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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#pragma once
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#include "GuiComponent.h"
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#include "components/NinePatchComponent.h"
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#include "components/ComponentGrid.h"
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#include "components/ComponentList.h"
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class TextComponent;
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class GuiInputConfig : public GuiComponent
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{
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public:
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GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll, const std::function<void()>& okCallback);
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void update(int deltaTime) override;
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void onSizeChanged() override;
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private:
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void error(const std::shared_ptr<TextComponent>& text, const std::string& msg); // set text to "msg" + not greyed out
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void setPress(const std::shared_ptr<TextComponent>& text); // set text to "PRESS ANYTHING" + not greyed out
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void setNotDefined(const std::shared_ptr<TextComponent>& text); // set text to -NOT DEFINED- + greyed out
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void setAssignedTo(const std::shared_ptr<TextComponent>& text, Input input); // set text to "BUTTON 2"/"AXIS 2+", etc.
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bool assign(Input input, int inputId);
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void clearAssignment(int inputId);
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void rowDone();
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NinePatchComponent mBackground;
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ComponentGrid mGrid;
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std::shared_ptr<TextComponent> mTitle;
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std::shared_ptr<TextComponent> mSubtitle1;
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std::shared_ptr<TextComponent> mSubtitle2;
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std::shared_ptr<ComponentList> mList;
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std::vector< std::shared_ptr<TextComponent> > mMappings;
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std::shared_ptr<ComponentGrid> mButtonGrid;
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InputConfig* mTargetConfig;
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bool mConfiguringRow; // next input captured by mList will be interpretted as a remap
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bool mConfiguringAll; // move the cursor down after configuring a row and start configuring the next row until we reach the bottom
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bool mHoldingInput;
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Input mHeldInput;
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int mHeldTime;
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int mHeldInputId;
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};
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