ES-DE/es-app/src/FileData.h
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00

202 lines
7.9 KiB
C++

// SPDX-License-Identifier: MIT
//
// ES-DE Frontend
// FileData.h
//
// Provides game file data structures and functions to access and sort this information.
// Also provides functions to look up paths to media files and for launching games
// (launching initiated in ViewController).
//
#ifndef ES_APP_FILE_DATA_H
#define ES_APP_FILE_DATA_H
#include "MetaData.h"
#include "SystemData.h"
#include "Window.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include <functional>
#include <unordered_map>
enum FileType {
GAME = 1, // Cannot have children.
FOLDER = 2,
PLACEHOLDER = 3
};
// A tree node that holds information for a file.
class FileData
{
public:
FileData(FileType type,
const std::string& path,
SystemEnvironmentData* envData,
SystemData* system);
virtual ~FileData();
const std::string& getName() { return metadata.get("name"); }
const std::string& getSortName();
// Returns our best guess at the "real" name for this file.
std::string getDisplayName() const { return Utils::FileSystem::getStem(mPath); }
std::string getCleanName() const
{
return Utils::String::removeParenthesis(this->getDisplayName());
}
const bool getFavorite();
const bool getKidgame();
const bool getHidden();
const bool getCountAsGame();
const std::pair<unsigned int, unsigned int>& getGameCount() const { return mGameCount; }
const bool getExcludeFromScraper();
const std::vector<FileData*> getChildrenRecursive() const;
FileType getType() const { return mType; }
const std::string& getPath() const { return mPath; }
FileData* getParent() const { return mParent; }
const std::unordered_map<std::string, FileData*>& getChildrenByFilename() const
{
return mChildrenByFilename;
}
const std::vector<FileData*>& getChildren() const { return mChildren; }
const std::vector<FileData*>& getFilteredChildren() const { return mFilteredChildren; }
SystemData* getSystem() const { return mSystem; }
SystemData* getSourceSystem()
{
return (mSourceFileData != nullptr ? mSourceFileData->mSystem : mSystem);
}
SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
// These functions are used by GameSelectorComponent.
const std::vector<FileData*>& getChildrenLastPlayed() const { return mChildrenLastPlayed; }
const std::vector<FileData*>& getChildrenMostPlayed() const { return mChildrenMostPlayed; }
void setUpdateChildrenLastPlayed(bool state) { mUpdateChildrenLastPlayed = state; }
void setUpdateChildrenMostPlayed(bool state) { mUpdateChildrenMostPlayed = state; }
void setUpdateListCallback(const std::function<void()>& func) { mUpdateListCallback = func; }
const bool getOnlyFoldersFlag() const { return mOnlyFolders; }
const bool getHasFoldersFlag() const { return mHasFolders; }
static const std::string getROMDirectory();
static const std::string getMediaDirectory();
const std::string getMediafilePath(const std::string& subdirectory) const;
const std::string getImagePath() const;
const std::string get3DBoxPath() const;
const std::string getBackCoverPath() const;
const std::string getCoverPath() const;
const std::string getFanArtPath() const;
const std::string getMarqueePath() const;
const std::string getPhysicalMediaPath() const;
const std::string getMiximagePath() const;
const std::string getScreenshotPath() const;
const std::string getTitleScreenPath() const;
const std::string getCustomImagePath() const;
const std::string getVideoPath() const;
const std::string getManualPath() const;
const bool getDeletionFlag() const { return mDeletionFlag; }
void setDeletionFlag(bool setting) { mDeletionFlag = setting; }
const bool getNoLoad() const { return mNoLoad; }
void setNoLoad(bool state) { mNoLoad = state; }
const bool isPlaceHolder() const { return mType == PLACEHOLDER; }
void refreshMetadata() { metadata = mSourceFileData->metadata; }
const std::vector<FileData*>& getChildrenListToDisplay();
std::vector<FileData*> getFilesRecursive(unsigned int typeMask,
bool displayedOnly = false,
bool countAllGames = true) const;
std::vector<FileData*> getScrapeFilesRecursive(bool includeFolders,
bool excludeRecursively,
bool respectExclusions) const;
void addChild(FileData* file);
void removeChild(FileData* file);
virtual std::string getKey() { return getFileName(); }
const bool isArcadeAsset() const;
const bool isArcadeGame() const;
const std::string& getFullPath() const { return getPath(); }
std::string getFileName() { return Utils::FileSystem::getFileName(getPath()); }
virtual FileData* getSourceFileData() { return this; }
const std::string& getSystemName() const { return mSystemName; }
enum class findEmulatorResult {
FOUND_FILE,
FOUND_ANDROID_PACKAGE,
NOT_FOUND,
NO_RULES
};
void launchGame();
const std::pair<std::string, FileData::findEmulatorResult> findEmulator(std::string& command,
const bool preCommand);
using ComparisonFunction = bool(const FileData* a, const FileData* b);
struct SortType {
ComparisonFunction* comparisonFunction;
std::string description;
SortType(ComparisonFunction* sortFunction, const std::string& sortDescription)
: comparisonFunction(sortFunction)
, description(sortDescription)
{
}
};
void sort(ComparisonFunction& comparator, std::pair<unsigned int, unsigned int>& gameCount);
void sortFavoritesOnTop(ComparisonFunction& comparator,
std::pair<unsigned int, unsigned int>& gameCount);
void sort(const SortType& type, bool mFavoritesOnTop = false);
MetaDataList metadata;
// Only count the games, a cheaper alternative to a full sort when that is not required.
void countGames(std::pair<unsigned int, unsigned int>& gameCount);
void updateLastPlayedList();
void updateMostPlayedList();
void setSortTypeString(std::string typestring) { mSortTypeString = typestring; }
const std::string& getSortTypeString() const { return mSortTypeString; }
const FileData::SortType& getSortTypeFromString(const std::string& desc) const;
static inline std::vector<std::string> sImageExtensions {".png", ".jpg"};
static inline std::vector<std::string> sVideoExtensions {".mp4", ".mkv", ".avi",
".mp4", ".wmv", ".mov"};
protected:
FileData* mSourceFileData;
FileData* mParent;
std::string mSystemName;
std::string mSortTypeString = "";
private:
FileType mType;
std::string mPath;
SystemEnvironmentData* mEnvData;
SystemData* mSystem;
std::unordered_map<std::string, FileData*> mChildrenByFilename;
std::vector<FileData*> mChildren;
std::vector<FileData*> mFilteredChildren;
std::vector<FileData*> mChildrenLastPlayed;
std::vector<FileData*> mChildrenMostPlayed;
std::function<void()> mUpdateListCallback;
// The pair includes all games, and favorite games.
std::pair<unsigned int, unsigned int> mGameCount;
bool mOnlyFolders;
bool mHasFolders;
bool mUpdateChildrenLastPlayed;
bool mUpdateChildrenMostPlayed;
// Used for flagging a game for deletion from its gamelist.xml file.
bool mDeletionFlag;
bool mNoLoad;
};
class CollectionFileData : public FileData
{
public:
CollectionFileData(FileData* file, SystemData* system);
~CollectionFileData();
FileData* getSourceFileData() { return mSourceFileData; }
std::string getKey() { return getFullPath(); }
};
#endif // ES_APP_FILE_DATA_H