mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-27 08:35:39 +00:00
6db671de3d
Also changed camelCase to capitalized and textStyle to letterCase in various places.
151 lines
6.3 KiB
C++
151 lines
6.3 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// HelpStyle.cpp
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//
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// Style (default colors, position and origin) for the help system.
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// Also theme handling.
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//
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#include "HelpStyle.h"
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#include "resources/Font.h"
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#define PREFIX "button_"
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HelpStyle::HelpStyle()
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{
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position =
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glm::vec2 {Renderer::getScreenWidth() * 0.012f, Renderer::getScreenHeight() * 0.9515f};
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origin = glm::vec2 {};
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textColor = 0x777777FF;
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textColorDimmed = 0x777777FF;
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iconColor = 0x777777FF;
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iconColorDimmed = 0x777777FF;
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entrySpacing = 16.0f;
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iconTextSpacing = 8.0f;
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letterCase = "uppercase";
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if (FONT_SIZE_SMALL != 0)
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font = Font::get(FONT_SIZE_SMALL);
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else
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font = nullptr;
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}
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void HelpStyle::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view)
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{
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auto elem = theme->getElement(view, "helpsystem_help", "helpsystem");
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if (!elem)
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return;
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if (elem->has("pos"))
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position = elem->get<glm::vec2>("pos") *
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glm::vec2 {static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight())};
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if (elem->has("origin"))
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origin = elem->get<glm::vec2>("origin");
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if (elem->has("textColor"))
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textColor = elem->get<unsigned int>("textColor");
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if (elem->has("textColorDimmed"))
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textColorDimmed = elem->get<unsigned int>("textColorDimmed");
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else
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textColorDimmed = textColor;
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if (elem->has("iconColor"))
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iconColor = elem->get<unsigned int>("iconColor");
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if (elem->has("iconColorDimmed"))
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iconColorDimmed = elem->get<unsigned int>("iconColorDimmed");
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else
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iconColorDimmed = iconColor;
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if (elem->has("fontPath") || elem->has("fontSize"))
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font = Font::getFromTheme(elem, ThemeFlags::ALL, font);
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if (elem->has("entrySpacing"))
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entrySpacing = elem->get<float>("entrySpacing");
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if (elem->has("iconTextSpacing"))
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iconTextSpacing = elem->get<float>("iconTextSpacing");
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if (elem->has("letterCase"))
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letterCase = elem->get<std::string>("letterCase");
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// Load custom button icons.
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// The names may look a bit strange when combined with the PREFIX string "button_" but it's
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// because ThemeData adds this prefix to avoid name collisions when using XML attributes.
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// General.
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if (elem->has(PREFIX "dpad_updown"))
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mCustomButtons.dpad_updown = elem->get<std::string>(PREFIX "dpad_updown");
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if (elem->has(PREFIX "dpad_leftright"))
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mCustomButtons.dpad_leftright = elem->get<std::string>(PREFIX "dpad_leftright");
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if (elem->has(PREFIX "dpad_all"))
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mCustomButtons.dpad_all = elem->get<std::string>(PREFIX "dpad_all");
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if (elem->has(PREFIX "thumbstick_click"))
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mCustomButtons.thumbstick_click = elem->get<std::string>(PREFIX "thumbstick_click");
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if (elem->has(PREFIX "button_l"))
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mCustomButtons.button_l = elem->get<std::string>(PREFIX "button_l");
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if (elem->has(PREFIX "button_r"))
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mCustomButtons.button_r = elem->get<std::string>(PREFIX "button_r");
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if (elem->has(PREFIX "button_lr"))
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mCustomButtons.button_lr = elem->get<std::string>(PREFIX "button_lr");
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if (elem->has(PREFIX "button_lt"))
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mCustomButtons.button_lt = elem->get<std::string>(PREFIX "button_lt");
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if (elem->has(PREFIX "button_rt"))
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mCustomButtons.button_rt = elem->get<std::string>(PREFIX "button_rt");
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// SNES.
