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189eb05fee
* Introduce FileData Filtering for Kiosk and Kid Modes to: 1. In Kiosk mode: Hide items with metadata tag `<hidden>true</hidden>` 2. In Kid mode: only show items with metadata tag `<kidgame>true</kidgame>` * ES will auto-revert UI mode back to Full when there is nothing at all to show. * Changing the setting hideQuitMenuOnKidUI to true will hide this menu.
99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
#pragma once
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#ifndef ES_APP_FILE_FILTER_INDEX_H
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#define ES_APP_FILE_FILTER_INDEX_H
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#include <map>
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#include <vector>
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class FileData;
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enum FilterIndexType
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{
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NONE,
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GENRE_FILTER,
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PLAYER_FILTER,
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PUBDEV_FILTER,
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RATINGS_FILTER,
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FAVORITES_FILTER,
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HIDDEN_FILTER,
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KIDGAME_FILTER
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};
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struct FilterDataDecl
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{
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FilterIndexType type; // type of filter
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std::map<std::string, int>* allIndexKeys; // all possible filters for this type
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bool* filteredByRef; // is it filtered by this type
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std::vector<std::string>* currentFilteredKeys; // current keys being filtered for
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std::string primaryKey; // primary key in metadata
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bool hasSecondaryKey; // has secondary key for comparison
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std::string secondaryKey; // what's the secondary key
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std::string menuLabel; // text to show in menu
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};
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class FileFilterIndex
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{
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public:
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FileFilterIndex();
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~FileFilterIndex();
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void addToIndex(FileData* game);
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void removeFromIndex(FileData* game);
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void setFilter(FilterIndexType type, std::vector<std::string>* values);
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void clearAllFilters();
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void debugPrintIndexes();
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bool showFile(FileData* game);
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bool isFiltered() { return (filterByGenre || filterByPlayers || filterByPubDev || filterByRatings || filterByFavorites || filterByHidden || filterByKidGame); };
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bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
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std::vector<FilterDataDecl>& getFilterDataDecls();
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void importIndex(FileFilterIndex* indexToImport);
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void resetIndex();
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void resetFilters();
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void setUIModeFilters();
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private:
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std::vector<FilterDataDecl> filterDataDecl;
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std::string getIndexableKey(FileData* game, FilterIndexType type, bool getSecondary);
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void manageGenreEntryInIndex(FileData* game, bool remove = false);
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void managePlayerEntryInIndex(FileData* game, bool remove = false);
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void managePubDevEntryInIndex(FileData* game, bool remove = false);
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void manageRatingsEntryInIndex(FileData* game, bool remove = false);
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void manageFavoritesEntryInIndex(FileData* game, bool remove = false);
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void manageHiddenEntryInIndex(FileData* game, bool remove = false);
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void manageKidGameEntryInIndex(FileData* game, bool remove = false);
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void manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove);
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void clearIndex(std::map<std::string, int> indexMap);
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bool filterByGenre;
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bool filterByPlayers;
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bool filterByPubDev;
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bool filterByRatings;
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bool filterByFavorites;
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bool filterByHidden;
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bool filterByKidGame;
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std::map<std::string, int> genreIndexAllKeys;
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std::map<std::string, int> playersIndexAllKeys;
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std::map<std::string, int> pubDevIndexAllKeys;
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std::map<std::string, int> ratingsIndexAllKeys;
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std::map<std::string, int> favoritesIndexAllKeys;
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std::map<std::string, int> hiddenIndexAllKeys;
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std::map<std::string, int> kidGameIndexAllKeys;
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std::vector<std::string> genreIndexFilteredKeys;
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std::vector<std::string> playersIndexFilteredKeys;
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std::vector<std::string> pubDevIndexFilteredKeys;
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std::vector<std::string> ratingsIndexFilteredKeys;
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std::vector<std::string> favoritesIndexFilteredKeys;
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std::vector<std::string> hiddenIndexFilteredKeys;
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std::vector<std::string> kidGameIndexFilteredKeys;
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FileData* mRootFolder;
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};
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#endif // ES_APP_FILE_FILTER_INDEX_H
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