mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Added initial text shaping support * Fixed some font issues * (Windows) Added initial text shaping support * (macOS) Added initial text shaping support * Disabled building of HarfBuzz-subset on Windows and macOS * (Android) Added initial text shaping support * Added the nl_NL locale to locale/languages * Changed the font VRAM usage calculation to actually only include texture data * Moved the HarfBuzz segment building to a separate function Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly * Moved the text shaping to a separate function * Fixed a text shaping issue when there was a font change for the last character of a string * Added support for the pl_PL locale * Changed two font calculation functions to use shaped text Also consolidated the HarfBuzz segment creation and shaping into a single function * Added a hack to make shaped text wrap somehow correctly * Changed the text shaping function to return the segment vector * Text shaping segments are no longer created by space characters * RTL text segments are now flagged as such * Fixed an issue where text was not correctly centered after line breaks * Reverted some font changes that were not needed after all * Changed to having HarfBuzz set the horizontal glyph advance * Fixed another failure mode for the wrapText shaped text hack * Added a precaution to prevent crashes in case of broken fonts being used * Made accurate text layout work correctly using HarfBuzz * Removed the offensive wrapText hacks and added some optimizations Also changed the three dots to an actual ellipsis Unicode character when abbreviating text * Reverted a change in TextComponent as it caused unforeseen issues * Changed Font::shapeText() to pass the segments vector by reference * Removed a temporary member variable in Font and replaced it with proper argument passing * Fixed a regression where text shaping stopped working * Added sharing of glyph atlas entries between shaped glyph entries that need the same texture * Added support for the ar_EG locale * Some font-related code and comments cleanup * Fixed a source file header typo * Documentation update * Removed a lot of unnecessary text processing * Added the ICU library as a dependency * (Android) Added the ICU library as a dependency * (macOS) Added the ICU library as a dependency * (Windows) Added the ICU library as a dependency * (Windows) Fixed an MSVC compiler warning * Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library * Documentation update * Updated the pl_PL translations * Added a menu title font size adjustment for the pl_PL translations * Removed support for NetBSD and OpenBSD * Changed a code comment that referred to BSD Unix * Documentation update * Silenced some Clang compiler warnings * Added experimental support for building on Haiku * (Haiku) Added a ScreenScraper platform identifier * (Haiku) Added support for the Sony PlayStation Portable (psp) game system * (Haiku) Added support for the ScummVM Game Engine (scummvm) game system * Documentation update * Updated the pl_PL translations * Changed ScreenSaver to use TextComponent instead of using Font facilities directly * Changed Window to use TextComponent instead of using Font facilities directly * Changed ButtonComponent to use TextComponent instead of using Font facilities directly * Changed SliderComponent to use TextComponent instead of using Font facilities directly * Reverted ButtonComponent and SliderComponent to render the debug overlays themselves * Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly * Minor code cleanup * Changed TextEditComponent to use TextComponent instead of using Font facilities directly * Changed Font::buildTextCache() and Font::renderTextCache() to protected functions * Changed a compiler silencing option to only apply to Clang * (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4) * Documentation update * (Haiku) Added find rule configuration for RetroArch Also added a single core for testing purposes * Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent * Removed direct use of Font::wrapText() from TextComponent * Fixed an issue where ComponentList could generate elements with negative widths * Added an assertion to GuiComponent::setSize() to check for negative mSize values * DateTimeEditComponent no longer renders the debug overlay unless there is a string to display * (FreeBSD) Added support for building with DEINIT_ON_LAUNCH * (FreeBSD) Added the man page to the CPack configuration * (FreeBSD) Added support for rebooting and powering off from inside ES-DE * (FreeBSD) Added fallback method to locate binary * Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts * Fixed a special line wrapping scenario where a trailing space