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159 lines
6.7 KiB
C++
159 lines
6.7 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// PlatformId.cpp
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//
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// Index of all supported systems/platforms.
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//
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#include "PlatformId.h"
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#include <string.h>
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#include <vector>
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namespace PlatformIds
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{
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// clang-format off
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std::vector<std::string> platformNames = {
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"unknown", // Nothing set.
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"3do", // 3DO
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"ags", // Adventure Game Studio game engine
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"amiga", // Commodore Amiga
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"amigacd32", // Commodore Amiga CD32
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"amstradcpc", // Amstrad CPC
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"apple2", // Apple II
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"apple2gs", // Apple IIGS
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"arcade", // Arcade
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"astrocade", // Bally Astrocade
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"atari2600", // Atari 2600
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"atari5200", // Atari 5200
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"atari7800", // Atari 7800
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"atari800", // Atari 800
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"atarijaguar", // Atari Jaguar
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"atarijaguarcd", // Atari Jaguar CD
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"atarilynx", // Atari Lynx
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"atarist", // Atari ST/STE/Falcon
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"atarixe", // Atari XE
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"atomiswave", // Atomiswave
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"bbcmicro", // BBC Micro
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"c64", // Commodore 64
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"cavestory", // Cave Story (NXEngine)
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"cdtv", // Commodore CDTV
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"channelf", // Fairchild Channel F
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"coco", // Tandy Color Computer
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"colecovision", // ColecoVision
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"daphne", // Daphne Arcade Laserdisc Emulator
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"dos", // DOS (PC)
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"dragon32", // Dragon 32
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"dreamcast", // Sega Dreamcast
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"famicom", // Nintendo Family Computer
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"fds", // Nintendo Famicom Disk System
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"gameandwatch", // Nintendo Game and Watch
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"gamegear", // Sega Game Gear
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"gb", // Nintendo Game Boy
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"gba", // Nintendo Game Boy Advance
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"gbc", // Nintendo Game Boy Color
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"gc", // Nintendo GameCube
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"genesis", // Sega Genesis
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"gx4000", // Amstrad GX4000
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"intellivision", // Mattel Electronics Intellivision
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"love", // ChaiLove game engine
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"lutro", // Lutro game engine
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"macintosh", // Apple Macintosh
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"mastersystem", // Sega Master System
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"megadrive", // Sega Mega Drive
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"mess", // Multi Emulator Super System
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"moonlight", // Moonlight game streaming
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"moto", // Thomson MO/TO series
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"msx", // MSX
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"msx2", // MSX2
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"msxturbor", // MSX Turbo R
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"n3ds", // Nintendo 3DS
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"n64", // Nintendo 64
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"naomi", // Sega NAOMI
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"nds", // Nintendo DS
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"neogeo", // SNK Neo Geo
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"neogeocd", // SNK Neo Geo CD
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"nes", // Nintendo Entertainment System
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"ngp", // SNK Neo Geo Pocket
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"ngpc", // SNK Neo Geo Pocket Color
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"odyssey2", // Magnavox Odyssey2
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"openbor", // OpenBOR game engine
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"oric", // Tangerine Computer Systems Oric
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"palm", // Palm OS
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"pc", // IBM PC
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"pc88", // NEC PC-8800 series
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"pc98", // NEC PC-9800 series
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"pcengine", // NEC PC Engine / TurboGrafx-16
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"pcenginecd", // NEC PC Engine CD / TurboGrafx-CD
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"pcfx", // NEC PC-FX
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"pokemini", // Nintendo Pokémon Mini
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"ps2", // Sony PlayStation 2
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"ps3", // Sony PlayStation 3
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"ps4", // Sony PlayStation 4
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"psp", // Sony PlayStation Portable
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"psvita", // Sony PlayStation Vita
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"psx", // Sony PlayStation 1
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"residualvm", // ResidualVM game engine
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"samcoupe", // SAM Coupé
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"satellaview", // Nintendo Satellaview
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"saturn", // Sega Saturn
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"scummvm", // ScummVM game engine
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"sega32x", // Sega Mega Drive 32X
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"segacd", // Sega CD
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"sg-1000", // Sega SG-1000
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"snes", // Nintendo SNES (Super Nintendo)
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"solarus", // Solarus game engine
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"spectravideo", // Spectravideo
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"steam", // Valve Steam
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"stratagus", // Stratagus game engine
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"sufami", // Bandai SuFami Turbo
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"supergrafx", // NEC SuperGrafx
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"switch", // Nintendo Switch
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"ti99", // Texas Instruments TI-99
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"tic80", // TIC-80 game engine
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"trs-80", // Tandy TRS-80
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"uzebox", // Uzebox
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"vectrex", // Vectrex
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"vic20", // Commodore VIC-20
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"videopac", // Philips Videopac G7000 (Magnavox Odyssey2)
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"virtualboy", // Nintendo Virtual Boy
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"wii", // Nintendo Wii
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"wiiu", // Nintendo Wii U
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"wonderswan", // Bandai WonderSwan
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"wonderswancolor", // Bandai WonderSwan Color
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"x1", // Sharp X1
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"x68000", // Sharp X68000
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"xbox", // Microsoft Xbox
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"xbox360", // Microsoft Xbox 360
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"zmachine", // Infocom Z-machine
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"zx81", // Sinclair ZX81
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"zxspectrum", // Sinclair ZX Spectrum
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"ignore", // Do not allow scraping for this system.
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"invalid"
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};
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// clang-format on
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PlatformId getPlatformId(const std::string& str)
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{
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if (str == "")
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return PLATFORM_UNKNOWN;
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for (unsigned int i = 1; i < PLATFORM_COUNT; i++) {
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if (platformNames[i] == str)
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return (PlatformId)i;
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}
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return PLATFORM_UNKNOWN;
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}
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const std::string getPlatformName(PlatformId id)
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{
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// Return the platform name.
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return platformNames[id];
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}
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} // namespace PlatformIds
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