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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#pragma once
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#ifndef ES_CORE_RENDERER_H
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#define ES_CORE_RENDERER_H
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#include "math/Vector2i.h"
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#include "platform.h"
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#include GLHEADER
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class Font;
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class GuiComponent;
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class Transform4x4f;
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//The Renderer provides several higher-level functions for drawing (rectangles, text, etc.).
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//Renderer_draw_gl.cpp has most of the higher-level functions and wrappers.
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//Renderer_init_*.cpp has platform-specific renderer initialziation/deinitialziation code. (e.g. the Raspberry Pi sets up dispmanx/OpenGL ES)
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namespace Renderer
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{
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bool init();
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void deinit();
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unsigned int getWindowWidth();
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unsigned int getWindowHeight();
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unsigned int getScreenWidth();
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unsigned int getScreenHeight();
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unsigned int getScreenOffsetX();
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unsigned int getScreenOffsetY();
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unsigned int getScreenRotate();
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount);
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//graphics commands
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void swapBuffers();
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void pushClipRect(Vector2i pos, Vector2i dim);
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void popClipRect();
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void setMatrix(const Transform4x4f& transform);
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void drawRect(int x, int y, int w, int h, unsigned int color, GLenum blend_sfactor = GL_SRC_ALPHA, GLenum blend_dfactor = GL_ONE_MINUS_SRC_ALPHA);
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void drawRect(float x, float y, float w, float h, unsigned int color, GLenum blend_sfactor = GL_SRC_ALPHA, GLenum blend_dfactor = GL_ONE_MINUS_SRC_ALPHA);
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}
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#endif // ES_CORE_RENDERER_H
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