mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-30 18:15:39 +00:00
d0cdbf2159
- Refactoring System Environment data - Added Virtual System Manager class - Added "all", "favorites" and "last played" systems - Added GuiInfoPopup class for notifications - Added Favorites to metadata, as well as a shortcut to toggle favorites - Added warning if enabling systems but themes don't support it - Added "filter by favorites" per system - Adjusted "Go to Random Game" behavior to account for the fact that we now have an "All Games" system - Added "sort by system name" for the collections
117 lines
3.5 KiB
C++
117 lines
3.5 KiB
C++
#pragma once
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#include <unordered_map>
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#include <string>
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#include <vector>
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#include <boost/filesystem.hpp>
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#include "MetaData.h"
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class SystemData;
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struct SystemEnvironmentData;
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enum FileType
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{
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GAME = 1, // Cannot have children.
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FOLDER = 2,
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PLACEHOLDER = 3
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};
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enum FileChangeType
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{
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FILE_ADDED,
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FILE_METADATA_CHANGED,
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FILE_REMOVED,
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FILE_SORTED
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};
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// Used for loading/saving gamelist.xml.
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const char* fileTypeToString(FileType type);
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FileType stringToFileType(const char* str);
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// A tree node that holds information for a file.
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class FileData
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{
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public:
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FileData(FileType type, const boost::filesystem::path& path, SystemEnvironmentData* envData, SystemData* system);
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virtual ~FileData();
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virtual const std::string& getName();
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inline FileType getType() const { return mType; }
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inline const boost::filesystem::path& getPath() const { return mPath; }
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inline FileData* getParent() const { return mParent; }
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inline const std::unordered_map<std::string, FileData*>& getChildrenByFilename() const { return mChildrenByFilename; }
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inline const std::vector<FileData*>& getChildren() const { return mChildren; }
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inline SystemData* getSystem() const { return mSystem; }
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inline SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
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virtual const std::string& getThumbnailPath() const;
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virtual const std::string& getVideoPath() const;
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virtual const std::string& getMarqueePath() const;
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const std::vector<FileData*>& getChildrenListToDisplay();
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std::vector<FileData*> getFilesRecursive(unsigned int typeMask, bool displayedOnly = false) const;
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void addChild(FileData* file); // Error if mType != FOLDER
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void removeChild(FileData* file); //Error if mType != FOLDER
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inline bool isPlaceHolder() { return mType == PLACEHOLDER; };
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virtual inline void refreshMetadata() { return; };
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virtual std::string getKey();
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inline std::string getFullPath() { return getPath().string(); };
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inline std::string getFileName() { return getPath().filename().string(); };
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virtual FileData* getSourceFileData();
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inline std::string getSystemName() const { return mSystemName; };
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// Returns our best guess at the "real" name for this file (will attempt to perform MAME name translation)
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std::string getDisplayName() const;
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// As above, but also remove parenthesis
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std::string getCleanName() const;
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void launchGame(Window* window);
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typedef bool ComparisonFunction(const FileData* a, const FileData* b);
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struct SortType
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{
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ComparisonFunction* comparisonFunction;
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bool ascending;
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std::string description;
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SortType(ComparisonFunction* sortFunction, bool sortAscending, const std::string & sortDescription)
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: comparisonFunction(sortFunction), ascending(sortAscending), description(sortDescription) {}
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};
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void sort(ComparisonFunction& comparator, bool ascending = true);
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void sort(const SortType& type);
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MetaDataList metadata;
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protected:
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FileData* mSourceFileData;
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FileData* mParent;
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std::string mSystemName;
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private:
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FileType mType;
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boost::filesystem::path mPath;
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SystemEnvironmentData* mEnvData;
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SystemData* mSystem;
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std::unordered_map<std::string,FileData*> mChildrenByFilename;
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std::vector<FileData*> mChildren;
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std::vector<FileData*> mFilteredChildren;
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};
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class CollectionFileData : public FileData
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{
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public:
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CollectionFileData(FileData* file, SystemData* system);
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~CollectionFileData();
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const std::string& getName();
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void refreshMetadata();
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FileData* getSourceFileData();
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std::string getKey();
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private:
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// needs to be updated when metadata changes
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std::string mCollectionFileName;
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bool mDirty;
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}; |