewer_video_audio->setState(
|
|
Settings::getInstance()->getBool("MediaViewerVideoAudio"));
|
|
s->addWithLabel("PLAY AUDIO FOR MEDIA VIEWER VIDEOS", media_viewer_video_audio);
|
|
s->addSaveFunc([media_viewer_video_audio, s] {
|
|
if (media_viewer_video_audio->getState() !=
|
|
Settings::getInstance()->getBool("MediaViewerVideoAudio")) {
|
|
Settings::getInstance()->setBool("MediaViewerVideoAudio",
|
|
media_viewer_video_audio->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Play audio for screensaver videos.
|
|
auto screensaver_video_audio = std::make_shared<SwitchComponent>(mWindow);
|
|
screensaver_video_audio->setState(
|
|
Settings::getInstance()->getBool("ScreensaverVideoAudio"));
|
|
s->addWithLabel("PLAY AUDIO FOR SCREENSAVER VIDEOS", screensaver_video_audio);
|
|
s->addSaveFunc([screensaver_video_audio, s] {
|
|
if (screensaver_video_audio->getState() !=
|
|
Settings::getInstance()->getBool("ScreensaverVideoAudio")) {
|
|
Settings::getInstance()->setBool("ScreensaverVideoAudio",
|
|
screensaver_video_audio->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Navigation sounds.
|
|
auto navigation_sounds = std::make_shared<SwitchComponent>(mWindow);
|
|
navigation_sounds->setState(Settings::getInstance()->getBool("NavigationSounds"));
|
|
s->addWithLabel("ENABLE NAVIGATION SOUNDS", navigation_sounds);
|
|
s->addSaveFunc([navigation_sounds, s] {
|
|
if (navigation_sounds->getState() !=
|
|
Settings::getInstance()->getBool("NavigationSounds")) {
|
|
Settings::getInstance()->setBool("NavigationSounds", navigation_sounds->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
}
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openInputDeviceOptions()
|
|
{
|
|
auto s = new GuiSettings(mWindow, "INPUT DEVICE SETTINGS");
|
|
|
|
// Controller type.
|
|
auto input_controller_type = std::make_shared<OptionListComponent<std::string>>(
|
|
mWindow, getHelpStyle(), "CONTROLLER TYPE", false);
|
|
std::string selectedPlayer = Settings::getInstance()->getString("InputControllerType");
|
|
input_controller_type->add("XBOX", "xbox", selectedPlayer == "xbox");
|
|
input_controller_type->add("XBOX 360", "xbox360", selectedPlayer == "xbox360");
|
|
input_controller_type->add("PLAYSTATION 4", "ps4", selectedPlayer == "ps4");
|
|
input_controller_type->add("PLAYSTATION 5", "ps5", selectedPlayer == "ps5");
|
|
input_controller_type->add("SNES", "snes", selectedPlayer == "snes");
|
|
// If there are no objects returned, then there must be a manually modified entry in the
|
|
// configuration file. Simply set the controller type to "xbox" in this case.
|
|
if (input_controller_type->getSelectedObjects().size() == 0)
|
|
input_controller_type->selectEntry(0);
|
|
s->addWithLabel("CONTROLLER TYPE", input_controller_type);
|
|
s->addSaveFunc([input_controller_type, s] {
|
|
if (input_controller_type->getSelected() !=
|
|
Settings::getInstance()->getString("InputControllerType")) {
|
|
Settings::getInstance()->setString("InputControllerType",
|
|
input_controller_type->getSelected());
|
|
s->setNeedsReloadHelpPrompts();
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Whether to only accept input from the first controller.
|
|
auto input_only_first_controller = std::make_shared<SwitchComponent>(mWindow);
|
|
input_only_first_controller->setState(
|
|
Settings::getInstance()->getBool("InputOnlyFirstController"));
|
|
s->addWithLabel("ONLY ACCEPT INPUT FROM FIRST CONTROLLER", input_only_first_controller);
|
|
s->addSaveFunc([input_only_first_controller, s] {
|
|
if (Settings::getInstance()->getBool("InputOnlyFirstController") !=
|
|
input_only_first_controller->getState()) {
|
|
Settings::getInstance()->setBool("InputOnlyFirstController",
|
|
input_only_first_controller->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Configure keyboard and controllers.
