ES-DE/es-core/src/resources/TextureData.cpp

260 lines
5.9 KiB
C++

#include "resources/TextureData.h"
#include "resources/ResourceManager.h"
#include "Log.h"
#include "ImageIO.h"
#include "string.h"
#include "Util.h"
#include "nanosvg/nanosvg.h"
#include "nanosvg/nanosvgrast.h"
#include <vector>
#define DPI 96
TextureData::TextureData(bool tile) : mTile(tile), mTextureID(0), mDataRGBA(nullptr), mScalable(false),
mWidth(0), mHeight(0), mSourceWidth(0.0f), mSourceHeight(0.0f)
{
}
TextureData::~TextureData()
{
releaseVRAM();
releaseRAM();
}
void TextureData::initFromPath(const std::string& path)
{
// Just set the path. It will be loaded later
mPath = path;
// Only textures with paths are reloadable
mReloadable = true;
}
bool TextureData::initSVGFromMemory(const unsigned char* fileData, size_t length)
{
// If already initialised then don't read again
{
std::unique_lock<std::mutex> lock(mMutex);
if (mDataRGBA)
return true;
}
// nsvgParse excepts a modifiable, null-terminated string
char* copy = (char*)malloc(length + 1);
assert(copy != NULL);
memcpy(copy, fileData, length);
copy[length] = '\0';
NSVGimage* svgImage = nsvgParse(copy, "px", DPI);
free(copy);
if (!svgImage)
{
LOG(LogError) << "Error parsing SVG image.";
return false;
}
// We want to rasterise this texture at a specific resolution. If the source size
// variables are set then use them otherwise set them from the parsed file
if ((mSourceWidth == 0.0f) && (mSourceHeight == 0.0f))
{
mSourceWidth = svgImage->width;
mSourceHeight = svgImage->height;
}
mWidth = (size_t)round(mSourceWidth);
mHeight = (size_t)round(mSourceHeight);
if (mWidth == 0)
{
// auto scale width to keep aspect
mWidth = (size_t)round(((float)mHeight / svgImage->height) * svgImage->width);
}
else if (mHeight == 0)
{
// auto scale height to keep aspect
mHeight = (size_t)round(((float)mWidth / svgImage->width) * svgImage->height);
}
unsigned char* dataRGBA = new unsigned char[mWidth * mHeight * 4];
NSVGrasterizer* rast = nsvgCreateRasterizer();
nsvgRasterize(rast, svgImage, 0, 0, mHeight / svgImage->height, dataRGBA, mWidth, mHeight, mWidth * 4);
nsvgDeleteRasterizer(rast);
ImageIO::flipPixelsVert(dataRGBA, mWidth, mHeight);
std::unique_lock<std::mutex> lock(mMutex);
mDataRGBA = dataRGBA;
return true;
}
bool TextureData::initImageFromMemory(const unsigned char* fileData, size_t length)
{
size_t width, height;
// If already initialised then don't read again
{
std::unique_lock<std::mutex> lock(mMutex);
if (mDataRGBA)
return true;
}
std::vector<unsigned char> imageRGBA = ImageIO::loadFromMemoryRGBA32((const unsigned char*)(fileData), length, width, height);
if (imageRGBA.size() == 0)
{
LOG(LogError) << "Could not initialize texture from memory, invalid data! (file path: " << mPath << ", data ptr: " << (size_t)fileData << ", reported size: " << length << ")";
return false;
}
mSourceWidth = width;
mSourceHeight = height;
mScalable = false;
return initFromRGBA(imageRGBA.data(), width, height);
}
bool TextureData::initFromRGBA(const unsigned char* dataRGBA, size_t width, size_t height)
{
// If already initialised then don't read again
std::unique_lock<std::mutex> lock(mMutex);
if (mDataRGBA)
return true;
// Take a copy
mDataRGBA = new unsigned char[width * height * 4];
memcpy(mDataRGBA, dataRGBA, width * height * 4);
mWidth = width;
mHeight = height;
return true;
}
bool TextureData::load()
{
bool retval = false;
// Need to load. See if there is a file
if (!mPath.empty())
{
std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
const ResourceData& data = rm->getFileData(mPath);
// is it an SVG?
if (mPath.substr(mPath.size() - 4, std::string::npos) == ".svg")
{
mScalable = true;
retval = initSVGFromMemory((const unsigned char*)data.ptr.get(), data.length);
}
else
retval = initImageFromMemory((const unsigned char*)data.ptr.get(), data.length);
}
return retval;
}
bool TextureData::isLoaded()
{
std::unique_lock<std::mutex> lock(mMutex);
if (mDataRGBA || (mTextureID != 0))
return true;
return false;
}
bool TextureData::uploadAndBind()
{
// See if it's already been uploaded
std::unique_lock<std::mutex> lock(mMutex);
if (mTextureID != 0)
{
glBindTexture(GL_TEXTURE_2D, mTextureID);
}
else
{
// Load it if necessary
if (!mDataRGBA)
{
return false;
}
// Make sure we're ready to upload
if ((mWidth == 0) || (mHeight == 0) || (mDataRGBA == nullptr))
return false;
glGetError();
//now for the openGL texture stuff
glGenTextures(1, &mTextureID);
glBindTexture(GL_TEXTURE_2D, mTextureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mDataRGBA);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
const GLint wrapMode = mTile ? GL_REPEAT : GL_CLAMP_TO_EDGE;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapMode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapMode);
}
return true;
}
void TextureData::releaseVRAM()
{
std::unique_lock<std::mutex> lock(mMutex);
if (mTextureID != 0)
{
glDeleteTextures(1, &mTextureID);
mTextureID = 0;
}
}
void TextureData::releaseRAM()
{
std::unique_lock<std::mutex> lock(mMutex);
delete[] mDataRGBA;
mDataRGBA = 0;
}
size_t TextureData::width()
{
if (mWidth == 0)
load();
return mWidth;
}
size_t TextureData::height()
{
if (mHeight == 0)
load();
return mHeight;
}
float TextureData::sourceWidth()
{
if (mSourceWidth == 0)
load();
return mSourceWidth;
}
float TextureData::sourceHeight()
{
if (mSourceHeight == 0)
load();
return mSourceHeight;
}
void TextureData::setSourceSize(float width, float height)
{
if (mScalable)
{
if ((mSourceWidth != width) || (mSourceHeight != height))
{
mSourceWidth = width;
mSourceHeight = height;
releaseVRAM();
releaseRAM();
}
}
}
size_t TextureData::getVRAMUsage()
{
if ((mTextureID != 0) || (mDataRGBA != nullptr))
return mWidth * mHeight * 4;
else
return 0;
}