should be removed * (Windows) Fixed some MSVC compiler warnings * Fixed some Clang compiler warnings * Fixed an issue where theme names in the theme downloader could get abbreviated * Added support for the ca_AD locale * Documentation update * (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process * Documentation update * Added support for the de_DE locale * (Android) Added a new default find rule entry for Flycast as its application ID has been changed * Documentation update * Fixed an issue where text shaping could be permanently disabled after editing text * Fixed a potential issue where globally disabling text shaping could cause space detection to fail * Added a check for whether a text element has a width defined when the container property is set * (Android) Changed ePSXe to use %ROM% instead of %ROMSAF% * (Haiku) Added support for the PDF viewer * Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files * Documentation update * (Haiku) Added correct installation directories to the CMake configuration * (Haiku) Changed to correct installation directories * (Haiku) Added support for the correct system resource directories * (Haiku) Made sure es-pdf-convert is found under all circumstances * Updated the fr_FR translations * Updated the es_ES translations * Updated the it_IT translations * Added a menu title font size adjustment for the it_IT translations * Updated the ja_JP translations * Updated the zh_CN translations * Fixed an issue where scraping using TheGamesDB would crash the application * Added an extra check in OptionListComponent to avoid potential crashes * Removed support for the ca_AD locale * Added a code comment clarification in FileSystemUtil * Updated the pl_PL translations * Some minor code modernization in MameNames * Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties * (Haiku) Added a resource file * Added a menu title font size adjustment for the de_DE translations * (Haiku) Added support for some game systems * (Haiku) Added a HaikuPorts recipe * (Haiku) Fixed an URI issue in the HaikuPorts recipe * Documentation update * (Haiku) Added configuration for a number of game systems * Updated the it_IT translations * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Added basic configuration support and menu entries for theme localization * Changed a theme loading debug message * (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * Updated the it_IT translations * Added support for using language variables in the theme configuration * Added localization support to DateTimeComponent * Added translations for the automatic collection names when used as theme system variables * Added localization support for the theme game counter * Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager Also added translation support for a string that was previously missed * Added localization support to the label entries in capabilities.xml * Fixed a regression where horizontal text containers would sometimes not work correctly * Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally * Added support for including theme files from within the colorScheme and fontSize tag pairs * Added translations for the automatic collection names (short name versions) when used as theme system variables * Fixed an incorrect code comment in CollectionSystemsManager * Added translations for the name and fullname systemdata properties for the text element * Added translation support for the metadata property for the text element * Updated all locale (.po) files with the theme engine localization additions * (linear-es-de) Added translations for en_US, en_GB and sv_SE * Documentation update * Updated the fr_FR translations * (linear-es-de) Added translations for fr_FR * Updated the ja_JP translations * Updated the zh_CN translations * (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE * Updated the es_ES translations * Updated the ro_RO translations * (linear-es-de) Added translations for es_ES * (linear-es-de) Added translations for ro_RO * (slate-es-de) Added translations for en_US, en_GB and sv_SE * (linear-es-de) Updated the es_ES translations * (modern-es-de) Updated the fr_FR translations * (linear-es-de) Some minor translation changes * (modern-es-de) Added translations for ro_RO * (slate-es-de) Added translations for ro_RO * Updated the it_IT translations * Updated the pt_BR translations * (linear-es-de) Added translations for it_IT * (modern-es-de) Decreased the helpsystem entry spacing * (modern-es-de) Added translations for es_ES and it_IT * (slate-es-de) Added translations for es_ES, fr_FR and it_IT * (linear-es-de) Added translations for pt_BR * (modern-es-de) Added translations for pt_BR * (slate-es-de) Added translations for pt_BR * (Haiku) Added support for the