|
|
ComponentListRow configure_input_row;
|
|
configure_input_row.elements.clear();
|
|
configure_input_row.addElement(
|
|
std::make_shared<TextComponent>(mWindow, "CONFIGURE KEYBOARD AND CONTROLLERS",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
|
true);
|
|
configure_input_row.addElement(makeArrow(mWindow), false);
|
|
configure_input_row.makeAcceptInputHandler(std::bind(&GuiMenu::openConfigInput, this, s));
|
|
s->addRow(configure_input_row);
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openConfigInput(GuiSettings* settings)
|
|
{
|
|
// Always save the settings before starting the input configuration, in case the
|
|
// controller type was changed.
|
|
settings->save();
|
|
// Also unset the save flag so that a double saving does not take place when closing
|
|
// the input device settings menu later on.
|
|
settings->setNeedsSaving(false);
|
|
|
|
std::string message = "THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY\n"
|
|
"CONFIGURED, BUT USING THIS CONFIGURATION TOOL\n"
|
|
"YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS\n"
|
|
"(THIS WILL NOT AFFECT THE HELP PROMPTS)\n"
|
|
"CONTINUE?";
|
|
|
|
Window* window = mWindow;
|
|
window->pushGui(new GuiMsgBox(
|
|
window, getHelpStyle(), message, "YES",
|
|
[window] { window->pushGui(new GuiDetectDevice(window, false, false, nullptr)); }, "NO",
|
|
nullptr));
|
|
}
|
|
|
|
void GuiMenu::openOtherOptions()
|
|
{
|
|
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
|
|
|
|
// Alternative emulators GUI.
|
|
ComponentListRow alternativeEmulatorsRow;
|
|
alternativeEmulatorsRow.elements.clear();
|
|
alternativeEmulatorsRow.addElement(
|
|
std::make_shared<TextComponent>(mWindow, "ALTERNATIVE EMULATORS",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
|
true);
|
|
alternativeEmulatorsRow.addElement(makeArrow(mWindow), false);
|
|
alternativeEmulatorsRow.makeAcceptInputHandler(
|
|
std::bind([this] { mWindow->pushGui(new GuiAlternativeEmulators(mWindow)); }));
|
|
s->addRow(alternativeEmulatorsRow);
|
|
|
|
// Game media directory.
|
|
ComponentListRow rowMediaDir;
|
|
auto media_directory = std::make_shared<TextComponent>(mWindow, "GAME MEDIA DIRECTORY",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
|
|
auto bracketMediaDirectory = std::make_shared<ImageComponent>(mWindow);
|
|
bracketMediaDirectory->setImage(":/graphics/arrow.svg");
|
|
bracketMediaDirectory->setResize(
|
|
glm::vec2{0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()});
|
|
rowMediaDir.addElement(media_directory, true);
|
|
rowMediaDir.addElement(bracketMediaDirectory, false);
|
|
std::string titleMediaDir = "ENTER GAME MEDIA DIRECTORY";
|
|
std::string mediaDirectoryStaticText = "Default directory:";
|
|
std::string defaultDirectoryText = "~/.emulationstation/downloaded_media/";
|
|
std::string initValueMediaDir = Settings::getInstance()->getString("MediaDirectory");
|
|
bool multiLineMediaDir = false;
|
|
auto updateValMediaDir = [this](const std::string& newVal) {
|
|
Settings::getInstance()->setString("MediaDirectory", newVal);
|
|
Settings::getInstance()->saveFile();
|
|
ViewController::get()->reloadAll();
|
|
mWindow->invalidateCachedBackground();
|
|
};
|
|
rowMediaDir.makeAcceptInputHandler([this, titleMediaDir, mediaDirectoryStaticText,
|
|
defaultDirectoryText, initValueMediaDir, updateValMediaDir,
|
|
multiLineMediaDir] {
|
|
if (Settings::getInstance()->getBool("VirtualKeyboard")) {
|
|
mWindow->pushGui(new GuiTextEditKeyboardPopup(
|
|
mWindow, getHelpStyle(), titleMediaDir,
|
|
Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
|
|
multiLineMediaDir, "SAVE", "SAVE CHANGES?", mediaDirectoryStaticText,
|
|
defaultDirectoryText, "load default directory"));
|
|
}
|
|
else {
|
|
mWindow->pushGui(new GuiTextEditPopup(
|
|
mWindow, getHelpStyle(), titleMediaDir,
|
|
Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
|
|
multiLineMediaDir, "SAVE", "SAVE CHANGES?", mediaDirectoryStaticText,
|
|
defaultDirectoryText, "load default directory"));
|
|
}
|
|
});
|
|
s->addRow(rowMediaDir);
|
|
|
|
// Maximum VRAM.
