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48 lines
891 B
C++
48 lines
891 B
C++
//
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// AudioManager.h
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//
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// Low-level audio functions (using SDL2).
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//
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#pragma once
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#ifndef ES_CORE_AUDIO_MANAGER_H
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#define ES_CORE_AUDIO_MANAGER_H
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#if defined(__linux__) || defined (_WIN64)
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#include <SDL2/SDL_audio.h>
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#else
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#include "SDL_audio.h"
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#endif
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#include <memory>
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#include <vector>
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class Sound;
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class AudioManager
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{
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static SDL_AudioSpec sAudioFormat;
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static std::vector<std::shared_ptr<Sound>> sSoundVector;
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static std::shared_ptr<AudioManager> sInstance;
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static void mixAudio(void *unused, Uint8 *stream, int len);
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AudioManager();
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public:
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static std::shared_ptr<AudioManager> & getInstance();
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void init();
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void deinit();
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void registerSound(std::shared_ptr<Sound> & sound);
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void unregisterSound(std::shared_ptr<Sound> & sound);
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void play();
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void stop();
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virtual ~AudioManager();
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};
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#endif // ES_CORE_AUDIO_MANAGER_H
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