c64, plus4 and vic20 systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds * Added an ICU filter configuration file * (macOS) Reduced the ICU library size via a data filter file * (Windows) Reduced the ICU library size via a data filter file * Updated the ru_RU translations * (linear-es-de) Added translations for ru_RU * (modern-es-de) Added translations for ru_RU * (slate-es-de) Added translations for ru_RU * Added a menu title font size adjustment for the ru_RU translations * Removed an unnecessary element resize in ScrollableContainer * Fixed a line breaking issue * Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players * Added theme engine translations for 'never' and 'unknown' date values * (linear-es-de) Added translations for ja_JP and zh_CN * (modern-es-de) Added translations for ja_JP and zh_CN * (slate-es-de) Added translations for ja_JP and zh_CN * Updated all locales with new theme engine translations * Fixed an issue where the text element defaultValue property no longer worked correctly * (modern-es-de) Added some capitalized default metadata values * Documentation update * pdated the el_GR translations * (linear-es-de) Updated the system metadata * (linear-es-de) Added sv_SE translations for all system hardware types * Updated the de_DE translations * Updated the pl_PL translations * Bundled the July 2024 release of the Mozilla TLS/SSL certificates * Updated the MAME index files to include ROMs up to MAME version 0.269 * (linear-es-de) Added translations for pl_PL * Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems * Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system * Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory * Documentation update * (modern-es-de) Added translations for pl_PL * (slate-es-de) Added translations for pl_PL * Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds * Updated the fr_FR translations * Added support for the new Lime3DS binary names on Linux, macOS and Windows * Added some missing find rules for Lime3DS * (Windows) Added 'Shortcut' as an alternative emulator for the switch system Also added the .lnk file extension * Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows * Documentation update * Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows * (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator * (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system * Documentation update * (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems * Bumped the version to 3.1.0 * (modern-es-de) Eliminated an annoying debug message * (linear-es-de) Added some missing metadata files * (linear-es-de) Added some missing sv_SE translations * Updated the Winlator emulator names * Documentation update * Documentation update for the 3.1.0 release * Updated latest_release.json for the 3.1.0 release * Fixed a typo in the changelog * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Bumped the version to 3.1.1-alpha * Video player resources are now completely freed up after finishing view transitions * Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container * Added the Nanum Square Neo Korean font * Added support for the ko_KR locale * Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu * Documentation update * Changed the position of the ko_KR language * Changed the ja_JP position in the languages file * Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos * Documentation update * Added support for the de_DE locale * Updated the fr_FR translations * Documentation update * Updated the de_DE translations --------- Co-authored-by: Leon Styhre <leon@leonstyhre.com>
202 lines
7.9 KiB
C++
202 lines
7.9 KiB
C++
// SPDX-License-Identifier: MIT
|
|
//
|
|
// ES-DE Frontend
|
|
// FileData.h
|
|
//
|
|
// Provides game file data structures and functions to access and sort this information.
|
|
// Also provides functions to look up paths to media files and for launching games
|
|
// (launching initiated in ViewController).
|
|
//
|
|
|
|
#ifndef ES_APP_FILE_DATA_H
|
|
#define ES_APP_FILE_DATA_H
|
|
|
|
#include "MetaData.h"
|
|
#include "SystemData.h"
|
|
#include "Window.h"
|
|
#include "utils/FileSystemUtil.h"
|
|
#include "utils/StringUtil.h"
|
|
|
|
#include <functional>
|
|
#include <unordered_map>
|
|
|
|
enum FileType {
|
|
GAME = 1, // Cannot have children.
|
|
FOLDER = 2,
|
|
PLACEHOLDER = 3
|
|
};
|
|
|
|
// A tree node that holds information for a file.
|
|
class FileData
|
|
{
|
|
public:
|
|
FileData(FileType type,
|
|
const std::string& path,
|
|
SystemEnvironmentData* envData,
|
|
SystemData* system);
|
|
|
|
virtual ~FileData();
|
|
|
|
const std::string& getName() { return metadata.get("name"); }
|
|
const std::string& getSortName();
|
|
// Returns our best guess at the "real" name for this file.
