mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-12-04 20:05:38 +00:00
dd851bee40
Also added an option for whether to delete the dialog when calling a function mapped to a button.
181 lines
6.4 KiB
C++
181 lines
6.4 KiB
C++
// SPDX-License-Identifier: MIT
|
|
//
|
|
// EmulationStation Desktop Edition
|
|
// GuiMsgBox.cpp
|
|
//
|
|
// Popup message dialog with a notification text and a choice of one,
|
|
// two or three buttons.
|
|
//
|
|
|
|
#include "guis/GuiMsgBox.h"
|
|
|
|
#include "components/ButtonComponent.h"
|
|
#include "components/MenuComponent.h"
|
|
|
|
#define HORIZONTAL_PADDING_PX 20
|
|
|
|
GuiMsgBox::GuiMsgBox(Window* window, const HelpStyle& helpstyle, const std::string& text,
|
|
const std::string& name1, const std::function<void()>& func1,
|
|
const std::string& name2, const std::function<void()>& func2,
|
|
const std::string& name3, const std::function<void()>& func3,
|
|
bool disableBackButton,
|
|
bool deleteOnButtonPress)
|
|
: GuiComponent(window),
|
|
mHelpStyle(helpstyle),
|
|
mBackground(window, ":/graphics/frame.svg"),
|
|
mGrid(window, Vector2i(1, 2)),
|
|
mDisableBackButton(disableBackButton),
|
|
mDeleteOnButtonPress(deleteOnButtonPress)
|
|
{
|
|
// For narrower displays (e.g. in 4:3 ratio), allow the window to fill 80% of the screen
|
|
// width rather than the 60% allowed for wider displays.
|
|
float width = Renderer::getScreenWidth() *
|
|
((Renderer::getScreenAspectRatio() < 1.4f) ? 0.8f : 0.6f);
|
|
float minWidth = Renderer::getScreenWidth() * 0.3f;
|
|
|
|
mMsg = std::make_shared<TextComponent>(mWindow, text, Font::get(FONT_SIZE_MEDIUM),
|
|
0x777777FF, ALIGN_CENTER);
|
|
mGrid.setEntry(mMsg, Vector2i(0, 0), false, false);
|
|
|
|
// Create the buttons.
|
|
mButtons.push_back(std::make_shared<ButtonComponent>
|
|
(mWindow, name1, name1, std::bind(&GuiMsgBox::deleteMeAndCall, this, func1)));
|
|
if (!name2.empty())
|
|
mButtons.push_back(std::make_shared<ButtonComponent>
|
|
(mWindow, name2, name2, std::bind(&GuiMsgBox::deleteMeAndCall, this, func2)));
|
|
if (!name3.empty())
|
|
mButtons.push_back(std::make_shared<ButtonComponent>
|
|
(mWindow, name3, name3, std::bind(&GuiMsgBox::deleteMeAndCall, this, func3)));
|
|
|
|
// Set accelerator automatically (button to press when "b" is pressed).
|
|
if (mButtons.size() == 1) {
|
|
mAcceleratorFunc = mButtons.front()->getPressedFunc();
|
|
}
|
|
else {
|
|
for (auto it = mButtons.cbegin(); it != mButtons.cend(); it++) {
|
|
if (Utils::String::toUpper((*it)->getText()) == "OK" ||
|
|
Utils::String::toUpper((*it)->getText()) == "NO") {
|
|
mAcceleratorFunc = (*it)->getPressedFunc();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Put the buttons into a ComponentGrid.
|
|
mButtonGrid = makeButtonGrid(mWindow, mButtons);
|
|
mGrid.setEntry(mButtonGrid, Vector2i(0, 1), true, false, Vector2i(1, 1), GridFlags::BORDER_TOP);
|
|
|
|
// Decide final width.
|
|
if (mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width) {
|
|
// mMsg and buttons are narrower than width.
|
|
width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x());
|
|
width = std::max(width, minWidth);
|
|
}
|
|
else if (mButtonGrid->getSize().x() > width) {
|
|
width = mButtonGrid->getSize().x();
|
|
}
|
|
|
|
// Now that we know width, we can find height.
|
|
mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length.
|
|
const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(),
|
|
mMsg->getSize().y() * 1.225f);
|
|
setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
|
|
msgHeight + mButtonGrid->getSize().y());
|
|
|
|
// Center for good measure.
|
|
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
|
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
|
|
|
|
addChild(&mBackground);
|
|
addChild(&mGrid);
|
|
}
|
|
|
|
void GuiMsgBox::changeText(const std::string& newText)
|
|
{
|
|
mMsg->setText(newText);
|
|
mMsg->setSize(mMsg->getFont()->sizeText(newText));
|
|
|
|
// For narrower displays (e.g. in 4:3 ratio), allow the window to fill 80% of the screen
|
|
// width rather than the 60% allowed for wider displays.
|
|
float width = Renderer::getScreenWidth() *
|
|
((Renderer::getScreenAspectRatio() < 1.4f) ? 0.8f : 0.6f);
|
|
|
|
float minWidth = Renderer::getScreenWidth() * 0.3f;
|
|
|
|
// Decide final width.
|
|
if (mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width) {
|
|
// mMsg and buttons are narrower than width.
|
|
width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x());
|
|
width = std::max(width, minWidth);
|
|
}
|
|
else if (mButtonGrid->getSize().x() > mSize.x()) {
|
|
width = mButtonGrid->getSize().x();
|
|
}
|
|
|
|
// Now that we know width, we can find height.
|
|
mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length.
|
|
const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(),
|
|
mMsg->getSize().y() * 1.225f);
|
|
setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
|
|
msgHeight + mButtonGrid->getSize().y());
|
|
}
|
|
|
|
bool GuiMsgBox::input(InputConfig* config, Input input)
|
|
{
|
|
// Special case for when GuiMsgBox comes up to report errors before
|
|
// anything has been configured.
|
|
if (config->getDeviceId() == DEVICE_KEYBOARD && !config->isConfigured() && input.value &&
|
|
(input.id == SDLK_RETURN || input.id == SDLK_ESCAPE || input.id == SDLK_SPACE)) {
|
|
mAcceleratorFunc();
|
|
return true;
|
|
}
|
|
|
|
if (!mDisableBackButton) {
|
|
if (mAcceleratorFunc && config->isMappedTo("b", input) && input.value != 0) {
|
|
mAcceleratorFunc();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return GuiComponent::input(config, input);
|
|
}
|
|
|
|
void GuiMsgBox::onSizeChanged()
|
|
{
|
|
mGrid.setSize(mSize);
|
|
mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y() / mSize.y());
|
|
|
|
// Update messagebox size.
|
|
mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
|
|
mGrid.getRowHeight(0));
|
|
mGrid.onSizeChanged();
|
|
|
|
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
|
|
}
|
|
|
|
void GuiMsgBox::deleteMeAndCall(const std::function<void()>& func)
|
|
{
|
|
auto funcCopy = func;
|
|
|
|
if (mDeleteOnButtonPress)
|
|
delete this;
|
|
|
|
if (funcCopy)
|
|
funcCopy();
|
|
}
|
|
|
|
std::vector<HelpPrompt> GuiMsgBox::getHelpPrompts()
|
|
{
|
|
std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
|
|
|
|
// If there is only one button, then remove the "Choose" help symbol
|
|
// as there is no way to make a choice.
|
|
if (mButtons.size() == 1)
|
|
prompts.pop_back();
|
|
|
|
if (!mDisableBackButton)
|
|
prompts.push_back(HelpPrompt("b", "Back"));
|
|
|
|
return prompts;
|
|
}
|