|
|
auto max_vram = std::make_shared<SliderComponent>(mWindow, 80.f, 1024.f, 8.f, "MiB");
|
|
max_vram->setValue(static_cast<float>(Settings::getInstance()->getInt("MaxVRAM")));
|
|
s->addWithLabel("VRAM LIMIT", max_vram);
|
|
s->addSaveFunc([max_vram, s] {
|
|
if (max_vram->getValue() != Settings::getInstance()->getInt("MaxVRAM")) {
|
|
Settings::getInstance()->setInt("MaxVRAM",
|
|
static_cast<int>(std::round(max_vram->getValue())));
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Display/monitor.
|
|
auto display_index = std::make_shared<OptionListComponent<std::string>>(
|
|
mWindow, getHelpStyle(), "DISPLAY/MONITOR INDEX", false);
|
|
std::vector<std::string> displayIndex;
|
|
displayIndex.push_back("1");
|
|
displayIndex.push_back("2");
|
|
displayIndex.push_back("3");
|
|
displayIndex.push_back("4");
|
|
for (auto it = displayIndex.cbegin(); it != displayIndex.cend(); it++)
|
|
display_index->add(*it, *it,
|
|
Settings::getInstance()->getInt("DisplayIndex") == atoi((*it).c_str()));
|
|
s->addWithLabel("DISPLAY/MONITOR INDEX (REQUIRES RESTART)", display_index);
|
|
s->addSaveFunc([display_index, s] {
|
|
if (atoi(display_index->getSelected().c_str()) !=
|
|
Settings::getInstance()->getInt("DisplayIndex")) {
|
|
Settings::getInstance()->setInt("DisplayIndex",
|
|
atoi(display_index->getSelected().c_str()));
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
#if defined(__unix__)
|
|
// Fullscreen mode.
|
|
auto fullscreen_mode = std::make_shared<OptionListComponent<std::string>>(
|
|
mWindow, getHelpStyle(), "FULLSCREEN MODE", false);
|
|
std::vector<std::string> screenmode;
|
|
screenmode.push_back("normal");
|
|
screenmode.push_back("borderless");
|
|
for (auto it = screenmode.cbegin(); it != screenmode.cend(); it++)
|
|
fullscreen_mode->add(*it, *it, Settings::getInstance()->getString("FullscreenMode") == *it);
|
|
s->addWithLabel("FULLSCREEN MODE (REQUIRES RESTART)", fullscreen_mode);
|
|
s->addSaveFunc([fullscreen_mode, s] {
|
|
if (fullscreen_mode->getSelected() !=
|
|
Settings::getInstance()->getString("FullscreenMode")) {
|
|
Settings::getInstance()->setString("FullscreenMode", fullscreen_mode->getSelected());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
#endif
|
|
|
|
#if defined(BUILD_VLC_PLAYER)
|
|
// Video player.
|
|
auto video_player = std::make_shared<OptionListComponent<std::string>>(
|
|
mWindow, getHelpStyle(), "FULLSCREEN MODE", false);
|
|
std::string selectedPlayer = Settings::getInstance()->getString("VideoPlayer");
|
|
video_player->add("FFmpeg", "ffmpeg", selectedPlayer == "ffmpeg");
|
|
video_player->add("VLC", "vlc", selectedPlayer == "vlc");
|
|
// If there are no objects returned, then there must be a manually modified entry in the
|
|
// configuration file. Simply set the video player to VLC in this case.
