ES-DE/es-app/src/FileSorts.cpp
pjft d0cdbf2159 Adding support for Virtual Systems
- Refactoring System Environment data
- Added Virtual System Manager class
- Added "all", "favorites" and "last played" systems
- Added GuiInfoPopup class for notifications
- Added Favorites to metadata, as well as a shortcut to toggle favorites
- Added warning if enabling systems but themes don't support it
- Added "filter by favorites" per system
- Adjusted "Go to Random Game" behavior to account for the fact that we now have an "All Games" system
- Added "sort by system name" for the collections
2017-07-07 20:16:21 +01:00

125 lines
4.8 KiB
C++

#include "FileSorts.h"
namespace FileSorts
{
const FileData::SortType typesArr[] = {
FileData::SortType(&compareName, true, "filename, ascending"),
FileData::SortType(&compareName, false, "filename, descending"),
FileData::SortType(&compareRating, true, "rating, ascending"),
FileData::SortType(&compareRating, false, "rating, descending"),
FileData::SortType(&compareTimesPlayed, true, "times played, ascending"),
FileData::SortType(&compareTimesPlayed, false, "times played, descending"),
FileData::SortType(&compareLastPlayed, true, "last played, ascending"),
FileData::SortType(&compareLastPlayed, false, "last played, descending"),
FileData::SortType(&compareNumPlayers, true, "number players, ascending"),
FileData::SortType(&compareNumPlayers, false, "number players, descending"),
FileData::SortType(&compareReleaseDate, true, "release date, ascending"),
FileData::SortType(&compareReleaseDate, false, "release date, descending"),
FileData::SortType(&compareGenre, true, "genre, ascending"),
FileData::SortType(&compareGenre, false, "genre, descending"),
FileData::SortType(&compareDeveloper, true, "developer, ascending"),
FileData::SortType(&compareDeveloper, false, "developer, descending"),
FileData::SortType(&comparePublisher, true, "publisher, ascending"),
FileData::SortType(&comparePublisher, false, "publisher, descending"),
FileData::SortType(&compareSystem, true, "system, ascending"),
FileData::SortType(&compareSystem, false, "system, descending")
};
const std::vector<FileData::SortType> SortTypes(typesArr, typesArr + sizeof(typesArr)/sizeof(typesArr[0]));
//returns if file1 should come before file2
bool compareName(const FileData* file1, const FileData* file2)
{
// we compare the actual metadata name, as collection files have the system appended which messes up the order
std::string name1 = file1->metadata.get("name");
std::string name2 = file2->metadata.get("name");
transform(name1.begin(), name1.end(), name1.begin(), ::toupper);
transform(name2.begin(), name2.end(), name2.begin(), ::toupper);
return name1.compare(name2) < 0;
}
bool compareRating(const FileData* file1, const FileData* file2)
{
return file1->metadata.getFloat("rating") < file2->metadata.getFloat("rating");
}
bool compareTimesPlayed(const FileData* file1, const FileData* file2)
{
//only games have playcount metadata
if(file1->metadata.getType() == GAME_METADATA && file2->metadata.getType() == GAME_METADATA)
{
return (file1)->metadata.getInt("playcount") < (file2)->metadata.getInt("playcount");
}
return false;
}
bool compareLastPlayed(const FileData* file1, const FileData* file2)
{
//only games have lastplayed metadata
// since it's stored as a POSIX string (YYYYMMDDTHHMMSS,fffffffff), we can compare as a string
// as it's a lot faster than the time casts and then time comparisons
if(file1->metadata.getType() == GAME_METADATA && file2->metadata.getType() == GAME_METADATA)
{
return (file1)->metadata.get("lastplayed") < (file2)->metadata.get("lastplayed");
}
return false;
}
bool compareNumPlayers(const FileData* file1, const FileData* file2)
{
return (file1)->metadata.getInt("players") < (file2)->metadata.getInt("players");
}
bool compareReleaseDate(const FileData* file1, const FileData* file2)
{
return (file1)->metadata.getTime("releasedate") < (file2)->metadata.getTime("releasedate");
}
bool compareGenre(const FileData* file1, const FileData* file2)
{
std::string genre1 = file1->metadata.get("genre");
std::string genre2 = file2->metadata.get("genre");
transform(genre1.begin(), genre1.end(), genre1.begin(), ::toupper);
transform(genre2.begin(), genre2.end(), genre2.begin(), ::toupper);
return genre1.compare(genre2) < 0;
}
bool compareDeveloper(const FileData* file1, const FileData* file2)
{
std::string developer1 = file1->metadata.get("developer");
std::string developer2 = file2->metadata.get("developer");
transform(developer1.begin(), developer1.end(), developer1.begin(), ::toupper);
transform(developer2.begin(), developer2.end(), developer2.begin(), ::toupper);
return developer1.compare(developer2) < 0;
}
bool comparePublisher(const FileData* file1, const FileData* file2)
{
std::string publisher1 = file1->metadata.get("publisher");
std::string publisher2 = file2->metadata.get("publisher");
transform(publisher1.begin(), publisher1.end(), publisher1.begin(), ::toupper);
transform(publisher2.begin(), publisher2.end(), publisher2.begin(), ::toupper);
return publisher1.compare(publisher2) < 0;
}
bool compareSystem(const FileData* file1, const FileData* file2)
{
std::string system1 = file1->getSystemName();
std::string system2 = file2->getSystemName();
transform(system1.begin(), system1.end(), system1.begin(), ::toupper);
transform(system2.begin(), system2.end(), system2.begin(), ::toupper);
return system1.compare(system2) < 0;
}
};