ES-DE/src/Window.cpp
Bim Overbohm 970aa78cda Make master volume controllable via input
Standard mapping is +/- keys. Setting is written to es_input.cfg.
2013-05-23 11:43:50 +02:00

99 lines
1.6 KiB
C++

#include "Window.h"
#include <iostream>
#include "Renderer.h"
#include "AudioManager.h"
#include "VolumeControl.h"
Window::Window()
{
mInputManager = new InputManager(this);
}
Window::~Window()
{
delete mInputManager;
}
void Window::pushGui(Gui* gui)
{
mGuiStack.push_back(gui);
}
void Window::removeGui(Gui* gui)
{
for(unsigned int i = 0; i < mGuiStack.size(); i++)
{
if(mGuiStack.at(i) == gui)
{
mGuiStack.erase(mGuiStack.begin() + i);
break;
}
}
}
Gui* Window::peekGui()
{
if(mGuiStack.size() == 0)
return NULL;
return mGuiStack.at(mGuiStack.size() - 1);
}
void Window::render()
{
if(mGuiStack.size() == 0)
std::cout << "guistack empty\n";
for(unsigned int i = 0; i < mGuiStack.size(); i++)
{
mGuiStack.at(i)->render();
}
}
void Window::init()
{
mInputManager->init();
Renderer::init(0, 0);
for(unsigned int i = 0; i < mGuiStack.size(); i++)
{
mGuiStack.at(i)->init();
}
}
void Window::deinit()
{
for(unsigned int i = 0; i < mGuiStack.size(); i++)
{
mGuiStack.at(i)->deinit();
}
mInputManager->deinit();
Renderer::deinit();
}
void Window::input(InputConfig* config, Input input)
{
if(config->isMappedTo("mastervolup", input))
{
VolumeControl::getInstance()->setVolume(VolumeControl::getInstance()->getVolume() + 5);
}
else if(config->isMappedTo("mastervoldown", input))
{
VolumeControl::getInstance()->setVolume(VolumeControl::getInstance()->getVolume() - 5);
}
else if(peekGui())
this->peekGui()->input(config, input);
}
void Window::update(int deltaTime)
{
if(peekGui())
peekGui()->update(deltaTime);
}
InputManager* Window::getInputManager()
{
return mInputManager;
}