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67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#pragma once
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#ifndef ES_APP_SYSTEM_SCREEN_SAVER_H
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#define ES_APP_SYSTEM_SCREEN_SAVER_H
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#include "Window.h"
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class ImageComponent;
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class Sound;
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class VideoComponent;
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// Screensaver implementation for main window
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class SystemScreenSaver : public Window::ScreenSaver
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{
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public:
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SystemScreenSaver(Window* window);
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virtual ~SystemScreenSaver();
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virtual void startScreenSaver();
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virtual void stopScreenSaver();
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virtual void nextVideo();
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virtual void renderScreenSaver();
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virtual bool allowSleep();
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virtual void update(int deltaTime);
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virtual bool isScreenSaverActive();
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virtual FileData* getCurrentGame();
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virtual void launchGame();
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private:
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unsigned long countGameListNodes(const char *nodeName);
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void countVideos();
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void countImages();
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void pickGameListNode(unsigned long index, const char *nodeName, std::string& path);
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void pickRandomVideo(std::string& path);
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void pickRandomGameListImage(std::string& path);
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void pickRandomCustomImage(std::string& path);
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void input(InputConfig* config, Input input);
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enum STATE {
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STATE_INACTIVE,
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STATE_FADE_OUT_WINDOW,
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STATE_FADE_IN_VIDEO,
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STATE_SCREENSAVER_ACTIVE
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};
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private:
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bool mVideosCounted;
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unsigned long mVideoCount;
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VideoComponent* mVideoScreensaver;
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bool mImagesCounted;
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unsigned long mImageCount;
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ImageComponent* mImageScreensaver;
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Window* mWindow;
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STATE mState;
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float mOpacity;
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int mTimer;
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FileData* mCurrentGame;
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std::string mGameName;
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std::string mSystemName;
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int mVideoChangeTime;
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std::shared_ptr<Sound> mBackgroundAudio;
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bool mStopBackgroundAudio;
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};
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#endif // ES_APP_SYSTEM_SCREEN_SAVER_H
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