|
|
std::string getDisplayName() const { return Utils::FileSystem::getStem(mPath); }
|
|
std::string getCleanName() const
|
|
{
|
|
return Utils::String::removeParenthesis(this->getDisplayName());
|
|
}
|
|
|
|
const bool getFavorite();
|
|
const bool getKidgame();
|
|
const bool getHidden();
|
|
const bool getCountAsGame();
|
|
const std::pair<unsigned int, unsigned int>& getGameCount() const { return mGameCount; }
|
|
const bool getExcludeFromScraper();
|
|
const std::vector<FileData*> getChildrenRecursive() const;
|
|
FileType getType() const { return mType; }
|
|
const std::string& getPath() const { return mPath; }
|
|
FileData* getParent() const { return mParent; }
|
|
const std::unordered_map<std::string, FileData*>& getChildrenByFilename() const
|
|
{
|
|
return mChildrenByFilename;
|
|
}
|
|
const std::vector<FileData*>& getChildren() const { return mChildren; }
|
|
const std::vector<FileData*>& getFilteredChildren() const { return mFilteredChildren; }
|
|
SystemData* getSystem() const { return mSystem; }
|
|
SystemData* getSourceSystem()
|
|
{
|
|
return (mSourceFileData != nullptr ? mSourceFileData->mSystem : mSystem);
|
|
}
|
|
SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
|
|
|
|
// These functions are used by GameSelectorComponent.
|
|
const std::vector<FileData*>& getChildrenLastPlayed() const { return mChildrenLastPlayed; }
|
|
const std::vector<FileData*>& getChildrenMostPlayed() const { return mChildrenMostPlayed; }
|
|
void setUpdateChildrenLastPlayed(bool state) { mUpdateChildrenLastPlayed = state; }
|
|
void setUpdateChildrenMostPlayed(bool state) { mUpdateChildrenMostPlayed = state; }
|
|
void setUpdateListCallback(const std::function<void()>& func) { mUpdateListCallback = func; }
|
|
|
|
const bool getOnlyFoldersFlag() const { return mOnlyFolders; }
|
|
const bool getHasFoldersFlag() const { return mHasFolders; }
|
|
static const std::string getROMDirectory();
|
|
static const std::string getMediaDirectory();
|
|
const std::string getMediafilePath(const std::string& subdirectory) const;
|
|
const std::string getImagePath() const;
|
|
const std::string get3DBoxPath() const;
|
|
const std::string getBackCoverPath() const;
|
|
const std::string getCoverPath() const;
|
|
const std::string getFanArtPath() const;
|
|
const std::string getMarqueePath() const;
|
|
const std::string getPhysicalMediaPath() const;
|
|
const std::string getMiximagePath() const;
|
|
const std::string getScreenshotPath() const;
|
|
const std::string getTitleScreenPath() const;
|
|
const std::string getCustomImagePath() const;
|
|
const std::string getVideoPath() const;
|
|
const std::string getManualPath() const;
|
|
|
|
const bool getDeletionFlag() const { return mDeletionFlag; }
|
|
void setDeletionFlag(bool setting) { mDeletionFlag = setting; }
|
|
const bool getNoLoad() const { return mNoLoad; }
|
|
void setNoLoad(bool state) { mNoLoad = state; }
|
|
const bool isPlaceHolder() const { return mType == PLACEHOLDER; }
|
|
void refreshMetadata() { metadata = mSourceFileData->metadata; }
|
|
|
|
const std::vector<FileData*>& getChildrenListToDisplay();
|
|
std::vector<FileData*> getFilesRecursive(unsigned int typeMask,
|
|
bool displayedOnly = false,
|
|
bool countAllGames = true) const;
|
|
std::vector<FileData*> getScrapeFilesRecursive(bool includeFolders,
|
|
bool excludeRecursively,
|
|