|
|
if (video_player->getSelectedObjects().size() == 0)
|
|
video_player->selectEntry(0);
|
|
s->addWithLabel("VIDEO PLAYER", video_player);
|
|
s->addSaveFunc([video_player, s] {
|
|
if (video_player->getSelected() != Settings::getInstance()->getString("VideoPlayer")) {
|
|
Settings::getInstance()->setString("VideoPlayer", video_player->getSelected());
|
|
s->setNeedsSaving();
|
|
s->setNeedsReloading();
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// Exit button configuration.
|
|
auto exit_button_config = std::make_shared<OptionListComponent<std::string>>(
|
|
mWindow, getHelpStyle(), "EXIT BUTTON COMBO", false);
|
|
std::string selectedExitButtonCombo = Settings::getInstance()->getString("ExitButtonCombo");
|
|
exit_button_config->add("F4", "F4", selectedExitButtonCombo == "F4");
|
|
exit_button_config->add("Alt + F4", "AltF4", selectedExitButtonCombo == "AltF4");
|
|
#if defined(_WIN64) || defined(__unix__)
|
|
exit_button_config->add("Alt + Q", "AltQ", selectedExitButtonCombo == "AltQ");
|
|
#endif
|
|
#if defined(__APPLE__)
|
|
exit_button_config->add("\u2318 + Q", "CmdQ", selectedExitButtonCombo == "CmdQ");
|
|
#endif
|
|
s->addWithLabel("EXIT BUTTON COMBO", exit_button_config);
|
|
s->addSaveFunc([exit_button_config, s] {
|
|
if (exit_button_config->getSelected() !=
|
|
Settings::getInstance()->getString("ExitButtonCombo")) {
|
|
Settings::getInstance()->setString("ExitButtonCombo",
|
|
exit_button_config->getSelected());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// When to save game metadata.
|
|
auto save_gamelist_mode = std::make_shared<OptionListComponent<std::string>>(
|
|
mWindow, getHelpStyle(), "WHEN TO SAVE METADATA", false);
|
|
std::vector<std::string> saveModes;
|
|
saveModes.push_back("on exit");
|
|
saveModes.push_back("always");
|
|
saveModes.push_back("never");
|
|
for (auto it = saveModes.cbegin(); it != saveModes.cend(); it++) {
|
|
save_gamelist_mode->add(*it, *it,
|
|
Settings::getInstance()->getString("SaveGamelistsMode") == *it);
|
|
}
|
|
s->addWithLabel("WHEN TO SAVE GAME METADATA", save_gamelist_mode);
|
|
s->addSaveFunc([save_gamelist_mode, s] {
|
|
if (save_gamelist_mode->getSelected() !=
|
|
Settings::getInstance()->getString("SaveGamelistsMode")) {
|
|
Settings::getInstance()->setString("SaveGamelistsMode",
|
|
save_gamelist_mode->getSelected());
|
|
// Always save the gamelist.xml files if switching to "always" as there may
|
|
// be changes that will otherwise be lost.
|
|
if (Settings::getInstance()->getString("SaveGamelistsMode") == "always") {
|
|
for (auto it = SystemData::sSystemVector.cbegin();
|
|
it != SystemData::sSystemVector.cend(); it++)
|
|
(*it)->writeMetaData();
|
|
}
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
#if defined(_WIN64)
|
|
// Hide taskbar during the ES program session.
|
|
auto hide_taskbar = std::make_shared<SwitchComponent>(mWindow);
|
|
hide_taskbar->setState(Settings::getInstance()->getBool("HideTaskbar"));
|
|
s->addWithLabel("HIDE TASKBAR (REQUIRES RESTART)", hide_taskbar);
|
|
s->addSaveFunc([hide_taskbar, s] {
|
|
if (hide_taskbar->getState() != Settings::getInstance()->getBool("HideTaskbar")) {
|
|
Settings::getInstance()->setBool("HideTaskbar", hide_taskbar->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// Run ES in the background when a game has been launched.
|
|
auto run_in_background = std::make_shared<SwitchComponent>(mWindow);
|
|
run_in_background->setState(Settings::getInstance()->getBool("RunInBackground"));
|
|
s->addWithLabel("RUN IN BACKGROUND (WHILE GAME IS LAUNCHED)", run_in_background);
|
|
s->addSaveFunc([run_in_background, s] {
|
|
if (run_in_background->getState() != Settings::getInstance()->getBool("RunInBackground")) {
|
|
Settings::getInstance()->setBool("RunInBackground", run_in_background->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
#if defined(_WIN64)
|
|
// Workaround for launching games on AMD and Intel graphics drivers.