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if (elem->has(PREFIX "button_a_SNES"))
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mCustomButtons.button_a_SNES = elem->get<std::string>(PREFIX "button_a_SNES");
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if (elem->has(PREFIX "button_b_SNES"))
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mCustomButtons.button_b_SNES = elem->get<std::string>(PREFIX "button_b_SNES");
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if (elem->has(PREFIX "button_x_SNES"))
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mCustomButtons.button_x_SNES = elem->get<std::string>(PREFIX "button_x_SNES");
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if (elem->has(PREFIX "button_y_SNES"))
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mCustomButtons.button_y_SNES = elem->get<std::string>(PREFIX "button_y_SNES");
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if (elem->has(PREFIX "button_start_SNES"))
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mCustomButtons.button_start_SNES = elem->get<std::string>(PREFIX "button_start_SNES");
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if (elem->has(PREFIX "button_back_SNES"))
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mCustomButtons.button_back_SNES = elem->get<std::string>(PREFIX "button_back_SNES");
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// PlayStation.
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if (elem->has(PREFIX "button_a_PS"))
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mCustomButtons.button_a_PS = elem->get<std::string>(PREFIX "button_a_PS");
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if (elem->has(PREFIX "button_b_PS"))
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mCustomButtons.button_b_PS = elem->get<std::string>(PREFIX "button_b_PS");
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if (elem->has(PREFIX "button_x_PS"))
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mCustomButtons.button_x_PS = elem->get<std::string>(PREFIX "button_x_PS");
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if (elem->has(PREFIX "button_y_PS"))
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mCustomButtons.button_y_PS = elem->get<std::string>(PREFIX "button_y_PS");
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if (elem->has(PREFIX "button_start_PS4"))
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mCustomButtons.button_start_PS4 = elem->get<std::string>(PREFIX "button_start_PS4");
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if (elem->has(PREFIX "button_back_PS4"))
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mCustomButtons.button_back_PS4 = elem->get<std::string>(PREFIX "button_back_PS4");
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if (elem->has(PREFIX "button_start_PS5"))
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mCustomButtons.button_start_PS5 = elem->get<std::string>(PREFIX "button_start_PS5");
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if (elem->has(PREFIX "button_back_PS5"))
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mCustomButtons.button_back_PS5 = elem->get<std::string>(PREFIX "button_back_PS5");
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// XBOX.
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if (elem->has(PREFIX "button_a_XBOX"))
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mCustomButtons.button_a_XBOX = elem->get<std::string>(PREFIX "button_a_XBOX");
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if (elem->has(PREFIX "button_b_XBOX"))
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mCustomButtons.button_b_XBOX = elem->get<std::string>(PREFIX "button_b_XBOX");
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if (elem->has(PREFIX "button_x_XBOX"))
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mCustomButtons.button_x_XBOX = elem->get<std::string>(PREFIX "button_x_XBOX");
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if (elem->has(PREFIX "button_y_XBOX"))
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mCustomButtons.button_y_XBOX = elem->get<std::string>(PREFIX "button_y_XBOX");
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if (elem->has(PREFIX "button_start_XBOX"))
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mCustomButtons.button_start_XBOX = elem->get<std::string>(PREFIX "button_start_XBOX");
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if (elem->has(PREFIX "button_back_XBOX"))
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mCustomButtons.button_back_XBOX = elem->get<std::string>(PREFIX "button_back_XBOX");
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if (elem->has(PREFIX "button_start_XBOX360"))
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mCustomButtons.button_start_XBOX360 = elem->get<std::string>(PREFIX "button_start_XBOX360");
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if (elem->has(PREFIX "button_back_XBOX360"))
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mCustomButtons.button_back_XBOX360 = elem->get<std::string>(PREFIX "button_back_XBOX360");
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}
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