mirror of
https://github.com/RetroDECK/ES-DE.git
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152 lines
6.6 KiB
C++
152 lines
6.6 KiB
C++
//
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// MetaData.cpp
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//
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// Static data for default metadata values as well as functions
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// to read and write metadata from the gamelist files.
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//
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#include "MetaData.h"
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#include "utils/FileSystemUtil.h"
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#include "Log.h"
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#include <pugixml/src/pugixml.hpp>
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MetaDataDecl gameDecls[] = {
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// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd, shouldScrape
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{"name", MD_STRING, "", false, "name", "enter game name", true},
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{"sortname", MD_STRING, "", false, "sortname", "enter game sort name", false},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
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{"rating", MD_RATING, "0", false, "rating", "enter rating", true},
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{"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date", true},
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{"developer", MD_STRING, "unknown", false, "developer", "enter game developer", true},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher", true},
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{"genre", MD_STRING, "unknown", false, "genre", "enter game genre", true},
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{"players", MD_INT, "unknown", false, "players", "enter number of players", true},
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{"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on", false},
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{"completed", MD_BOOL, "false", false, "completed", "enter completed off/on", false},
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{"broken", MD_BOOL, "false", false, "broken/not working", "enter broken off/on", false},
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{"hidden", MD_BOOL, "false", false, "hidden", "enter hidden off/on", false},
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{"kidgame", MD_BOOL, "false", false, "kidgame", "enter kidgame off/on", false},
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{"launchstring", MD_LAUNCHSTRING, "", false, "launch string", "enter game launch string "
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"(emulator override)", false},
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{"playcount", MD_INT, "0", false, "play count", "enter number of times played", false},
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
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};
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const std::vector<MetaDataDecl> gameMDD(gameDecls, gameDecls +
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sizeof(gameDecls) / sizeof(gameDecls[0]));
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MetaDataDecl folderDecls[] = {
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{"name", MD_STRING, "", false, "name", "enter game name", true},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
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{"developer", MD_STRING, "unknown", false, "developer", "enter game developer", true},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher", true},
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{"genre", MD_STRING, "unknown", false, "genre", "enter game genre", true},
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{"players", MD_INT, "unknown", false, "players", "enter number of players", true}
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};
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const std::vector<MetaDataDecl> folderMDD(folderDecls, folderDecls +
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sizeof(folderDecls) / sizeof(folderDecls[0]));
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const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type)
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{
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switch(type) {
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case GAME_METADATA:
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return gameMDD;
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case FOLDER_METADATA:
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return folderMDD;
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}
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LOG(LogError) << "Invalid MDD type";
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return gameMDD;
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}
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MetaDataList::MetaDataList(MetaDataListType type)
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: mType(type), mWasChanged(false)
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{
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const std::vector<MetaDataDecl>& mdd = getMDD();
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for (auto iter = mdd.cbegin(); iter != mdd.cend(); iter++)
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set(iter->key, iter->defaultValue);
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}
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MetaDataList MetaDataList::createFromXML(MetaDataListType type,
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pugi::xml_node& node, const std::string& relativeTo)
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{
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MetaDataList mdl(type);
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const std::vector<MetaDataDecl>& mdd = mdl.getMDD();
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for (auto iter = mdd.cbegin(); iter != mdd.cend(); iter++) {
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pugi::xml_node md = node.child(iter->key.c_str());
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if (md && !md.text().empty()) {
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// If it's a path, resolve relative paths.
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std::string value = md.text().get();
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if (iter->type == MD_PATH)
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value = Utils::FileSystem::resolveRelativePath(value, relativeTo, true);
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mdl.set(iter->key, value);
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}
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else {
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mdl.set(iter->key, iter->defaultValue);
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}
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}
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return mdl;
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}
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void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults,
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const std::string& relativeTo) const
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{
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const std::vector<MetaDataDecl>& mdd = getMDD();
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for (auto mddIter = mdd.cbegin(); mddIter != mdd.cend(); mddIter++) {
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auto mapIter = mMap.find(mddIter->key);
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if (mapIter != mMap.cend()) {
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// We have this value!
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// If it's just the default (and we ignore defaults), don't write it.
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if (ignoreDefaults && mapIter->second == mddIter->defaultValue)
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continue;
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// Try and make paths relative if we can.
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std::string value = mapIter->second;
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if (mddIter->type == MD_PATH)
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value = Utils::FileSystem::createRelativePath(value, relativeTo, true);
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parent.append_child(mapIter->first.c_str()).text().set(value.c_str());
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}
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}
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}
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void MetaDataList::set(const std::string& key, const std::string& value)
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{
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mMap[key] = value;
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mWasChanged = true;
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}
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const std::string& MetaDataList::get(const std::string& key) const
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{
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// Check that the key actually exists, otherwise return empty string.
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if (mMap.count(key) > 0)
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return mMap.at(key);
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else
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return mNoResult;
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}
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int MetaDataList::getInt(const std::string& key) const
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{
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return atoi(get(key).c_str());
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}
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float MetaDataList::getFloat(const std::string& key) const
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{
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return (float)atof(get(key).c_str());
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}
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bool MetaDataList::wasChanged() const
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{
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return mWasChanged;
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}
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void MetaDataList::resetChangedFlag()
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{
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mWasChanged = false;
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}
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