|
|
auto launch_workaround = std::make_shared<SwitchComponent>(mWindow);
|
|
launch_workaround->setState(Settings::getInstance()->getBool("LaunchWorkaround"));
|
|
s->addWithLabel("AMD AND INTEL GPU GAME LAUNCH WORKAROUND", launch_workaround);
|
|
s->addSaveFunc([launch_workaround, s] {
|
|
if (launch_workaround->getState() != Settings::getInstance()->getBool("LaunchWorkaround")) {
|
|
Settings::getInstance()->setBool("LaunchWorkaround", launch_workaround->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// If the RunInBackground setting is enabled, then gray out this option.
|
|
if (Settings::getInstance()->getBool("RunInBackground")) {
|
|
launch_workaround->setEnabled(false);
|
|
launch_workaround->setOpacity(DISABLED_OPACITY);
|
|
launch_workaround->getParent()
|
|
->getChild(launch_workaround->getChildIndex() - 1)
|
|
->setOpacity(DISABLED_OPACITY);
|
|
}
|
|
#endif
|
|
|
|
#if !defined(_RPI_)
|
|
// Whether to enable hardware decoding for the FFmpeg video player.
|
|
auto video_hardware_decoding = std::make_shared<SwitchComponent>(mWindow);
|
|
video_hardware_decoding->setState(Settings::getInstance()->getBool("VideoHardwareDecoding"));
|
|
#if defined(BUILD_VLC_PLAYER)
|
|
s->addWithLabel("FFMPEG HARDWARE DECODING (EXPERIMENTAL)", video_hardware_decoding);
|
|
#else
|
|
s->addWithLabel("VIDEO HARDWARE DECODING (EXPERIMENTAL)", video_hardware_decoding);
|
|
#endif
|
|
s->addSaveFunc([video_hardware_decoding, s] {
|
|
if (video_hardware_decoding->getState() !=
|
|
Settings::getInstance()->getBool("VideoHardwareDecoding")) {
|
|
Settings::getInstance()->setBool("VideoHardwareDecoding",
|
|
video_hardware_decoding->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// Whether to upscale the video frame rate to 60 FPS.
|
|
auto video_upscale_frame_rate = std::make_shared<SwitchComponent>(mWindow);
|
|
video_upscale_frame_rate->setState(Settings::getInstance()->getBool("VideoUpscaleFrameRate"));
|
|
#if defined(BUILD_VLC_PLAYER)
|
|
s->addWithLabel("UPSCALE VIDEO FRAME RATE TO 60 FPS (FFMPEG)", video_upscale_frame_rate);
|
|
#else
|
|
s->addWithLabel("UPSCALE VIDEO FRAME RATE TO 60 FPS", video_upscale_frame_rate);
|
|
#endif
|
|
s->addSaveFunc([video_upscale_frame_rate, s] {
|
|
if (video_upscale_frame_rate->getState() !=
|
|
Settings::getInstance()->getBool("VideoUpscaleFrameRate")) {
|
|
Settings::getInstance()->setBool("VideoUpscaleFrameRate",
|
|
video_upscale_frame_rate->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Whether to enable alternative emulators per game (the option to disable this is intended
|
|
// primarily for testing purposes).
|
|
auto alternativeEmulatorPerGame = std::make_shared<SwitchComponent>(mWindow);
|
|
alternativeEmulatorPerGame->setState(
|
|
Settings::getInstance()->getBool("AlternativeEmulatorPerGame"));
|
|
s->addWithLabel("ENABLE ALTERNATIVE EMULATORS PER GAME", alternativeEmulatorPerGame);
|
|
s->addSaveFunc([alternativeEmulatorPerGame, s] {
|
|
if (alternativeEmulatorPerGame->getState() !=
|
|
Settings::getInstance()->getBool("AlternativeEmulatorPerGame")) {
|
|
Settings::getInstance()->setBool("AlternativeEmulatorPerGame",
|
|
alternativeEmulatorPerGame->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Show hidden files.
