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0c552dd8fb
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard. |
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.. | ||
bgra_to_rgba.glsl | ||
blur_horizontal.glsl | ||
blur_vertical.glsl | ||
desaturate.glsl | ||
dim.glsl | ||
opacity.glsl | ||
scanlines.glsl |