bool respectExclusions) const;
|
|
|
|
void addChild(FileData* file);
|
|
void removeChild(FileData* file);
|
|
|
|
virtual std::string getKey() { return getFileName(); }
|
|
const bool isArcadeAsset() const;
|
|
const bool isArcadeGame() const;
|
|
const std::string& getFullPath() const { return getPath(); }
|
|
std::string getFileName() { return Utils::FileSystem::getFileName(getPath()); }
|
|
virtual FileData* getSourceFileData() { return this; }
|
|
const std::string& getSystemName() const { return mSystemName; }
|
|
|
|
enum class findEmulatorResult {
|
|
FOUND_FILE,
|
|
FOUND_ANDROID_PACKAGE,
|
|
NOT_FOUND,
|
|
NO_RULES
|
|
};
|
|
|
|
void launchGame();
|
|
const std::pair<std::string, FileData::findEmulatorResult> findEmulator(std::string& command,
|
|
const bool preCommand);
|
|
|
|
using ComparisonFunction = bool(const FileData* a, const FileData* b);
|
|
struct SortType {
|
|
ComparisonFunction* comparisonFunction;
|
|
std::string description;
|
|
SortType(ComparisonFunction* sortFunction, const std::string& sortDescription)
|
|
: comparisonFunction(sortFunction)
|
|
, description(sortDescription)
|
|
{
|
|
}
|
|
};
|
|
|
|
void sort(ComparisonFunction& comparator, std::pair<unsigned int, unsigned int>& gameCount);
|
|
void sortFavoritesOnTop(ComparisonFunction& comparator,
|
|
std::pair<unsigned int, unsigned int>& gameCount);
|
|
void sort(const SortType& type, bool mFavoritesOnTop = false);
|
|
MetaDataList metadata;
|
|
// Only count the games, a cheaper alternative to a full sort when that is not required.
|
|
void countGames(std::pair<unsigned int, unsigned int>& gameCount);
|
|
void updateLastPlayedList();
|
|
void updateMostPlayedList();
|
|
void setSortTypeString(std::string typestring) { mSortTypeString = typestring; }
|
|
const std::string& getSortTypeString() const { return mSortTypeString; }
|
|
const FileData::SortType& getSortTypeFromString(const std::string& desc) const;
|
|
|
|
static inline std::vector<std::string> sImageExtensions {".png", ".jpg"};
|
|
static inline std::vector<std::string> sVideoExtensions {".mp4", ".mkv", ".avi",
|
|
".mp4", ".wmv", ".mov"};
|
|
|
|
protected:
|
|
FileData* mSourceFileData;
|
|
FileData* mParent;
|
|
std::string mSystemName;
|
|
std::string mSortTypeString = "";
|
|
|
|
private:
|
|
FileType mType;
|
|
std::string mPath;
|
|
SystemEnvironmentData* mEnvData;
|
|
SystemData* mSystem;
|
|
std::unordered_map<std::string, FileData*> mChildrenByFilename;
|
|
std::vector<FileData*> mChildren;
|
|
std::vector<FileData*> mFilteredChildren;
|
|
std::vector<FileData*> mChildrenLastPlayed;
|
|
std::vector<FileData*> mChildrenMostPlayed;
|
|
std::function<void()> mUpdateListCallback;
|
|
|
|
// The pair includes all games, and favorite games.
|
|
std::pair<unsigned int, unsigned int> mGameCount;
|
|
bool mOnlyFolders;
|
|
bool mHasFolders;
|
|
bool mUpdateChildrenLastPlayed;
|
|
bool mUpdateChildrenMostPlayed;
|
|
// Used for flagging a game for deletion from its gamelist.xml file.
|
|
bool mDeletionFlag;
|
|
bool mNoLoad;
|
|
};
|
|
|
|
class CollectionFileData : public FileData
|
|
{
|
|
public:
|
|
CollectionFileData(FileData* file, SystemData* system);
|
|
~CollectionFileData();
|
|
FileData* getSourceFileData() { return mSourceFileData; }
|
|
std::string getKey() { return getFullPath(); }
|
|
};
|
|
|
|
#endif // ES_APP_FILE_DATA_H
|