|
|
auto show_hidden_files = std::make_shared<SwitchComponent>(mWindow);
|
|
show_hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
|
|
s->addWithLabel("SHOW HIDDEN FILES AND FOLDERS (REQUIRES RESTART)", show_hidden_files);
|
|
s->addSaveFunc([show_hidden_files, s] {
|
|
if (show_hidden_files->getState() != Settings::getInstance()->getBool("ShowHiddenFiles")) {
|
|
Settings::getInstance()->setBool("ShowHiddenFiles", show_hidden_files->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Show hidden games.
|
|
auto show_hidden_games = std::make_shared<SwitchComponent>(mWindow);
|
|
show_hidden_games->setState(Settings::getInstance()->getBool("ShowHiddenGames"));
|
|
s->addWithLabel("SHOW HIDDEN GAMES (REQUIRES RESTART)", show_hidden_games);
|
|
s->addSaveFunc([show_hidden_games, s] {
|
|
if (show_hidden_games->getState() != Settings::getInstance()->getBool("ShowHiddenGames")) {
|
|
Settings::getInstance()->setBool("ShowHiddenGames", show_hidden_games->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Custom event scripts, fired using Scripting::fireEvent().
|
|
auto custom_eventscripts = std::make_shared<SwitchComponent>(mWindow);
|
|
custom_eventscripts->setState(Settings::getInstance()->getBool("CustomEventScripts"));
|
|
s->addWithLabel("ENABLE CUSTOM EVENT SCRIPTS", custom_eventscripts);
|
|
s->addSaveFunc([custom_eventscripts, s] {
|
|
if (custom_eventscripts->getState() !=
|
|
Settings::getInstance()->getBool("CustomEventScripts")) {
|
|
Settings::getInstance()->setBool("CustomEventScripts", custom_eventscripts->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Only show ROMs included in the gamelist.xml files.
|
|
auto parse_gamelist_only = std::make_shared<SwitchComponent>(mWindow);
|
|
parse_gamelist_only->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
|
|
s->addWithLabel("ONLY SHOW ROMS FROM GAMELIST.XML FILES", parse_gamelist_only);
|
|
s->addSaveFunc([parse_gamelist_only, s] {
|
|
if (parse_gamelist_only->getState() !=
|
|
Settings::getInstance()->getBool("ParseGamelistOnly")) {
|
|
Settings::getInstance()->setBool("ParseGamelistOnly", parse_gamelist_only->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
#if defined(__unix__)
|
|
// Whether to disable desktop composition.
|
|
auto disable_composition = std::make_shared<SwitchComponent>(mWindow);
|
|
disable_composition->setState(Settings::getInstance()->getBool("DisableComposition"));
|
|
s->addWithLabel("DISABLE DESKTOP COMPOSITION (REQUIRES RESTART)", disable_composition);
|
|
s->addSaveFunc([disable_composition, s] {
|
|
if (disable_composition->getState() !=
|
|
Settings::getInstance()->getBool("DisableComposition")) {
|
|
Settings::getInstance()->setBool("DisableComposition", disable_composition->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// GPU statistics overlay.
|
|
auto display_gpu_statistics = std::make_shared<SwitchComponent>(mWindow);
|
|
display_gpu_statistics->setState(Settings::getInstance()->getBool("DisplayGPUStatistics"));
|
|
s->addWithLabel("DISPLAY GPU STATISTICS OVERLAY", display_gpu_statistics);
|
|
s->addSaveFunc([display_gpu_statistics, s] {
|
|
if (display_gpu_statistics->getState() !=
|
|
Settings::getInstance()->getBool("DisplayGPUStatistics")) {
|
|
Settings::getInstance()->setBool("DisplayGPUStatistics",
|
|
display_gpu_statistics->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Whether to enable the menu in Kid mode.
|
|
auto enable_menu_kid_mode = std::make_shared<SwitchComponent>(mWindow);
|
|
enable_menu_kid_mode->setState(Settings::getInstance()->getBool("EnableMenuKidMode"));
|
|
s->addWithLabel("ENABLE MENU IN KID MODE", enable_menu_kid_mode);
|
|
s->addSaveFunc([enable_menu_kid_mode, s] {
|
|
if (Settings::getInstance()->getBool("EnableMenuKidMode") !=
|
|
enable_menu_kid_mode->getState()) {
|
|
Settings::getInstance()->setBool("EnableMenuKidMode", enable_menu_kid_mode->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// macOS requires root privileges to reboot and power off so it doesn't make much
|
|
// sense to enable this setting and menu entry for that operating system.
|
|
#if !defined(__APPLE__)
|
|
// Whether to show the quit menu with the options to reboot and shutdown the computer.
|
|
auto show_quit_menu = std::make_shared<SwitchComponent>(mWindow);
|
|
show_quit_menu->setState(Settings::getInstance()->getBool("ShowQuitMenu"));
|
|
s->addWithLabel("SHOW QUIT MENU (REBOOT AND POWER OFF ENTRIES)", show_quit_menu);
|
|
s->addSaveFunc([this, show_quit_menu, s] {
|
|
if (show_quit_menu->getState() != Settings::getInstance()->getBool("ShowQuitMenu")) {
|
|
Settings::getInstance()->setBool("ShowQuitMenu", show_quit_menu->getState());
|
|
s->setNeedsSaving();
|
|
GuiMenu::close(false);
|
|
}
|
|
});
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
// Switch callback.
|
|
auto launchWorkaroundToggleFunc = [launch_workaround]() {
|
|
if (launch_workaround->getEnabled()) {
|
|
launch_workaround->setEnabled(false);
|
|
launch_workaround->setOpacity(DISABLED_OPACITY);
|
|
launch_workaround->getParent()
|
|
->getChild(launch_workaround->getChildIndex() - 1)
|
|
->setOpacity(DISABLED_OPACITY);
|
|
}
|
|
else {
|
|
launch_workaround->setEnabled(true);
|
|
launch_workaround->setOpacity(255);
|
|
launch_workaround->getParent()
|
|
->getChild(launch_workaround->getChildIndex() - 1)
|
|
->setOpacity(255);
|
|
}
|
|
};
|
|
run_in_background->setCallback(launchWorkaroundToggleFunc);
|
|
#endif
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openUtilitiesMenu()
|
|
{
|
|
auto s = new GuiSettings(mWindow, "UTILITIES");
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openQuitMenu()
|
|
{
|
|
if (!Settings::getInstance()->getBool("ShowQuitMenu")) {
|
|
mWindow->pushGui(new GuiMsgBox(
|
|
mWindow, this->getHelpStyle(), "REALLY QUIT?", "YES",
|
|
[this] {
|
|
Scripting::fireEvent("quit");
|
|
close(true);
|
|
quitES();
|
|
},
|
|
"NO", nullptr));
|
|
}
|
|
else {
|
|
auto s = new GuiSettings(mWindow, "QUIT");
|
|
|
|
Window* window = mWindow;
|
|
HelpStyle style = getHelpStyle();
|
|
|
|
// This transparent bracket is only neeeded to generate the correct help prompts.
|
|
auto bracket = std::make_shared<ImageComponent>(mWindow);
|
|
bracket->setImage(":/graphics/arrow.svg");
|
|
bracket->setOpacity(0);
|
|
|
|
ComponentListRow row;
|
|
|
|
row.makeAcceptInputHandler([window, this] {
|
|
window->pushGui(new GuiMsgBox(
|
|
window, this->getHelpStyle(), "REALLY QUIT?", "YES",
|
|
[this] {
|
|
Scripting::fireEvent("quit");
|
|
close(true);
|
|
quitES();
|
|
},
|
|
"NO", nullptr));
|
|
});
|
|
row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
|
true);
|
|
row.addElement(bracket, false);
|
|
s->addRow(row);
|
|
|
|
row.elements.clear();
|
|
row.makeAcceptInputHandler([window, this] {
|
|
window->pushGui(new GuiMsgBox(
|
|
window, this->getHelpStyle(), "REALLY REBOOT?", "YES",
|
|
[] {
|
|
Scripting::fireEvent("quit", "reboot");
|
|
Scripting::fireEvent("reboot");
|
|
if (quitES(QuitMode::REBOOT) != 0) {
|
|
LOG(LogWarning) << "Reboot terminated with non-zero result!";
|
|
}
|
|
},
|
|
"NO", nullptr));
|
|
});
|
|
row.addElement(std::make_shared<TextComponent>(window, "REBOOT SYSTEM",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
|
true);
|
|
row.addElement(bracket, false);
|
|
s->addRow(row);
|
|
|
|
row.elements.clear();
|
|
row.makeAcceptInputHandler([window, this] {
|
|
window->pushGui(new GuiMsgBox(
|
|
window, this->getHelpStyle(), "REALLY POWER OFF?", "YES",
|
|
[] {
|
|
Scripting::fireEvent("quit", "poweroff");
|
|
Scripting::fireEvent("poweroff");
|
|
if (quitES(QuitMode::POWEROFF) != 0) {
|
|
LOG(LogWarning) << "Power off terminated with non-zero result!";
|
|
}
|
|
},
|
|
"NO", nullptr));
|
|
});
|
|
row.addElement(std::make_shared<TextComponent>(window, "POWER OFF SYSTEM",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
|
true);
|
|
row.addElement(bracket, false);
|
|
s->addRow(row);
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
}
|
|
|
|
void GuiMenu::addVersionInfo()
|
|
{
|
|
mVersion.setFont(Font::get(FONT_SIZE_SMALL));
|
|
mVersion.setColor(0x5E5E5EFF);
|
|
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING));
|
|
mVersion.setHorizontalAlignment(ALIGN_CENTER);
|
|
addChild(&mVersion);
|
|
}
|
|
|
|
void GuiMenu::openMediaViewerOptions()
|
|
{
|
|
mWindow->pushGui(new GuiMediaViewerOptions(mWindow, "MEDIA VIEWER SETTINGS"));
|
|
}
|
|
|
|
void GuiMenu::openScreensaverOptions()
|
|
{
|
|
mWindow->pushGui(new GuiScreensaverOptions(mWindow, "SCREENSAVER SETTINGS"));
|
|
}
|
|
|
|
void GuiMenu::openCollectionSystemOptions()
|
|
{
|
|
mWindow->pushGui(new GuiCollectionSystemsOptions(mWindow, "GAME COLLECTION SETTINGS"));
|
|
}
|
|
|
|
void GuiMenu::onSizeChanged()
|
|
{
|
|
mVersion.setSize(mSize.x, 0.0f);
|
|
mVersion.setPosition(0.0f, mSize.y - mVersion.getSize().y);
|
|
}
|
|
|
|
void GuiMenu::addEntry(const std::string& name,
|
|
unsigned int color,
|
|
bool add_arrow,
|
|
const std::function<void()>& func)
|
|
{
|
|
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
|
|
|
|
// Populate the list.
|
|
ComponentListRow row;
|
|
row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
|
|
|
|
if (add_arrow) {
|
|
std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
|
|
row.addElement(bracket, false);
|
|
}
|
|
|
|
row.makeAcceptInputHandler(func);
|
|
mMenu.addRow(row);
|
|
}
|
|
|
|
void GuiMenu::close(bool closeAllWindows)
|
|
{
|
|
std::function<void()> closeFunc;
|
|
if (!closeAllWindows) {
|
|
closeFunc = [this] { delete this; };
|
|
}
|
|
else {
|
|
Window* window = mWindow;
|
|
closeFunc = [window] {
|
|
while (window->peekGui() != ViewController::get())
|
|
delete window->peekGui();
|
|
};
|
|
}
|
|
closeFunc();
|
|
}
|
|
|
|
bool GuiMenu::input(InputConfig* config, Input input)
|
|
{
|
|
if (GuiComponent::input(config, input))
|
|
return true;
|
|
|
|
const bool isStart = config->isMappedTo("start", input);
|
|
if (input.value != 0 && (config->isMappedTo("b", input) || isStart)) {
|
|
close(isStart);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
|
|
{
|
|
std::vector<HelpPrompt> prompts;
|
|
prompts.push_back(HelpPrompt("up/down", "choose"));
|
|
prompts.push_back(HelpPrompt("a", "select"));
|
|
prompts.push_back(HelpPrompt("b", "close menu"));
|
|
prompts.push_back(HelpPrompt("start", "close menu"));
|
|
return prompts;
|
|
}
|
|
|
|
HelpStyle GuiMenu::getHelpStyle()
|
|
{
|
|
HelpStyle style = HelpStyle();
|
|
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
|
return style;
|
|
}
|